Betrayal as a Core Game Mechanic
" I really hope it will be possible to lock it behind Research. " Reads like "rewards nerfed". " Useful mods where moved to shaper and elder affixes and trash will remain trash... nice.... I really hope it will be possible to skip this league mechanic. It sounds like it will force you to do this crap content with now even crappier rewards. These changes make me a bit frustrated with the game. You can't control delves, temple building, beasts you capture, now this. Sounds like even more forced content with shit rewards. Maybe its time to take a break. Last edited by WiseGuard on Feb 22, 2019, 2:25:11 AM
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WAIT! All craft bench recipes will be deleted?!?! If so...are you crazy guys?!?! Can you imagine how many TIME and EFFORT was needed to open ALL of them!!!!!!!!
DO NOT TOUCH opened recipes!!!!!!!!!! Its gonna be epic fail and please #deletebetrayal! | |
Nothing about the betrayal monster difficulty level(one-shots)?? ... betrayal monsters felt like being 10-15 levels above the area level, even when using enfeeble.
Also, betrayal league and it's overpowered rewards should not stay in-game, especially pure breachstones. Sad to see this league go core, honestly :( |
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I hope the Mastermind battle will be reworked entirely
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" Yep, instead of forcing it 3 times into the same map and making it seemingly unblockable. Its still going to be a shitshow and not worth it. |
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Can we make a community poll in including Betrayal in core? Although player numbers were high, most people did not really like betrayal and i myself will be annoyed by betrayal encounters...
Also keeping up the sulfite for delving is too harf for casual players already... All in all: meh for this announcement | |
" So once again, you kill the rewards, because the 1% did exploit it? I guess in future us casuals can be happy to even get to 90, because of all the nerfs and scarabs that were as rare as boss encounters, are worthless now as well. You make the same mistake each time GGG, I am speechless. | |
Btw I feel like the dev failed to know why their balancing method is wrong.
This is exactly the same problem back when 3.4 delve goes core to 3.5. They NERF/ BALANCING the league mechanic base on the current league data which is 100% encounter rate! They nerf it base on the assumption of encounter rate being 100% so that data number may be balanced in the new league, but then they FAILED to address that each league mechanic are going to be much less common in next league because the probability of each masters are shared = 8%. Even with 3 encounters it's still only measly 24%, which is 4 times less common than when it's in the core league mechanic. Also do you notice ONLY Delve has no x 3 treatment out of everything? Not only it doesn't has x3 treatment (9 mines), it also has chances of getting 1/3 or 2/3 of its intended value. The ONLY way to balance this out is through scarab, yet they choose to gut them hard instead. WHY? I feel like the people who run those numbers have no idea what they're doing. |
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" depth 360 is top 200 in ssf betrayal and as i said i didnt bother with scarabs at all, the reason i wasnt able to go further wasnt because of sulphite but because of the fact that i didnt do a build specifically for delving. people in this thread have worms in their brain, you dont even know yet if there is going to be other means of getting sulphite in 3.6. IT IS JUST SCARABS THEY NERFED, THERE IS GOING TO BE OTHER MEANS OF GETTING SULPHITE....probably, it is just to soon to tell. |
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I dont like Betrayal... so no good news for me.
Don't believe the Hype!
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