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zenrom wrote:
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kayella wrote:
I'm currently testing this myself, but I am looking for feedback from others. Be warned: it will cost about 60 regrets to repath.
What is the point or advantage of this build?
9k hp and decent 1.2 mil damage seem dont different from 6k and 3k ES in PoH build.
I did try wand + lionwatch's remore in legion + diadem + temporal chain in legion. Very tanky but lower damage compare to PoH.
The 3k ES are probably with EB, so for oneshots it only counts as 1k ES.
Im also collecting gear atm to test the new build with some variations but still missing a shield.
Last edited by ElCatti#2529 on Sep 24, 2019, 9:27:41 PM
So now we put clarity in an unset ring and put vaaal skeletons in the wand slot? I'm looking at the new pob right now (not the version two but the pob updated on the 23rd). Also if we use a 1-socket resonator and a bound fossil, it will give us a chance to get the +1 skills and also other minion skills? For other gear like boots, we use potent alchemical resonator and bound and shuddering fossil and it will give everything we hope to get including life and resists? Or do we add that with another craft? I never crafted anytrhing before except a few things in the bench craft.
Pristine, Bound , Shuddering. I used Powerful Chaotic Resonator
Use all 4 things at once and if I dont get the stats I want scour and do it again? I remember seeing a video that said to do a certain craft first which would be a permanent craft and then craft the other stats. If the stats sucks we scour but the other stats from the first craft wont be gone.
Last edited by TheChosenOne_#3026 on Sep 24, 2019, 9:31:02 PM
So now we put clarity in an unset ring and put vaaal skeletons in the wand slot? I'm looking at the new pob right now (not the version two but the pob updated on the 23rd). Also if we use a 1-socket resonator and a bound fossil, it will give us a chance to get the +1 skills and also other minion skills? For other gear like boots, we use potent alchemical resonator and bound and shuddering fossil and it will give everything we hope to get including life and resists? Or do we add that with another craft? I never crafted anytrhing before except a few things in the bench craft.
Pristine, Bound , Shuddering. I used Powerful Chaotic Resonator
Use all 4 things at once and if I dont get the stats I want scour and do it again? I remember seeing a video that said to do a certain craft first which would be a permanent craft and then craft the other stats. If the stats sucks we scour but the other stats from the first craft wont be gone.
if you don't get the stats u want then gotta repeat the process
I remember seeing a video that said to do a certain craft first which would be a permanent craft and then craft the other stats. If the stats sucks we scour but the other stats from the first craft wont be gone.
You mean Perfect Fossils, they are good to have but not really necessary unless you want to stack a secondary stat like ES.
i'm a little confused looking at the pob for wand and shield, when ticked to 85 for tree, it has you going for herbalism on right, through 96, then when ticking to 100, that path is gone. do you take that and then refund it? or an oversight?
there's also points that shift around at the shaper node, and up at death attunement.
Last edited by sindalee#1338 on Sep 24, 2019, 11:22:11 PM
Is there a limit or cap on how much cast speed the Slave Drivers can handle?
Just found a jewel that gave me an additional 16% minion cast speed with absolutely no repercussions and I'm running Zealotry/Haste... I'm wondering: with the new boost to minion cast speed if I should swap Haste for more spell dmg from Wrath... or if I should just keep at pumping up the cast speed?
I'm not good with PoB otherwise I'd swap Haste for Wrath and check the changes to damage and cast speed myself but I don't see any differences when I try... although I'm probably doing it wrong. My current effective DPS says 31.9k. Not sure if that's even correct either. I'd assume that I multiply this number by four? (with four spectres?)
POB defaults to the physical attack of them, set their attack to Flame Surge
I'm currently testing this myself, but I am looking for feedback from others. Be warned: it will cost about 60 regrets to repath.
What is the point or advantage of this build?
I'm trying to create a build that truly works as SSF and/or more accessible to casual players. The current builds rely on uniques. So, for example, something like Victario's Charity can be very expensive at league start and items like PoH remain expensive throughout. For people who are good at earning currency, this won't be a problem, but anyone struggling or playing SSF won't have a good time.
Also, by moving away from mandatory uniques, the build will allow people to easily customise for their playstyle.
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Hi, have a question about the Risen Vaal Advocate spectres, how can I differentiate the damage type of these Risen Vaal Advocate? I want to summon all 5 lightening one, but always get the fire and chaos one in between. Thank you
Hi, have a question about the Risen Vaal Advocate spectres, how can I differentiate the damage type of these Risen Vaal Advocate? I want to summon all 5 lightening one, but always get the fire and chaos one in between. Thank you
I did some more tweaks, thanks to a few ideas from this thread in last 2 days - so now i have generosity Wrath, Vaal Haste and Skitterbots together, with still 3 curses, i saved socket slot by crafting this:
Plus all my gems now cost 0 mana, so no more annoyed in no regen maps.