Kay's Summoner Memorial Page | New Guide is linked inside!

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NeoLearner wrote:
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Reactor52 wrote:
Any thought on using SRS in this build? Or, is that just a whole different way to go?

I'm using SRS during leveling, SRS+minion damage+infernal legion, swapping out of them when I switch to Spectres Act 5. I have used then together with fire-based minons w combustion in a 4 link.

W flesh offering it could work but would not recommend, not a lot of overlap between Spectres and this. No real skill duration, no real benefit from all the life/defensive minion nodes, ...


Yes, thx for the reply/thoughts. Killing some time, I started a more SRS focused summoner yesterday just to play around. I would say that keeping them even after Act V is pretty good. Right now, I'm playing it like SSF, not using anything other than what I pick up. Running with a 3L SRS, 3L Zomb and 2L Spectre and no-link Skeleton. Being able to pre-cast a dozen or so SRS's before engaging a boss makes a huge difference. Every Boss through Act VII has been deathless including Kitava. I know that's not Uber or anything, but I usually die to several of the bosses. Reason I mention it is because supposedly all bosses, including storyline/Act bosses are going to be substantially tankier and deadlier.
Last edited by Reactor52#7022 on Dec 11, 2019, 12:19:36 PM
hello! me again, how do I get the mod +1 to level raise spectre gems on boots?? I just found a delve mod that raise the max number of spectres
First of all thanks for the guide! I played it last league and it was extremely powerful! I will probably play it again as a league starter.
With the changes, as I understand it, you removed the Zombies (in late game) for Animated Guardian which seems really cool. But I have some questions about it since I've never use that spell before. (sorry if it has been already answered).
-How SSF-friendly is the Animated Guardian considering we need unique items ?
-Is the Animated Guardian supposed to die while mapping or only when encounters become very difficult ?(eg conqueror bosses, shaper/elder, uber atziri etc..)
-Does the removal of the zombies will provide us with a lot less defenses (since they were pretty much tanking a lot of spells/attacks, at least it seems like so) ?

Thanks a lot for your time and sorry if theses questions seems very beginner-ish.
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F3inkost wrote:
are there possibly a few step-by-step pictures of how to level passives for Pledge of Hands / EB & MoM?


as far as i remember this version of the build is quite costly and not recommended for league starter, most of us played the W&S version and just respec our passive tree later on, so i dont know if it's a good idea to start as PoH.


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willianvon wrote:
hello! me again, how do I get the mod +1 to level raise spectre gems on boots?? I just found a delve mod that raise the max number of spectres



to get +1 level of spectres on boots you need to fossil craft it with a bound fossil. usually would go with shuddering fossil (mov speed), pristine (life) and optionally prismatic fossil for resistences but the 4th fossil will make the craft a lot more costly.
Alright, Patch notes for 3.9 seem to be fair enough for this build. Played it in 3.8 blight, reached level 95, which i never had before. Also, i was able to do my first uber elder as well. Tried to give it a try as my first Hardcore build ever in PoE and reached level 74, died due to my own stupidness in my first delve in Hardcore as i wanted to grab some azurite which was hidden behind a wall. Bad idea, but not the build´s fault :) (you may check my shi**y items and links on char "Augustiner_HardcoreLucy"...yes, level 74 in SSF HC and only died to a personal fault)

+1 for being my league starter in Conquerors of the Atlas !
Last edited by as_69#6169 on Dec 11, 2019, 2:17:24 PM
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ShmooDude wrote:
One thought. Wouldn't Conductivity be better for enemies with high lightning resist due the fact that Elemental Army chooses the damage type they're most vulnerable to?


Not quite :P

Elemental army chooses the highest damage type that was dealt. For example, if your zombies/animate guardian's highest damage is dealt in the form of lightning, the lightning resistance of the enemy will be reduced :)
Guys, I made some changes in the budget version of the build, still budget-wise, what do you guys think about?? became better? worse? I'm just not sure about survivability, but the damage seems pretty high

https://pastebin.com/mDFSVYDW
I'm super hyped to play summoner build after few months break from PoE. Your build seem excellent, can't wait to try it :)
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Reactor52 wrote:
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NeoLearner wrote:
"
Reactor52 wrote:
Any thought on using SRS in this build? Or, is that just a whole different way to go?

I'm using SRS during leveling, SRS+minion damage+infernal legion, swapping out of them when I switch to Spectres Act 5. I have used then together with fire-based minons w combustion in a 4 link.

W flesh offering it could work but would not recommend, not a lot of overlap between Spectres and this. No real skill duration, no real benefit from all the life/defensive minion nodes, ...


Yes, thx for the reply/thoughts. Killing some time, I started a more SRS focused summoner yesterday just to play around. I would say that keeping them even after Act V is pretty good. Right now, I'm playing it like SSF, not using anything other than what I pick up. Running with a 3L SRS, 3L Zomb and 2L Spectre and no-link Skeleton. Being able to pre-cast a dozen or so SRS's before engaging a boss makes a huge difference. Every Boss through Act VII has been deathless including Kitava. I know that's not Uber or anything, but I usually die to several of the bosses. Reason I mention it is because supposedly all bosses, including storyline/Act bosses are going to be substantially tankier and deadlier.

Oh, you could definitely keep then around. I did a 3h45 playthrough to kill Act 10 Kitava running 4 link Zombies and 4 link SRS.
But in my current playthrough I don't have the mana or the links, running wrath and purity of elements during campaign and 3 auras late game.
Slave Drivers have quite good single target damage, current build tops out at around 15M Shaper DPS on the PoH build, which is quite a lot.
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willianvon wrote:
Guys, I made some changes in the budget version of the build, still budget-wise, what do you guys think about?? became better? worse? I'm just not sure about survivability, but the damage seems pretty high

https://pastebin.com/mDFSVYDW


You gave up so much defense that is isnt worth anymore.

Especially if you compare it with the version i plan on running again, although not really cheap anymore: https://pastebin.com/Mae2zCxR

1500000 dps per spectre and all of the defensive bonuses from the W+S version.
Last edited by ElCatti#2529 on Dec 11, 2019, 5:05:46 PM

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