0.10.2 Patch Notes

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Finkenstein wrote:
Hi

Do snakes really need to do more stuff? Those act 3 snakes projectiles pierce(which in description doesn't state), or the snakes cause bleeding, snakes are the laggiest/most dsynced creatures in the game, even worst then the whirling blade creatures...
Otherwise changes are looking awesome.

So the Armour master passive that allows no movement penalty with armour is going to be part of the leather/steel nodes?

Cheers


U are forgetting RHOA'S
and ROLL over and Play dead mobs

1.Rhoa
2.Rollers
3.resident evil lizzards
4.snakes
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Pi314 wrote:
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loofabits wrote:
well if you ask me the duelist was really powerful before and didn't need a huge buff but fuck me i'll take it. my ranger just got a free reset and I'll have a lot of neat decisions to make


is it a full reset or just refund of the affected nodes?

"Characters who had passives that have been affected by pathing changes have received refunds to their passive skills."

it will be a full passive reset because any effect to your tree might require a full rethink of your passive spread. if it only gave you a reset to the effected skills then it would be very un-intuitive.
Cool duelist changes guys. MY fella was already pretty tough, but now I will have him rolling hard through the mobs. Should be fuuuun.

Yet, as far as I use Iron Reflexes, I don't know if I really like putting armour mastery into leather and steel nods, since I don't really use em.

But buffs for Cleave and other skills I use are much welcomed. Good job GGG ;)
I want to express my displeasure on adding a melee flavor to Might node at Duelist. As an Iron Grip Duelist, I wanted that for iron grip bows.
i bet duelists are happy!

awesome work GGG! looking forward to release day :)
"Man, it's like we're fighting housewives and their equipment." - Millennium
For those who killed Kraityn is the 4% to 6% jump retroactive if they took that bonus for the quest?
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Fixed a bug where Culling Strike would prevent the Item Rarity/Quantity support gems from applying.



Damn i cant wait for this to WORK

i noticed that something isn't right with it
but ppl keep telling me i am wrong..
When culling strike kills enemy from (chain gem) chained effect loot seems right
but when it kills directly or only on single target ,loot is devastatingly bad

Thanks
Last edited by IceLancerSR#0218 on Mar 6, 2013, 3:39:25 PM
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MenaceRx wrote:
For those who killed Kraityn is the 4% to 6% jump retroactive if they took that bonus for the quest?



if they're going to reset the entire tree for you if just 1 node changed, then i dont see why the 6% isnt retroactive.

they seem to go out of their way to err on the side of the player.

for the node changes, they could have just said refund the affected nodes only. After all, it's still Beta and force u to decide to play as is or start a new toon.
Last edited by Pi314#5955 on Mar 6, 2013, 3:43:44 PM
Reading through these, everything seems really great .. except the nerf to poison arrow. Sure, it's only at low levels, but 35% is *a lot* ... now there's no point in going PA unless you know you want to stick with it. And who will, if it doesn't do any damage?

The point of PA was that sure, its effects don't stack, but at least it doeas a lot of BASE DAMAGE.

Now it won't. And when they say "low levels" we have no idea if that means levels 1-5, or levels 1-19, because it might only catch up to its current damage at level 20.


Other than that, this looks like a great patch, and hey, even melee skills get boosts!

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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VideoGeemer wrote:
Reading through these, everything seems really great .. except the nerf to poison arrow. Sure, it's only at low levels, but 35% is *a lot* ... now there's no point in going PA unless you know you want to stick with it. And who will, if it doesn't do any damage?

The point of PA was that sure, its effects don't stack, but at least it doeas a lot of BASE DAMAGE.

Now it won't. And when they say "low levels" we have no idea if that means levels 1-5, or levels 1-19, because it might only catch up to its current damage at level 20.


Other than that, this looks like a great patch, and hey, even melee skills get boosts!


It was nerfed because it was dominating the 1-2 hour races, along with fire trap. Literally 70% of the top people in these races were playing Shadow, since its the class that gets them quickly.

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