[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

with regular gripped glove:



with the max op:



and 3 node in Passive tree:



Is it ok ?
Regular gripped gloves
https://photos.app.goo.gl/2CiJUdoStdTo9x6t6

Maximum
https://photos.app.goo.gl/Ko6YnqoL6ku7EQqB6



3 node in passive tree

https://photos.app.goo.gl/GjtvEk2KERFS1dJf7

I edit the build in min-max:

https://pastebin.com/sPBb7B4j

We get more 3,3m DPS/ Totem !

Can we do it ?
Last edited by NjghtDr34m#1667 on Jan 4, 2019, 4:09:35 AM
Hello, nice build...Thx!
Last edited by vitasnsk16#1482 on Jan 4, 2019, 4:09:58 AM
"
NjghtDr34m wrote:

We get more 3,3m DPS/ Totem !
Can we do it ?

You do realise that you are not getting any meaningfuly hard boss shocked, do you? There is nowhere near 3.3m dps/totem in you PoB. You don't have frenzy charges, nor you getting shock, nor you have intimidate, nor you have poison. So it's more like 944k/totem. And you loose survivability which is always scarce for hard content, in favour of damage which is more than enough as is.
Last edited by balkeep#4963 on Jan 4, 2019, 4:44:32 AM
"
NjghtDr34m wrote:


https://pastebin.com/sPBb7B4j
?


Well, gloves like this don't even exit in standard. You maybe can get 200-300 Accuracy in leagues but tombfist are still better in that case.

But you are correct that well rolled gripped gloves are a good budget alternative until you get 2 socket Tombfist
Well to actually compare PoBs you have to at least untick Intimidate when not using Tomb Fists.
I came across this build while building my own ele-totem build and it is a lot better then what i planed on playing at first. It also fits my playstyle (new ritual of awakening made totems fun for me).

I made few changes to build:

- replaced yoke with xoph's which gave me more damage to bosses and freed 3 passive points which i relocated to heartseeker. Honestly i don't see point of yoke, we don't need more damage on normal mobs and it's useless against boss fights (rare amulet would be better).
While playing around with choosing amulet i found few others which would be better then yoke. Effigon, Marylene's Fallacy for damage; Hinekora's Sight for more dodge and damage.

- replaced tombfist with gripped gloves. Lower cost, better damage, solid hp increase.
For example my gloves were a bit less then 1ex and gave me more damage then 58ex tombfist setup with 2 best jewels on market for build. They did however reduce hp for 200, but we are talking 57ex difference. Ofc i could go craft them and if i am super lucky i would spend 15ex for tombfist setup. Not worth it right now.
You can also put mines + combustion on gripped gloves extra 2 sockets and replace combustion on ele hit with full life damage support and you would get even more damage increase. (not for me tho, too much work)

- replaced divine guidance with sign of purpose. It increase your damage and survivability. I died few times because of divine guidance, so it was a must to replace it for me.


Thanks for build, i am enjoying it a lot. At this stage of game i would usually already quit the game because i get bored of it, but with this build fitting me perfectly it gave me a reason to play it, i guess. Will be using it in next league.
Is aspect of the cat best? provides evasion for 4s and 6% attack speed for 6s.
"
Kl3mzyy wrote:
I came across this build while building my own ele-totem build and it is a lot better then what i planed on playing at first. It also fits my playstyle (new ritual of awakening made totems fun for me).

I made few changes to build:

- replaced yoke with xoph's which gave me more damage to bosses and freed 3 passive points which i relocated to heartseeker. Honestly i don't see point of yoke, we don't need more damage on normal mobs and it's useless against boss fights (rare amulet would be better).
While playing around with choosing amulet i found few others which would be better then yoke. Effigon, Marylene's Fallacy for damage; Hinekora's Sight for more dodge and damage.

- replaced tombfist with gripped gloves. Lower cost, better damage, solid hp increase.
For example my gloves were a bit less then 1ex and gave me more damage then 58ex tombfist setup with 2 best jewels on market for build. They did however reduce hp for 200, but we are talking 57ex difference. Ofc i could go craft them and if i am super lucky i would spend 15ex for tombfist setup. Not worth it right now.
You can also put mines + combustion on gripped gloves extra 2 sockets and replace combustion on ele hit with full life damage support and you would get even more damage increase. (not for me tho, too much work)

- replaced divine guidance with sign of purpose. It increase your damage and survivability. I died few times because of divine guidance, so it was a must to replace it for me.


Thanks for build, i am enjoying it a lot. At this stage of game i would usually already quit the game because i get bored of it, but with this build fitting me perfectly it gave me a reason to play it, i guess. Will be using it in next league.

U must use yoke because it make your fire damage shock ( get more 50% damage)
Use gripped gloves is cheaper and u can craff some veiled mod like piece additional enemy...
With my edit, i have point some node in passive tree, u can check it.
"
NjghtDr34m wrote:
"
Kl3mzyy wrote:
I came across this build while building my own ele-totem build and it is a lot better then what i planed on playing at first. It also fits my playstyle (new ritual of awakening made totems fun for me).

I made few changes to build:

- replaced yoke with xoph's which gave me more damage to bosses and freed 3 passive points which i relocated to heartseeker. Honestly i don't see point of yoke, we don't need more damage on normal mobs and it's useless against boss fights (rare amulet would be better).
While playing around with choosing amulet i found few others which would be better then yoke. Effigon, Marylene's Fallacy for damage; Hinekora's Sight for more dodge and damage.

- replaced tombfist with gripped gloves. Lower cost, better damage, solid hp increase.
For example my gloves were a bit less then 1ex and gave me more damage then 58ex tombfist setup with 2 best jewels on market for build. They did however reduce hp for 200, but we are talking 57ex difference. Ofc i could go craft them and if i am super lucky i would spend 15ex for tombfist setup. Not worth it right now.
You can also put mines + combustion on gripped gloves extra 2 sockets and replace combustion on ele hit with full life damage support and you would get even more damage increase. (not for me tho, too much work)

- replaced divine guidance with sign of purpose. It increase your damage and survivability. I died few times because of divine guidance, so it was a must to replace it for me.


Thanks for build, i am enjoying it a lot. At this stage of game i would usually already quit the game because i get bored of it, but with this build fitting me perfectly it gave me a reason to play it, i guess. Will be using it in next league.

U must use yoke because it make your fire damage shock ( get more 50% damage)
Use gripped gloves is cheaper and u can craff some veiled mod like piece additional enemy...
With my edit, i have point some node in passive tree, u can check it.


Shock does not work that way. In POB when you click enemy is shocked you get 50% damage increase outright, if you want to achieve that you would have to do 10% damage of monster max hp per hit.
Already using gripped, still waiting to get aisling to research.

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