0.10.2 Patch Notes
I like the changes, we will see if something got overnerfed, if so i hope you guys will be willing to reconsider. But most of the changes should be really fine, really like it! Keep it coming! Just because I'm paranoid doesn't mean they're not out to get me.
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" Good thinking right there....in order to fix melee add +2 range :-) fucking hilarious ! Resists trolls Casts Joy Ninja looter Spreads tar when tickled Last edited by skarrmania#5469 on Mar 6, 2013, 4:06:20 PM
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The only thing I don't like is that Berserking is moving... but hopefully it will move somewhere along the path I'm already on anwyay and won't affect my build.
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Thank you!
IGN: Raise_Ur_Donger
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Awesome work and an incredible patch I can't wait for it! Oh, and from a colorblind gamer, thank you so much for changing the colors of the gems. Ever since the new art work I haven't been able to tell the dexterity gems from the strength gems apart. Keep up the good work!
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can we get respec mechanic for bandit rewards? put them on the tree as unlinked passives
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Just drop the patch already, omg.
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" It's like 4am where they are. Patience is a virtue. Kilts for Templars <tm> - Our mission is to replace the ancient Greek toga worn by the Templar with a kilt. It fits the theme of Wraeclast better, and it fits the voice of the Templar.
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these are pretty sweet patch notes. keep it up and i'll keep throwing money at my screen!
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" It's 11 am ign - RampagerKorry
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