[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

Does somebody play this in HC?

If so, which setup do you use for it?
Is it viable in HC?

Any tips would be really appreciated :-)
How do you get stun immunity from this build? That seems to be my biggest issue mapping, damage seems nice.
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Mezamete wrote:
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jealkeja wrote:

Frenzy charges comes from blood rage when your totems get kills.


This effects seems to be behaving oddly. As far as I understand, it shouldn't work with totems at all, but occasionally I am seeing it reset the duration or add a frenzy charge.

Yet, it's not a 100% thing. Some kills seem to count as kills, while majority of them do not. Either way, it seems nearly impossible to sustain. Is there a trick to it?


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MightyMagnum wrote:


That's exactly the case. DOT damage counts as your kill, but the direct totem kills don't
This build need more than 60 ex,WTF DUDE
Chin Sol nerf made this build just mediocre. The build does just fine for the most of the game but doing Elder maps is just way too hard. Normal mobs do not simply die fast enough, bosses are not big problem because i can just run around. Also i dont understand why i should use 5+ex to Yoke of suffering if i get more dps from Karui Ward Amulet?... With heavy min maxing in Path of Building, I was able to get ~2m dps per totem. With old Chin Sol it would be 2.8m so its around 30% decrease in dps.

Overall i gave up on trying to stay alive in higher tier maps, and the playing with this thing has not been the most pleasant experience. Maybe I should sink 10's of exalts to this build to make t16 easy but it does not seem reasonable.

In comparison Mathil just made a build that cleared whole game easily with 2-3ex investment.

IN CONLUSION it's fine starter for the league, but dont expect it to make endgame easy with low-medium investment.
Last edited by MikeE_#1163 on Dec 20, 2018, 3:13:06 PM
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En3ka wrote:
This build need more than 60 ex,WTF DUDE


The only thing you need is Frostferno, the two Jewels, any Chin Sol and a Skirmish. Fill the rest with decent, cheap rares and you can easily do red maps and probably even Shaper.
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MikeE_ wrote:
Chin Sol nerf made this build just mediocre. The build does just fine for the most of the game but doing Elder maps is just way too hard. Normal mobs do not simply die fast enough, bosses are not big problem because i can just run around. Also i dont understand why i should use 5+ex to Yoke of suffering if i get more dps from Karui Ward Amulet?... With heavy min maxing in Path of Building, I was able to get ~2m dps per totem. With old Chin Sol it would be 2.8m so its around 30% decrease in dps.

Overall i gave up on trying to stay alive in higher tier maps, and the playing with this thing has not been the most pleasant experience. Maybe I should sink 10's of exalts to this build to make t16 easy but it does not seem reasonable.

In comparison Mathil just made a build that cleared whole game easily with 2-3ex investment.

IN CONLUSION it's fine starter for the league, but dont expect it to make endgame easy with low-medium investment.


I bought the prophecy for Frostferno and a Estuary map after beating Kitava, I had both jewels and a Chin Sol some junk rings and amulet to cap resists. I was able to beat Estuary map boss with no issue and kill uber lab, mastermind, and yellow elder with no issues after I got the Frosferno. So imo it is a great build and was fairly cheap, Tier 11-15 maps are a joke with this build dunno why you are having problems with them.
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Grahff wrote:
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MikeE_ wrote:
Chin Sol nerf made this build just mediocre. The build does just fine for the most of the game but doing Elder maps is just way too hard. Normal mobs do not simply die fast enough, bosses are not big problem because i can just run around. Also i dont understand why i should use 5+ex to Yoke of suffering if i get more dps from Karui Ward Amulet?... With heavy min maxing in Path of Building, I was able to get ~2m dps per totem. With old Chin Sol it would be 2.8m so its around 30% decrease in dps.

Overall i gave up on trying to stay alive in higher tier maps, and the playing with this thing has not been the most pleasant experience. Maybe I should sink 10's of exalts to this build to make t16 easy but it does not seem reasonable.

In comparison Mathil just made a build that cleared whole game easily with 2-3ex investment.

IN CONLUSION it's fine starter for the league, but dont expect it to make endgame easy with low-medium investment.


I bought the prophecy for Frostferno and a Estuary map after beating Kitava, I had both jewels and a Chin Sol some junk rings and amulet to cap resists. I was able to beat Estuary map boss with no issue and kill uber lab, mastermind, and yellow elder with no issues after I got the Frosferno. So imo it is a great build and was fairly cheap, Tier 11-15 maps are a joke with this build dunno why you are having problems with them.


Check his skill tree and jewel placement LOL he has it on the wrong place that's why.
https://imgur.com/sKJ4a8G

edit #2 you also don't have the right jewel eye for your gloves for the 10% damage
Last edited by RiceOrRiot#7378 on Dec 20, 2018, 8:08:06 PM
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Teklap wrote:
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Amarath wrote:
So on page 53 a guy (rofl the build maker) claims Shock stack up to 50%. So if you can get 1% with a hit on shaper he is claiming you can someone stack this to 50%. I have never heard of such a thing and its opposite to everything i have read (and i ask myself if true why do arc totems/traps/etc use ele focus then).

Is that OP largely misinformed? Also i have seen his Seems, i would like more of a we tested.

Edit also Yoke doesn't even work with the increased damage taken when using totems. Just seems super misinformed about how it functions.



Would like a source for Totems not applying the 'additional damage taken per ailment'.
Nevermind, found it on the wiki.

Also I would like to see a follow up from OP on this. What amulet would you suggest?



Xoph's Blood is an easy winner for any pure fire ele hit build.
Life, damage pen, str (more life), and Ash (if a boss hits you they take 20% fire damage), and you safe a few points on the tree from getting AoF from the neck.
So up to ~30% more damage, extra life,and a few passive points.

Cheaper options rare amulet: life, global crit multi, fire damage or elemental damage with weapons, and some resist. Crit multi is really strong go for a high roll.

Edit - Op seems to like Yoke.. i think he is wrong. But it totally will help with rares/map bosses. But i don't think you need dps help on those.
Last edited by Amarath#3548 on Dec 20, 2018, 8:16:32 PM
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RiceOrRiot wrote:
"
Grahff wrote:
"
MikeE_ wrote:
Chin Sol nerf made this build just mediocre. The build does just fine for the most of the game but doing Elder maps is just way too hard. Normal mobs do not simply die fast enough, bosses are not big problem because i can just run around. Also i dont understand why i should use 5+ex to Yoke of suffering if i get more dps from Karui Ward Amulet?... With heavy min maxing in Path of Building, I was able to get ~2m dps per totem. With old Chin Sol it would be 2.8m so its around 30% decrease in dps.

Overall i gave up on trying to stay alive in higher tier maps, and the playing with this thing has not been the most pleasant experience. Maybe I should sink 10's of exalts to this build to make t16 easy but it does not seem reasonable.

In comparison Mathil just made a build that cleared whole game easily with 2-3ex investment.

IN CONLUSION it's fine starter for the league, but dont expect it to make endgame easy with low-medium investment.


I bought the prophecy for Frostferno and a Estuary map after beating Kitava, I had both jewels and a Chin Sol some junk rings and amulet to cap resists. I was able to beat Estuary map boss with no issue and kill uber lab, mastermind, and yellow elder with no issues after I got the Frosferno. So imo it is a great build and was fairly cheap, Tier 11-15 maps are a joke with this build dunno why you are having problems with them.


Check his skill tree and jewel placement LOL he has it on the wrong place that's why.
https://imgur.com/sKJ4a8G

edit #2 you also don't have the right jewel eye for your gloves for the 10% damage


Ahhhh lol, ya if he switches his jewel placement the build will come alive for him.

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