Kay's Summoner Memorial Page | New Guide is linked inside!

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kayella wrote:
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Ikafati wrote:
I don't think I understand the spider spawning mechanics fully

I find the 1st pack of mobs, let my spectres take them down to 1 hp, desecrate, get some spiders. They then kill stuff and basically chain and refresh themselves when old ones run out. But what I've noticed is that sometimes, spider kills don't spawn new ones when their numbers are uncapped. If poison kills count as players kills and we have 100% chance to spawn, shouldn't spider kills spawn new ones whenever available?

Also, what do you do when your spiders run out during boss fights without adds? Is that just not a problem because spectres are strong enough? Just started maps, so haven't ran into this problem yet, but I'm just curious if it's troublesome later


I noticed this as well. Are you using Redemption Sentry? The problem is that RS has some attacks that are 100% elemental. So if those kill the spiders, then no poison and no spawn.

The spectres can handle bosses without spiders.
Don't believe that's it since as long as you don't have any fire damage on them, they can't ignite and so nothing actually dies.

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I did some testing and there's quite a few things going on here:

- First, there's a 2 second cooldown on spawning spiders (It's listed on the character sheet when you mouse over the Raise Spiders ability). So if there's no corpses on the ground when the ability goes off, you have to wait till the next activation opportunity.

- Second, it requires "nearby" corpses. This is centered on the player, not around whatever was killed. It's relatively small, best guess is about 35 units. If you like to speed past everything like I do, you can easily outrun the carnage and not have corpses near you when the ability goes off.

- Third, spiders don't have any kind of refresh mechanic and you cannot spawn new spiders till the old ones expire. This means if you spawned all 20 spiders at once, they are all going to die at the same time. If either of the above cause you to fail to spawn spiders shortly after they all die, you'll have to spawn them manually again.

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The best thing I can think of to try to keep the spiders rolling is to do the following at the start of your maps:
1) Spawn your first batch of spiders using only a single desecrate (so only spawn 10 spiders)
2) Wait a bit before moving on (ideally 15 seconds, but 5 should probably suffice)

That way you ensure your spider's deaths are spread apart giving you ample time to respawn them. Usually when I run into trouble is after I die the first time because now there's corpses everywhere and I end up spawning 20 at once when I get back so they're all synchronized.

EDIT: Also if you're low, start throwing desecrates at your feet as it takes a small number spiders a while to kill things and get enough corpses out to replenish quickly.
Last edited by ShmooDude#1337 on Mar 31, 2020, 4:56:44 PM
Dear Kay!

For starters - i love your work!

BUT...

I've got kinda confused all the way while reading all those pages here...
Different body armors, bows(?!), some weird combinations of supports.

Will there be an "all in one Redemption Sentry Guide" as it is for Slave Drivers or EVF?


I'm trying to squeeze the most of the build withing my budget but I'm lost in all those thingies that happened recently in this topic...


And thank you for all your hard work with creating those iterations :)
Finally killed sirus AL8 with my setup with only 1 death in last phase (I did eat a laser). I thought I'd fail it because I died to AOE I didn't see in first phase, but it was killed.

Minion life medium jewel and 3 renewal are awesome, I never fear for the life of my AG, because when it takes damage, its life can be seen increasing by itself very fast.

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wow that sounds really expensive, is 5ex even enough for a good one?


When I bought mine, decent ones (eg with life, 6 linked and with the relevant color sockets) were about 7 exa. Might not be worth it to attempt crafting.
Last edited by Stanelis1#0207 on Mar 31, 2020, 6:27:10 PM
What the best spectres for afk blight farm?POH or Wand/shield build
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DarkLuckk wrote:
What the best spectres for afk blight farm?POH or Wand/shield build


I use the victario setup with holy totems to proc frenzy charges and vaal summon skeletons in the wand slot. Careful though, depending from where the monster come you do need the tower support.
Last edited by Stanelis1#0207 on Mar 31, 2020, 6:28:39 PM
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Stanelis1 wrote:
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DarkLuckk wrote:
What the best spectres for afk blight farm?POH or Wand/shield build


I use the victario setup with holy totems to proc frenzy charges and vaal summon skeletons in the wand slot. Careful though, depending from where the monster come you do need the tower support.

i think if i use spectres + 6 link zombie i can just stay afk on blight, but i dont know what spectres is best
Hi Kay,do you plan to set up high end game budget eq for spider and spec?

I wonder for bossing is it suitable to use POH or double wand for full DPS bossing? I currently using spider and EVF
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DarkLuckk wrote:

I craft new armor, think it will look good for spectres.


Very nice, What process does something like that take ?

6Link +1 spectre ? Use the Orb that has offering on an offering chest then click on your new Chest armor ?

I ended last league getting all 36 challenges i wanted before i tried much of its new crafting.


idea regarding links for RS? just swapping out GMP and Peirce for
on bosses

would this be best?

Non spider build.
Last edited by RaPsKa#4671 on Mar 31, 2020, 9:15:17 PM
Would dual wielding Arakaali's result in 40 spiders?

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