[3.6] The Blizz Sorc - Icestorm/Winter Orb CI Occultist - Viable For Everything
" My profile is public you can check the gear there |
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Gosh, I'm really stuck between this build and vortex/snap occult. :/
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" i7 8600k game on ssd... 16 gb memory have drops fps to 20-30 sometimes fps can drop for 0 for 1 sec... In another games dont have this problems... Youtube(билды,гайды,стримы)-https://www.youtube.com/c/Nephentus
Twitch(стримы)-https://www.twitch.tv/lnephentus Trovo(стримы)-https://trovo.live/s/Nephentus?roomType=1 Группа в VK(оповещения,ответы на вопросы)-https://vk.com/club190999020 Discord(оповещения)-https://discord.com/invite/PHy5Bvy |
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So...
I know how much of a newb i am, therefore i want help here :) What i really craving for that build, is slayer ascendancy, for obvious reasons... we are most vulnerable in that delay when we are not leeching (invulnerable phases, enemy dashing, etc) So, i tried to make something, and understood... that i completely suck at planning xD Anyway, that's what i kinda planned - pastebin Can anybody help me optimize it? Most concern about bottom part. I mean, i don't really need it, because i'm not gonna use vaal pact, but at the same time, i don't know where else to put those points other than "heart of ice". Well, i would like to hear some advices on improvement (just because i like theorycraft and that mask looks promising), without screaming how bad life version is. Well, that would be good too, so i wouldn't want to actually rise that abomination in practice, but please keep it in moderation :) Last edited by Med1umentor#6844 on Jan 4, 2019, 6:20:54 AM
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" Doesn't look too bad. I love how much passive regen you have, coupled with the slayer overleech, sustain should be fantastic. Less protection from oneshots than a well geared ES version, but it should work great for almost all content. I'd try to slip in a pure talent jewel for an extra 25 all stats, and 5% pen. With some creative gearing, you should also be able to get up to 2000 int... that's the sweet spot IMO. That bottom area gives you a ton of Int.. and I'm not sure you could easily get that elsewhere on the tree. 114 raw int from, and certainly not with the extra perks. Last edited by Breken#4127 on Jan 3, 2019, 6:42:50 PM
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" Oh sorry, didn't know how it worked. Thank you! |
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" Well, for example, if we will go to the left instead, with brute force solution, we will get more int, life regeneration and life, but lose some resistances. I just kinda overwhelmed and can't decide how much something better than other and vice versa :) Therefore, want to consult with someone. Especially helpful would be advice from someone who played life version before (i never played life version of WI). |
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Currently leveling this, how can I fit Phase Run /Inc Duration in?
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" Guess you could link frost bomb to arcane surge to phase run and inc duration? <3
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Last night going for 40/40 challenges i managed to get to 600 depth in the mines and oh boy what a ride it was! Getting there was more challenging regarding the cost(spent a lot of my savings on Gilded Sulphite Scarabs ~ 30-40 scarabs) than regardin the struggle with the depths areas(no special auras or flasks used). Found a lot of bosses on my way through: 6xAhuthotli, 2xLich, 4xAul(still need to try these ones)
Now i can really say that this version of the build is the tankyest one i have played till now. Got through most brutal zones mods without no problem, always chose the shortest path, no matter how brutal the area mods were(and trust me i have seen some of the most brutal area mods from Delve like triple increasead elemental damage, crit chance+crit multiplier, onslaught, elemental penetration, etc.) On the scion version last league it was way more difficult to reach 600 , died a lot and skipped a lot of bad mods areas). Some "nice" mods area that this build was cruising through + bonus: Aul everywhere Last edited by lilianmarius#0775 on Jan 4, 2019, 7:55:13 AM
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