[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage
Hi again Bamper,
I am now at the min/max state in HC Legion. So now you can write in title that it is HC Viable ;) So I wanna debate using Empower (lvl 3) vs Ruthless or Fortify (lvl 20). I looks like Ruthless and Fortify is way better than Empower (lvl 3) in Path of Building. Am I missing something? |
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hi
is it possible to craft +1 support socket on the body armour then use prefix cannot be change on the bench . then use the fossils to get maim? |
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anyone noticing game crashes when zoning? happen to me every few zones.....
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How do you feel about phase acro vs your tree? I've done phase acro version before but im not sure how much benefit it really ends up being.
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" It depends. For starters, ruthless already being used, so it's strange to debate switching to it. And in min-maxing, there is no gem that more powerful than empower, but conversely, it's the most expensive one. If you have only lvl 3 empower - don't even bother. If your chest don't have +1 to support gems - don't even bother. If you have both +1 support gems and lvl 4 empower, it grants about 48% MORE damage, and 50% MORE life, which is absurdly good. While fortify will get you only to 35% MORE damage, and about 20% EHP due to fortify buff. If you have only one thing out of combo (either +1 gems or lvl 4 empower), empower will be only slightly better than fortify, so considering expensive price of it, will not going to worth it. tl;dr - empower is a king of min-maxing, but sucks otherwise. P.S. But well, empower can be good even before min-maxing, i guess. Tabula +1 gems not that difficult ot obtain, actually, and all you need is lvl 4 empower, which also expensive, but not so much to call it min-maxing in a true sense. Last edited by Med1umentor#6844 on Jun 25, 2019, 1:31:35 AM
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Thanks for the guide first of all.
I'm just slowly progressing and getting the grasp of it, but what I learned so far and what I believe should be highlighted more obvious in the guide (e.g. at the "how to start without currency" section) is the importance of the two following uniques: - The Primordial Chain, Coral Amulet - Clayshaper, Rock Breaker Both are pretty cheap and give a huge boost when starting to switch from the selfcast arc to golemancer. |
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" I would say that it's rather obvious, but let me mention the thing. It's not about ammount of golems, but their power. For example, i will not switch to golems before atleast 5 primordial jewels, even if i already have primordial chain and clayshaper, because golems suck at this point. Well, they are not absolutely terrible, but selfcast arc/ED/whatever you using would be superior, so why bother. And when you have jewels, it's pretty obvious that you already have primordial chain and clayshaper, cause they are much more cheaper to the point of buying it for 1 alch. P.S. But clayshaper aside (i would rather have damage weapon for my skill that i using before switching), primordial chain is indeed great even before switching to the golems. "Liege of primordial" ascendancy give us huge boost in damage and their buffs with ammount of golems, so i just summon all 5 types and keep using previous skill while saving for jewels. Last edited by Med1umentor#6844 on Jun 25, 2019, 9:07:58 AM
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By the way, only now i noticed that "liege of primordial" ascendancy almost entirely in red lines in PoB.
I was always wondering "why those buffs from golems still look so miniscule when i add them?". Now i know, because it only counts primordial eminence jewels that we have, and completely disregard ascendancy. Anyway, we have 9 golems, so ascendancy give us 225% bonus effect from buffs (25% for each summoned golem), +90% from eminence jewels, and we have whooping 315% bonus effect of buffs from golems. Simple addition of chaos golem gives us almost 21% additional phys damage reduction. Wow. Such a shame that flame golem only boost our own damage, and not "minion damage", or addition of it would give us entire "87% increased damage", and would be absolute BiS choice to summon 5+1+1+1+1 golem formation, instead of 6+1+1+1. P.S. Tested 150% molten shell effectiveness enchant. So disapointed... That 150% bonus effect applies only to granted armor and not to ammount of damage that shield can absorb. So disapointed :( |
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Is this good for the build, or the corruption doesn't really matter?
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With the buff you mentioned in regards to accuracy for golems, is the Command of the Pit Riveted Gloves still needed?
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