[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage

Been playing your build for a while now! Its good I like it.
Golems however are quite stupid when it comes to legion mechaincs so you need to get your Convocation lined up for the big guys if you want loot ^^

Other than that I would recommend if you could write down how you prioritize the jewels, do you wana go max harmony jewels first or blend them with the Eminence.

Like, Anima Stone - Might - harmony x7 +1 Eminence or 8 Harmony right away. Or even go 5 Harmony and 3 Eminence :)

And if you have time I would recommend if you can or have time get a leveling tree up for people who maybe are new to the game :)

Good build anyway!
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thepipen wrote:
guys i saw a video some1 explaining the new jewels, i think he used the white ones and accidently gave him 2 nodes with +80% minion damage... 2x!! thats 160% minion damage!

would that work!? hahaha

Wouldn't really work with that build, or atleast doesn't really worth it. Because we are stacking primordial harmony. Each of them by itself gives 80% increased golem damage, not even mentioning quite major stat as cooldown recovery, and golem 2% regeneration.
You will lose more than you gain if you try to use "elegant hubris jewel" atleast if it's only on the level of 2x 80%. If you would find 3x 80% ways, that would be barely enough to start discusion about viability
i mean, well its just those 2 nodes i dont know the others :D
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thepipen wrote:
i mean, well its just those 2 nodes i dont know the others :D

Well, that's just kind of what that jewel do. Elegant hubris (white) have absurd greater nodes (all random, but still absurd, usually those 80% of randomly choosen damage), but fully disregard all minor nodes literally erasing everything from it turning it to zero. So if dude pointed only on 2 nodes, you can be sure that those are the only gains from entire jewel area, including pathing to them.

That's why you need really careful planning to make it work even in normal build, to not make this jewel a "loss", but in our case where our jewel slot already gives us absurd 80% damage by default, and cooldown reduction that almost as major as that damage - it will be even harder to put elegant hubris into the build.
Last edited by Med1umentor#6844 on Jun 23, 2019, 3:55:01 AM
I dont really understand why we are taking "Reflexes" and all the nodes around that.

We just get evasion from that, right?
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bNNy wrote:
I dont really understand why we are taking "Reflexes" and all the nodes around that.

We just get evasion from that, right?


Are you looking at the right build?
Last edited by TheBigNasty#7158 on Jun 23, 2019, 11:59:37 AM
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TheBigNasty wrote:
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bNNy wrote:
I dont really understand why we are taking "Reflexes" and all the nodes around that.

We just get evasion from that, right?


Are you looking at the right build?


I hope so..
imported this PoB : https://pastebin.com/v2gVurVn
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bNNy wrote:
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TheBigNasty wrote:
"
bNNy wrote:
I dont really understand why we are taking "Reflexes" and all the nodes around that.

We just get evasion from that, right?


Are you looking at the right build?


I hope so..
imported this PoB : https://pastebin.com/v2gVurVn


Ahh, sorry, I read it as Iron Reflexes you were asking about.

Those are travel nodes and let you get arcane chemistry.
I don't really care for the MoM version, so I don't take those and instead path through Foresight.
HELLO!
I HAVE A QUESTION: WHY STONE GOLEM DONT GIVE BONUS DAMAGE FROM HARMONY IN THE PATH OF BUILDING LIKE OTHER GOLEMS?
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icyfox3 wrote:
HELLO!
I HAVE A QUESTION: WHY STONE GOLEM DONT GIVE BONUS DAMAGE FROM HARMONY IN THE PATH OF BUILDING LIKE OTHER GOLEMS?

They do though. Just check it in the calcs "MH Total increase". The one with "parent condition: Have physical golem" is stone golem part.

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