[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

So I got the extra totem to shield enchant. Have we confirmed that the extra totem to quiver is implemented in the game or no?
just wanted to say, THANK YOU for the build guide. until now , i have never been able to do uber lab, even close to 70 before. I just had, chin sol, frostferno, and skirmis. have a good league
on the subject if we can shock with yoke, this was posted earlier. This sounds like we can shock with yoke

"
Lunasicc187 wrote:


Hello buddy,

read the following comment on the yoke of suffering from earlier in this thread. Hope it helps you and trust me on that. Yoke is king...

Spoiler


"
Lunasicc187 wrote:
"
Vallenhael wrote:
Hey, can someone explain to me how exactly yoke of suffering works? As far as I understand, we oneshot evrth except shaper and guardians, and uber elder/atziri. Can we shock those with yoke of suffering?

Cause shocking regular mobs kinda seems complete overkill? As far as I understodd it is still just the regular shock effect giving us maybe a few % dmg buff on big bosses, unlike the elementalist or scion elemtalist passive shock buff.

Still looking for an answer to this. Read a bit up on the internet and supposedly we do not benefit at all from the dmg bonus of ailments since YOU don't inflict those ailments, your totems do. And since our dmg is from amultitude of small quick hits we should barely be able to shock big bosses :(

Would need a 600k crit to inflict a meaningful 15% shock on shaper, and if you are throwing out 600k crits on a regular basis with 5 totems you might as well get biscos since a shaper phase will maybe take like 3 seconds tops, and evrth else will be fine red mist before your flasks and vaal grace run off


Hi buddy,

I did some research on the "increased 5% damage taken per ailment on enemies" too, I found no satisfying answer to that.

BUT:
It also says on the amulet -> "Your elemental damage can shock" and to be specific, it is the damage of the totems, since we deal no damage -> our totems do. We know that inflicting shocks on enemies with our totem fire damage works fine.

So in case of the stat: "Enemies take 5% increased Damage for each type of Ailment you have inflicted on them" it will be inflicted by totems too (the same way that totems inclict shocks) -> in my understanding

The shock debuff on enemies will last 2 seconds. The maximum amount of applied shock debuff is 50% increase damage taken of shocked enemies. According to poe wiki and the manifest of version 3.0 (rework on shock & chill mechanic) bosses have a threshold of getting shocked.

"As an example, The Shaper has approximately 20 000 000 life. Minimally shocking The Shaper requires a single hit of 40 000 lightning damage." (poe wiki)

The ways it seems to work:
In our case we shock with fire damage (due to the yoke of suffering).
It is very likely to shock the bosses for a fair amout AND it lasts 2 seconds.
Every additional projectile within that time (3-6 per totem times 5 totems) can apply an additional shock to refresh the 2 seconds. Shocks within the 2 seconds stack additively up to the cap of 50%. After a few hits, the 50% cap on every boss in the game is reached and it is like a "perma buff".
Since the totems never run out of hitting, the 50% maximum shock effect can be hold up over the whole fight.

I tried several other amulets (rare damage amulets).
Example:
T1 crit multi, T1 crit chance, T1 gain phy as an extra ele dmg -> and it felt not as strong as the yoke of suffering during uberelder fight or deep delve mines (425+).

To be honest, in every other situation, you can probaply wear any amulet you want, because the damage output is that high. My guide is just a "guideline", feel free to customize to your need / ideas and try new variations.

I hope I could help with this.

Cheers






Cheers


Saying that your fire damage "can" shock doesn't mean that it will. You still have to do 40k damage in 1 hit to shaper. I don't think most builds are going to be doing that. And even if you do manage to barely shock him, that's just a 1% increase. The affix of "Enemies take 5% increased Damage for each type of Ailment you have inflicted on them" won't work, because you haven't inflicted the shock.

I think the fire penetration, life, and ash debuff are more valuable.
Got my +4 frostferno today.
I bought a Xoph's Blood aswell, will try this amulet tomorrow.


Here is my gear atm, probably won't change much because i'm almost done with this league.
Spoiler


Obviously shaper and uber elder were easier than the first time (killed them without any corruption on my helmet).
Ok so quick question here . when it comes to single target do you remove rain splinters gem? Also when it comes to clearing maps or stuff do you run multiple totems gem or whats like the main links for different scenarios plz?
Omg omg omg omg, i jsut bought my first 3.2 ex armor... super expensive!

Love the build.
bosses dont see me ariving
"
Freredacier wrote:
Got my +4 frostferno today.
I bought a Xoph's Blood aswell, will try this amulet tomorrow.


Here is my gear atm, probably won't change much because i'm almost done with this league.
Spoiler


Obviously shaper and uber elder were easier than the first time (killed them without any corruption on my helmet).


How do u deal with resist? U got close to no res on items. Only helm. Belt and one ring. Other pieces got only fire res
Last edited by Psycomantje#6812 on Dec 23, 2018, 3:55:24 PM
+40 cold/lightning and + 22 fire from passive tree. I had to use the two nodes near the scion life tree (+18 cold / + 18 lightning) when i switched from Yoke of suffering to Xoph's blood.


I'm res caped but not ele weakness caped (88/80/76 in h/o). However, with wise oak, an anti-curse flask and endurance charges, this isn't an issue at all !
Last edited by Freredacier#2113 on Dec 23, 2018, 4:33:17 PM
What's the priority in terms of items? Which one is first?

Yoke/Xophs, Corruption on helmet, Corruption on quiver, ... ?

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