Ask a Question Game - Backwater Thread

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j33bus wrote:


It's just safer to kill things from far away, we invented spears almost immediately and we threw them right away. Projectiles have basically always been the favored military weapon in all cultures. Swords are more historically romanticized because training in them was something upper class people got.


Think you're onto something there j33bus. Thanks for that.

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j33bus wrote:
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erdelyii wrote:

Q: If you could remake any movie, what would it be, and what would you do differently?


I've had a lot of discussions about what I would do differently in a lot of movies, but I think the one that I've most solidly came down on was Star Wars Episode 1. I honestly think pretty much every choice made in the movie is bad, and makes the following movies worse. This is also more than just get rid of Jar Jar Binks.

I'm not sure that is really a remake but more of a do over since I want the entire movie to be entirely different.

To start with we don't need an origin story for child Anakin, he doesn't need to be more special from birth or a chosen one, because honestly any and all prophecy is just lazy foreshadowing. We're going to start with Jedi Knight Anakin and Master Obi-Wan, while still fresh Anakin is never seen as a kid. I'm imagining this essentially as what essentially boils down to a buddy cop film, where we really see the Jedi as galactic peace keepers. From there we can get Darth Maul as a new threat to be investigated, and lead into protecting Padme and the start of the Clone wars more smoothly. Starting here would also give the trilogy more time in general to delve into Anakin's fall to the dark side. In the current trilogy our Anakin progression is annoying->angry->evil.

The other two movies would be mostly the same but no one would notice that Anakin aged 15 years and Padme didn't. I think it would allow the pace of story telling to just be better.


You have really thought about it.

Great changes.

Would improve it a lot, and fans would be happy I think.

I'd go further with the Jedi Order, but it wasn't my question, and not the film I'd redo.

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j33bus wrote:
Q:What piece of artwork has evoked the biggest emotional reaction in you.


We-ell.

I've had some strong emotional reactions to a few low and highbrow in recent times, but let's not count those as they were not viewed objectively.

That is harder than Charan's instrument one to answer, if I think about it too much, and start to decide to go with Ekman's breakdown of the basic emotions (because he is super cool) and think about selecting one ...

Nah, won't overthink it.

This I found gross then, and still do, maybe more so:


The Physical Impossibility of Death in the Mind of Someone Living - Damien Hirst, 1991

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Artist Damien Hirst
Year 1991
Type Tiger shark, glass, steel, 5% formaldehyde solution
Dimensions 213 cm × 518 cm × 213 cm (84 in × 204 in × 84 in)

The Physical Impossibility of Death in the Mind of Someone Living is an artwork created in 1991 by Damien Hirst, an English artist and a leading member of the "Young British Artists" (or YBA). It consists of a tiger shark preserved in formaldehyde in a vitrine. It was originally commissioned in 1991 by Charles Saatchi, who sold it in 2004, to Steven A. Cohen for an undisclosed amount, widely reported to have been at least $8 million. However, the title of Don Thompson's book, The $12 Million Stuffed Shark: The Curious Economics of Contemporary Art, suggests a higher figure.

Owing to deterioration of the original 14-foot (4.3 m) tiger shark, it was replaced with a new specimen in 2006. It was on loan to the Metropolitan Museum of Art in New York City from 2007 to 2010.

It is considered the iconic work of British art in the 1990s, and has become a symbol of Britart worldwide.

The work was funded by Charles Saatchi, who in 1991 had offered to pay for whatever artwork Hirst wanted to create. The shark itself cost Hirst £6,000[4] and the total cost of the work was £50,000. The shark was caught off Hervey Bay in Queensland, Australia, by a fisherman commissioned to do so. Hirst wanted something "big enough to eat you".

Death Denied (2008) part of a later artwork, exhibited in Kiev
It was first exhibited in 1992 in the first of a series of Young British Artists shows at the Saatchi Gallery, then at its premises in St John's Wood, north London. The British tabloid newspaper The Sun ran a story titled "£50,000 for fish without chips." The show also included Hirst's artwork A Thousand Years. He was then nominated for the Turner Prize, but it was awarded to Grenville Davey. Saatchi sold the work in 2004 to Steven A. Cohen for an estimated $8 million.

Its technical specifications are: "Tiger shark, glass, steel, 5% formaldehyde solution, 213 × 518 × 213 cm."

The New York Times in 2007 gave the following description of the artwork:

Mr. Hirst often aims to fry the mind (and misses more than he hits), but he does so by setting up direct, often visceral experiences, of which the shark remains the most outstanding.
In keeping with the piece's title, the shark is simultaneously life and death incarnate in a way you don't quite grasp until you see it, suspended and silent, in its tank. It gives the innately demonic urge to live a demonic, deathlike form.

Decay and replacement

Because the shark was initially preserved poorly, it began to deteriorate and the surrounding liquid grew murky. Hirst attributes some of the decay to the fact that the Saatchi Gallery had added bleach to it. In 1993 the gallery gutted the shark and stretched its skin over a fiberglass mold, and Hirst commented, "It didn't look as frightening ... You could tell it wasn't real. It had no weight." When Hirst learned of Saatchi's impending sale of the work to Cohen, he offered to replace the shark, an operation which Cohen then funded, calling the expense "inconsequential" (the formaldehyde process alone cost around $100,000). Another shark was caught off Queensland (a female aged about 25–30 years, equivalent to middle age) and shipped to Hirst in a 2-month journey. Oliver Crimmen, a scientist and fish curator at London's Natural History Museum, assisted with the preservation of the new specimen in 2006. This involved injecting formaldehyde into the body, as well as soaking it for two weeks in a bath of 7% formalin solution. The original 1991 vitrine was then used to house it.

A philosophical question was acknowledged by Hirst, as to whether the replacement shark meant that the result could still be considered the same artwork. He observed:

It's a big dilemma. Artists and conservators have different opinions about what's important: the original artwork or the original intention. I come from a conceptual art background, so I think it should be the intention. It's the same piece. But the jury will be out for a long time to come.


Basically it hits on several things that bug me and I feel disgust, sadness, and anger at it.

Hirst's attitude says so much about what's wrong with the art world, and with humans.

Sharks get such bad press, oh for sure they are scary, but this ... a travesty and off we go hunting them down to the brink of extinction on some species' cases.

Heh, I'll stop.

Lots of art evokes an emotional reaction, this one stands out because it's so wasteful, and obscene, and no one seems to question it but values it at MILLIONS.

David Černý: "Shark", a sculpture of Saddam Hussein handcuffed in a glass tank

^ Neat riff.

Q: Favourite meme and why



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erdelyii wrote:

Q: Favourite meme and why


I don't know if I have a favorite meme, I enjoy the humorous ones in general, but I'm a sucker for slowpoke. It's just my kind of dumb humor.https://knowyourmeme.com/memes/slowpoke



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What is the best piece of advice you've ever received?
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j33bus wrote:
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erdelyii wrote:

Q: Favourite meme and why


I don't know if I have a favorite meme, I enjoy the humorous ones in general, but I'm a sucker for slowpoke. It's just my kind of dumb humor.https://knowyourmeme.com/memes/slowpoke



Haha, nice pick. Relatable, too XD

Going to edit that into the OP.

Not going to answer, will leave it open for someone else, if no-one picks it up I'll have had time to think about it.

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j33bus wrote:
Q What is the best piece of advice you've ever received?
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j33bus wrote:
Q What is the best piece of advice you've ever received?


Don't give advice unless it's asked for.

Can't say I always succeed here, far from it. Great advice though. Hope to think I'm getting better at not offering unsolicited advice, there's so much wrong with it for all involved.

That, and, from a psychiatrist, if you are lying there awake and stressing about being awake at some ungodly hour, get up, move to another place in the house, do something not too exciting, like read a book, or knit, and as soon as you feel sleepy, however long it takes, go back to bed and try again.

Q: Favourite fantasy landscape?



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erdelyii wrote:

Q: Favourite fantasy landscape?


Minas Tirith and everything around that beautiful castle.

Q: What is your biggest regret in this life?
Please don't mute me
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<(°) FAKE TOUCANS, FAKE PRAYERS (°)>
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Please don't mute me
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Letmeliveeee wrote:


Minas Tirith and everything around that beautiful castle.


Really is beautiful, and the setting. Had a look just now at some images.



Found this one, made me smile. Think it makes the real one seem even more defined, by contrast.

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Letmeliveeee wrote:
Q: What is your biggest regret in this life?


Regrets are fuel for rumination.

I'll explain a little more. Rumination is something I avoid indulging in too much. Indulging is not quite the best word there, but I guess for the most part, seeing it that way like a bad habit is helpful for me so as to not stay there too long. Aware that too much rumination, especially in stressful times, can snowball to depression of the kind where I am not functioning day to day. It's a habit I've learned not to ruminate too much on regrets especially, from small to large, so when things are bad, I don't go there to serious self-flagellation easily. So far so good, haven't had a big dip in a few years now. Lots of bumps and potholes, hell yeah.

Besides, and tied to the above, regrets for reflection, yes, learning from mistakes, yes, but flat-out deep regrets, nope. Pull one thread of wish I'd really wish that regret and change it, I wouldn't be here right now, and those around me as a result wouldn't be either. Part of me would love to be living the life I could have had, could have gone so far with what I had, but that didn't happen for a bunch of reasons - there's no use seriously regretting anything.

Holding onto regrets means you're stuck, too. For those who are still around, I try to do better when I regret how I've acted, and if not, gotta let it go. I haven't done anything that terrible, on balance; not like I've murdered, raped, or stolen someone's entire life savings. Don't think those things are all equal, but you get the gist, I'm not that important or big on anyone's life fuckery scale. Yep, recent insights have helped that bit there.

Hopefully I'll have less things I could regret the further along I go. Regrets mean you've had a crack, taken a risk, had an interesting journey, hopefully.

OK:

Regrets are fuel for rumination, and rumination is a freight train on a one-way trip to the Slough of Despond.

Not like I think about it all all that much, lol :p

Q: Worst animal to be attacked and eaten by?










Last edited by erdelyii#5604 on Jun 2, 2019, 9:21:16 AM
Q: Worst animal to be attacked and eaten by?

No one thought of the animal most likely to play with its food, sometimes mercilessly for an extended period of time, before eating it?

A distant second for me would be saltwater crocodile. I'd link a clip, but you can look it up if so inclined.

And yes, silly question, it's all much of a muchness, they'd all be bad, bear, lion, Killer Rabbit of Caerbannog...

Q: What do we need more of in video games? Pick a genre if this makes it easier to answer.



Last edited by erdelyii#5604 on Jun 2, 2019, 9:26:38 AM
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erdelyii wrote:

Q: What do we need more of in video games? Pick a genre if this makes it easier to answer.


Personally what I want more of in games is the ability to ignore the call to adventure. It's small and basically irrelevant to games, but there's something about the feeling of freedom that just choosing not to engage in the game for some reason gives me. To be clear this isn't the open world RPG not doing the main quest thing, this is just not going on the quest staying home and ending the game right there. I forget which JRPG it was but basically had "Are you going to go after the maguffin?" "No" and after several are your sure's it just goes to game over and it's great.

Similarly I want less choices that don't matter. I feel like if a game presents me with a choice it should do something. This is something slightly different than when people want more freedom and more choices. I'm fine playing an entirely linear game, what gets me is when the game presents me with choices and then I go back and make the other choice and nothing changes.

Q: Where in the world where you would most like to be right now.
Thanks for your replies. I have also something on my mind. It is better to check here online https://slots.io/ before starting interesting conversation.
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mlangenberg wrote:
Thanks for your replies. I have also something on my mind. It is better to check here online https://slots.io/ before starting interesting conversation.


Games for pigeons, nice. We really can be that easy to get to pay out.

j33bus asked: Q: Where in the world where you would most like to be right now.

I've avoided it for a while now, for personal reasons, but OK.

A: Bow River.

Q: Who would make a good female President of the USA, and why?

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