Some More Delve Improvements
" glad some people are realising it now bad temp leagues mechanics are intended design caused by the need to make players play temp leagues caused by the need to sell hype in form of supporter packs caused by a BAD BUSINESS MODEL! which however is very interesting to follow, so I give ggg props for that. one can only wonder how they will attempt to maximize profits and piss people who don't get that off in the next league/expansion/development manifesto, again and again. since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14 on Oct 2, 2018, 9:01:30 AM
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GGG's current philosophy is screwed. They are applying RNG to content and not to items. This is terrible. Absolutely terrible. The content should be a progression system, not an RNG system. The items should be valuable and rare, not the content. GGG, fix your philosophy for leagues.
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" ahem, maybe you don't want to be so loud about that, even though ggg don't read this forum ;-) since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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" adding a few flare upgrades you can't afford anyway and upping the final boss spawn rate to 0.0000000000001FIVE is major info? lol since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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" oh I remember the breach bosses you couldn't possibly even REACH cause of the ridiculously low countdown timer. and I collected splinters for how long for that?! that was fun for you?!?!!? since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14 on Oct 2, 2018, 9:03:38 AM
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" Gating behind clearspeed and dps is different (but quite actual) problem. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit. Last edited by Oblitus on Oct 2, 2018, 9:20:04 AM
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" This. | |
I'm 0/6 on delve encounter IV so I hope this change makes is more possible. Thanks.
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Time to write possibly my first ever message since I started some years ago.
I'm to old to comlain about many of the things that people here worry about and the envy I see in many posts, thank GOD for that :). But what I do find very frustrating this league is the fact that you're punished with sulphite gain when you play in group of 2+. I mean I play this game to have some fun with friends, but time after time many things were counter productive when playing teamed up. The running of maps zombie mode to get sulphite to go back to delves is getting the feeling that I'm actually working instead of playing a game I should enjoy. Would be nice if I can at least map with friends and have a chat to pass the time, but now we've to run at least double or triple the amount of maps to get the same result on Sulphite, honestly I don't get this AT ALL! I'm sure you can get some feature up to protect from quick farming abuse, you'd make me very happy to make this game feel less Solo Grinding like F. which it's become more and more. Don't worry i'll still sponsor you for a time, but if this is the way forward then it will end sooner or later for me and I do think I'm not alone in this. Though I'm sure others will like this concept it would be a shame. *regarding rareness, lvl 330 now and haven't seen a single AUL city (not even the boss but just a room) or a Perandus room or other encounters, I mean rare is one thing, but none existing kind of sucks.. gl developing the further... Gremmore | |
" Maybe you missed other points in the manifesto that are much more important that just those 2 you picked.. Currently popular method is endless farming where you run same delve section over and over at no sulphite cost by not breaking any walls (this ensures you can reset the zone and run in again). This is, however, mind-numbingly boring and ignores certain portion of exploration, namely breaking the walls and looting spoils there. Increase Aul's spawn rate by 50% is a meaningless information on its own but it is move in the right direction. I would like to see a lot more points of interest spawning between 220 to 300 depth, which I feel is appropriate depth considering cost of delving and how fast you can acquire sulphite while running mix of high yellow and red tier maps. Lastly, people need to realize that delve must have cost otherwise it would invalidate rest of the content in PoE in terms of reward to time ratio. I would still prefer to have current pricing model, even if it could be made slightly cheaper to delve, than have no costs for delving but rewards would be significantly reduced. |