Some More Delve Improvements
dont you think that it would be too cruel for someone to drop a mirror and die q sec after the encounter ends? like azurite encounter, where we get these crystal guys who explode after killed or something else? its cruel and annoying to not be able to claim the loot after death.
ps: for 1 month into the league the only f*ing key i got was after i died in the mine. Not cool, sucky mechanic... generally bad idea of a league at all Last edited by AgarthaDSO#7676 on Sep 30, 2018, 11:34:44 PM
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While im pretty sure the spawn rate for Aul will still be abyssmal, i like these changes alot. Thanks!
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Oh look, another band-aid, instead of simply REMOVING SULPHITE. How thick can you possibly be???
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" You haven't even hit delve 100. Azurite gains ramp up a lot the deeper you get, and you'll hit a point where you don't even have much to spend your azurite on besides flares, dynamite, and saving for fossils. The reason things were given "for free" before is because the entire balance was changed. You didn't "gain" or "lose" anything, they shifted all the numbers. These changes in this update are just tacking on more upgrades to the end of the scale to give people things to spend their resources on. You're complaining about stuff that doesn't even affect you because you haven't put in enough time to get close to the point it's relevant. Try delving down more if azurite is too sparse Last edited by TrueChaoSxTcS#0873 on Sep 30, 2018, 11:41:56 PM
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Thank f*ck. Now can we do something about sulphite acquisition in maps? It feels real bad up until t15. Like I don't even bother looking for sulphite during my Zana daily because the t8/9 maps she spawns for daily gives like 100 if I'm lucky.
I hope that when the world comes to an end I can breathe a sigh of relief; because there will be so much to look forward to.
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Increasing the sulphite LIMIT is so staggeringly insignificant in light of the other issues. The whole problem is acquiring the sulphite, which requires tedious repetition to even hit the current cap.
When I run out of sulphite, I alt+f4, because the idea of acquiring more is enough to make me not want to even delve or play at all any more. And this change does nothing to fix that. I knew it would be this way but you guys aren't listening and instead are making bullheaded changes designed as a placebo. Sickening. Every subsequent change you make shows how adamantly you are NOT listening to feedback. Get rid of sulphite. It's quite past time. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0 Last edited by Ashriel#5520 on Sep 30, 2018, 11:54:54 PM
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A bit too late, but good GGG
Runslingan! The Power Of ~^S.W.E.D.E.N^~
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Hmm if i remember right, the Aul spawn rate was data mined to be on average less than 3% around depth 250, so 50% boost is basically nothing?
Can't find the poedb page with that info so take that with a grain of salt. |
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Thank you so so so much. You continue to make this my favorite league with each and every improvement. I hope with all my might delving will make a permanent addition with the map system. Thanks again!
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Great changes. Wish you told us about them faster so I did not waste azurite on uneeded upgrades.
Fractured Walls We want to encourage players to find, destroy and explore behind Fractured Walls. We have added many more rewarding outcomes concealed behind them. Anyone die a little when the only thing behind a wall is a single generic loot boss? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Oct 1, 2018, 12:19:49 AM
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