[3.10] 🐉 Dragon's Breath Elementalist - Incinerate

"
DasEmi wrote:
Just try to find them in the early levels (till 50-60) and then you can start craft the colours.


I need Martyr of Innocence, which is a unique
What about Pantheons?
I see that the suggestion in the original post was changed recently to:

Major- “Soul of Lunaris”
Minor- “Soul of Shakari”

What's the reason?
I feel like Lunaris is almost useless for this build, especially vs bosses. You don't benefit from the per-enemy bonus. Not much benefit from the dodge boost as it's going to capped at 75% anyway. 10% to avoid projectiles? meh...
I use Solaris mainly to avoid being 2-shot with double crits but physical/area/elemental damage reductions are also a nice bonus.

Minor god - also, why Shakari? I use it sometimes vs chaos damage heavy bosses, but others are not bad (better?) too:
Garukhan: again, avoid being 2-shot + move speed for mapping
Tukohama: phys dmg reduction + regen while channeling
Yugul: reduced cold damage and freeze resist vs cold damage heavy bosses
"
ApolloEldraza wrote:
Please answer this question. In my PoB, some support skills do not seem to work. Increased area of effect, concentrated effect and inspiration do nothing! Checking ''uses inspiration charges'' also does nothing. What is going on? I imported my build into PoB and I use inspiration and increased area of effect in a 6 link but it doesnt work??


Then you are doing something wrong. Have you chose Incinerate skill in the left drop menu?
"
SuddenBear1 wrote:
What about Pantheons?
I see that the suggestion in the original post was changed recently to:

Major- “Soul of Lunaris”
Minor- “Soul of Shakari”

What's the reason?
I feel like Lunaris is almost useless for this build, especially vs bosses. You don't benefit from the per-enemy bonus. Not much benefit from the dodge boost as it's going to capped at 75% anyway. 10% to avoid projectiles? meh...
I use Solaris mainly to avoid being 2-shot with double crits but physical/area/elemental damage reductions are also a nice bonus.

Minor god - also, why Shakari? I use it sometimes vs chaos damage heavy bosses, but others are not bad (better?) too:
Garukhan: again, avoid being 2-shot + move speed for mapping
Tukohama: phys dmg reduction + regen while channeling
Yugul: reduced cold damage and freeze resist vs cold damage heavy bosses


Lunaris because it scales damage avoidance further. You don't have perma 75% dodge.
Use Solaris if you want.
Shakari because poison and chaos damage can mess you up hard since build doesn't have high chaos res.
Again, use what you think is best for you.
"
GermanosKaraflas wrote:
"
Dragonnik1 wrote:
i am guessing we can go away with "Heart of flame" and some other jewel sockets and minor HP nodes to insert Cluster Socket near Minion Instability.

We can add large cluster like this one?


I have been experimenting in my PoB with more or less the same thing as you mentioned but it doesn't seem worth it without 2 more jewel sockets for medium ones. I have even created strong area and channel medium clusters with stuff like Titanic Swings, Assert Dominance, Hex breaker (which is very strong imo) and Rapid infusion, but I am not sure yet how much worth it even this is.

My idea would be to gain a QoL Area of effect by replacing Concentrated effect with Controlled Destruction in order to not have to swap gems all the time. With the above clusters we have 200% area of effect without the Increased Area of Effect gem and practically the same damage (3% less dmg with the clusters), so the same as in the original build. And pretty much all of the rest, Life/Dodge etc, remain the same.

Together with Cremator which boosts the survivability against on-death effects and Hex breaker, this (huge for some ppl) Quality of Life change was so far in my mind the only thing worth it to go through the trouble of messing with clusters. So I am not sure if it is worth it in the end, it also depends on how available are 8 slot/2 socket large cluster jewels with the notables we want (right now around 1ex), as well as the medium ones. Another consideration would be to see how the gameplay feels with 4% crit chance for Elemental Overload with CD, but I would assume this should be fine.

It's also 1m more dps while mapping, so there is also that.

Yeah right, i was looking for cluster due to Cremator, Smoke remains and Doryani's leech. But only thing is this all involves huge Skill points investment. So really not sure how worth this is.
Loving the build! pastebin link not working for path of building though? "Couldn't resolve host name" is it a bad link?
Do you think dropping a Scorching Ray Spell Totem would be a good idea for bosses? This will decrease fire res. for the mobs?

I was also thinking about using a curse on hit with enfeeble to get more defensive.
Do you think dropping a Scorching Ray Spell Totem would be a good idea for bosses? This will decrease fire res. for the mobs?

I was also thinking about using a curse on hit with enfeeble to get more defensive.
"
TorsteinTheFallen wrote:
Hi fellow exiles and welcome to my Dragon’s Breath Witch Elementalist build guide.

STAFF CHANGES, SEE CHANGE LOG
MAKE SURE YOU HAVE THE LATEST PASTEBIN BEFORE LEAGUE START


FEATURED BY LiftingNerdBro in 3.6 Synthesis league
Check out the video and subscribe to his channel https://www.youtube.com/watch?v=MgxL1D1Vpog


Featured by G3 Iron in his starter list for 3.9
Check out the video and subscribe to his channel
https://youtu.be/kazXd9AB4ck


Special thanks to exile SicknessXI who maxed out build in 3.6 to insane levels (16M Shaper dps) and gave me great ideas for further development.
"
SicknessXI


This build was made out of desire to go off current meta in 3.5 and give some love to unrightfully forgotten Incinerate skill with 3.5 reworked Martyr of Innocence staff at the time. It is a self-cast semi-crit build. I wanted it to be flexible, all content capable and most important, to be fun to play. With that in mind I tried not to sacrifice defenses and make a build with enough life that can take a hit or two including Über Elder. I also focused on maximizing the area of effect for good clear speed and scaling of cast speed (over 14casts/sec) to easily reach max dps potential in action. It's pretty straightforward to make but if you get stuck ill be there to help out.


Check out my new build for 3.9, Torstein's Icebreaker - Glacial Hammer - Sleeper end-game crusher
https://www.pathofexile.com/forum/view-thread/2686278


Please read full guide before starting the build.
For any feedback, questions or help with the build, leave a comment on this thread.
Wish you many fun hours of play and good start in Delirium league!

TorsteinTheFallen

Change log 12.3.2020.
Spoiler
-updated pastebins for 3.10 Delirium



Pros&Cons
Spoiler

+high life pool, 7.5+k life
+high damage
+great clear speed, huge AOE
+all content viable
+Acrobatics&Phase Acobatics, up to 75%/75% dodge
+easy Uber Lab, one-shots Izaro due to preloading of 8 Incinerate stages
+easy boot swaps for UE fight (optional)
+SSF viable
+Reflect Immune
+great league starter


*although quite safe, it's not a facetanking build and requires to manually dodge some things (see Uber Atziri fight video, and yes, she one-shoted me once with the spear ¯\_(ツ)_/¯ )
*not a 200% movement speed buil


-Chaos and Physical damage can hit you hard
-no mana regeneration map mod only possible with mana flask



Path of Building for 3.10 ⭐League Starter⭐
Spoiler

League starter is a build that will easily carry you to maps and mapping with very little or no currency at all. You will be able to comfortably get into yellow maps with 0 currency investment on a 5L that you will find on the ground.
https://pastebin.com/mcMLWfZP

In the bottom left corner of the PoB you have a menu to see points distribution while leveling.

*note: league starter version differs from full one by 6 passive points so if you want to continue to full version be sure to respec those points



Also in the NOTES window you have whole leveling part copied. Follow the leveling from the NOTES for the league starter and gem links from the "skills" window.

Just passive tree
www.poeurl.com/cLOa

This is an example for a league start with leveling passive tree menu. As you progress you can transition item by item to the full build if you want to continue with the same character. As weapons you can dual wield any rare crap wands/sceptres/daggers with some cast speed/spell damage/fire damage/added fire damage to spells/elemental damage will be ok.


Path Of Building for 3.10 Full Build
Spoiler
https://pastebin.com/xepP7feH
In the bottom left corner of the PoB you have a menu to see points distribution while leveling.



Just passive tree
www.poeurl.com/cLOb

-Path of Building download site
https://github.com/Openarl/PathOfBuilding/releases


Videos
Spoiler

All videos are recorded in 3.5 Betrayal League during initial testing. Build is improved since.
Kurgal, the Blackblooded @359 depth

Videos below were recorded with Martyr of Innocence staff

***Deathless Uber Elder***

***Uber Atziri, Queen of the Vaal***

Shaper & Friends full run
Damage demo can best be seen at min 7:00

Full Minotaur run

Argus & Izaro, Ethernal Labyrinth

Incinerate & how to use it
Spoiler
Incinerate gains more damage when cast continuously from one spot, up to a maximum of 200% more damage (25% per stage up to 8 stages maximum, or 10 if you use the helmet enchantment). The next stage is reached after every tick (0.2s). At each stage, the flames become visibly larger and will spread out in a huge cone. Since the spell is a channeling spell, if the player is stunned or interrupted in any way while casting incinerate, the spell will come back to stage 1.
At the end of the channeling (Final Wave), Incinerate deals big chunk of extra damage, 500% MORE damage with Hits and 500% MORE damage with Ignite. That’s a lot of extra damage.

To get the maximum dps out of Incinerate you should channel to 8(10 with enchant) stages and release. Final wave deals massive damage. If you played Blade Flurry, this is the same principle.
Monster mobs die fast so maximum channeling is not needed. The area will still be very good.

Build defences
Spoiler

-Build uses Acrobatics and Phase Acrobatics keystones which gives passive 30 + 10% attack dodge and 30% spell dodge. Quartz flask gives +10% on both. Atziri's step boots, +14-16% spell dodge. Vaal Grace will cap your dodge at 75/75%. Excellent for mapping and bossing.

-Decent life pool ~7.5k life gives a nice buffer

-Aspect of the Spider (more damage and slows enemies)

Flesh and Stone aura, use Sand Stance! -Nearby Enemies are Blinded while in Sand Stance
You take (10-11)% less Damage from Enemies that aren't nearby while in Sand Stance

-Immortal Call


Active skills
Spoiler

Main Skill
–Incinerate


Movement
–Flame Dash, gives us ability to get over cliffs, gaps and quickly position ourselves in 1 to 4 successive moves

Utility
-Vaal Righteous Fire, 29% more damage at the cost of % of our life at the time of casting. You are not supposed to use regular RF but VAAL. Regular one will burn you down in no time.
-Stone Golems
-Vaal Grace will cap your dodge at 75%

Ascendancy
Spoiler

Elementalist Ascedancy

Normal Labyrinth –Pendulum of Destruction
Cruel – Mastermind of Discord
Merciless – Paragon of Calamity
Ethernal – Liege of the Primordial


Items for the full build
Spoiler

Staff
Spoiler

With all the changes to multimodding, crafting a staff doesn't justify the hassle anymore.
Martyr is a very good choice and will on average give the same dps as current crafted in a more consistent way.


Body armour
Spoiler
Kaom's Heart

Not much to say about this one, +500 to maximum life speaks for itself.


Jewels
Spoiler
-Getting cast speed and life is a priority!



Belt
Spoiler

Preferably Stygian Vise belt with high total life roll. Belt slot is the best to get strength attribute. Min 80% total ele res. Anything else is bonus. If you can't afford Stygian, go for the Heavy or Leather belt with high life roll, they are perfectly fine.


Gloves
Spoiler
Just regular rare gloves to cap your resistances and get life.


Rings
Spoiler
You want 2 Opal rings (min item level 80). They are craftable with
which gives you guaranteed (27-30 increased fire damage). You just need to hit life and resistance with it. These essences are ~2c. You can also use Screaming Essence of Anger that is even cheaper.

Pay attention to have free prefix after essence/fossil crafting so you can craft Channelling Skills have -1 or -2 (not more) to Total Mana Cost. Craft that on only one ring or amulet, so you don't need mana leech! This is important.
On other ring if you have free suffix craft "+1 to minimum Frenzy charges".



Amulet
Spoiler

Just simple rare amulet with life and resistance. You can craft on amulet Aspect of the Spider and "+1 to minimum Frenzy charges" if there is free suffix.


Boots!
Spoiler

Atziri's Step boots are very good choice because they further increase spell dodge chance, have 30% movement speed and ok life. They are also dirt cheap.



Helmet and helmet enchant
Spoiler


Buy min ilvl85 helmet with preferably enchant. Use Warlord's exalted orb to get Warlord's influence.
Fossil craft (pristine and scorched fossils) it further for high life, fire res and -9% fire res to nearby enemies.

+2 maximum Incinerate stages is the best enchant
10% increased Incinerate damage for each stage is the second best


Flasks
Spoiler


Please use Blood of the Karui flask when you get above 6k life!!!

Cinderswallow Urn is the best dps flask instead of Atziri's Promise. Besides damage it provides amazing sustain. Aim for 2-3% life recovered on kill with 3% life regeneration during flask effect if you can afford.

Suffixes:
-of Staunching (Bleeding immunity)
-of Heat (Freeze and chill immunity)
-of Warding (Curse immunity)


Aspect of the spider
Spoiler
Aspect can be crafted on any rare item that has free suffix. You can buy jewelry with or without it and beastcraft aspect as long the item has free suffix. Beastcraft with this

Don't use Aspect of the Spider before you craft on ring -(3) mana mod for CHANNELING SKILLS AND GET ENLIGHTEN LEVEL 4 GEM




This is probably one of the best early game builds I've used. Had my main skills by the end of act 1, and have been smashing stuff really fast ever since. Only issue I'm having is being a bit on the squish side, but it's not even a problem.

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