Thanks. It seriously messes with my abyss jewels though. I have fairly nice lightning damage /life ones...only half the lightning damage will be converted I guess. I need to watch out for cold damage ones
Thanks. It seriously messes with my abyss jewels though. I have fairly nice lightning damage /life ones...only half the lightning damage will be converted I guess. I need to watch out for cold damage ones
Yea, It's always interesting getting upgrades while maintaining wise oak balance, It's a fun little game. As for jewel's don't forget about attack speed, scales our damage like crazy but is hard to get on abyss jewels and expensive.
No the jewels are fine, lol if they were wrong it would be easy to notice as you would fire other damage other then fire! As for pyre - this is probably our biggest tooltip dps increase, adds around 12k tooltip dps in town mot to mention ignited enemies you hit are destroyed on kill!
So is the jewel buggged ? You need dexterity in radius (for the viridian), which you don't have between Barbarism and Juggernaut
No the jewels are fine, lol if they were wrong it would be easy to notice as you would fire other damage other then fire! As for pyre - this is probably our biggest tooltip dps increase, adds around 12k tooltip dps in town mot to mention ignited enemies you hit are destroyed on kill!
So is the jewel buggged ? You need dexterity in radius (for the viridian), which you don't have between Barbarism and Juggernaut
No the jewels are fine, lol if they were wrong it would be easy to notice as you would fire other damage other then fire! As for pyre - this is probably our biggest tooltip dps increase, adds around 12k tooltip dps in town mot to mention ignited enemies you hit are destroyed on kill!
So is the jewel buggged ? You need dexterity in radius (for the viridian), which you don't have between Barbarism and Juggernaut
Read carefully, it says dexterity and strength!
I'm not sure if you are trolling but there is no dex in radius in the socket you put it