Kay's Summoner Memorial Page | New Guide is linked inside!

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Dead4Knight wrote:
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Curses that are considered Marks are Warlord's Mark, Poacher's Mark, Assassin's Mark and Sniper's Mark (which is the reworked Projectile Weakness).


Now we have hexes (Flammability, Frostbite, Conductivity, Elemental Weakness, Vulnerability, Despair, Temporal Chains, Enfeeble and Punishment), marks (Warlord's Mark, Poacher's Mark, Assassin's Mark and Sniper's Mark) and old plain curses
Unless there's something I'm missing, there are no Curses that aren't either a Hex or a Mark. Both are just a subset of Curses. So there are no "plain curses"

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As far as Deathmark, I think it actually would be pretty neat to rework it as a "Mark"

Death's Mark (not support)
Minion, Spell, Duration, Curse
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Cursed enemy takes X% increased damage from Minions
Your Minions always target your Death's Marked Enemy if possible

The advantages being
1) it's no longer a support gem so you can use a different one for your minions
2) it applies to all your minions and not just supported ones

The disadvantages being
1) Takes up a curse slot
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kayella wrote:
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Punishment
the second effect that Punishment now applies which causes monsters to explode, dealing a percentage of your overkill damage to monsters around them.


This is the most interesting curse for me! I think it will make many spectres very good at map clearing because of overkill.

It will be very flexible if you can get white socket on Profane Proxy. Just swap curse to Sniper's Mark for bossing if you want more DPS.
I would be willing to bet Profane Proxy (and Blasphemy obviously) will be changed to only apply to Hexes, so I doubt it would be necessary to use Profane Proxy on bosses at all. How would a single target ability being applied by an aura choose which target gets the Mark?

The only question in my mind would be what happens to Curse on Hit. I wouldn't be surprised if that becomes "Hex on Hit" as well. Think about how a Mark would work on multiple/piercing/forking/chaining projectiles. The Mark would bounce between the most recently hit targets and basically do nothing. However, it would still technically work fine on single target abilities or in single target situations and that's why I'm not sure this one will change.
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ShmooDude wrote:

Unless there's something I'm missing, there are no Curses that aren't either a Hex or a Mark. Both are just a subset of Curses. So there are no "plain curses"


You forgot Bane. It is also a curse and it won't be changed
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ShmooDude wrote:
I would be willing to bet Profane Proxy (and Blasphemy obviously) will be changed to only apply to Hexes, so I doubt it would be necessary to use Profane Proxy on bosses at all. How would a single target ability being applied by an aura choose which target gets the Mark?

The only question in my mind would be what happens to Curse on Hit. I wouldn't be surprised if that becomes "Hex on Hit" as well. Think about how a Mark would work on multiple/piercing/forking/chaining projectiles. The Mark would bounce between the most recently hit targets and basically do nothing. However, it would still technically work fine on single target abilities or in single target situations and that's why I'm not sure this one will change.


Maybe just become Hex on Hit? Or can it target the highest level monster? Rallying Cry knows if a boss is near you so the techonology kinda exists!

Maybe PP, Blas and CoH get rework that has different effect for Hex and Mark?

I think PP will still be good though. Punishment for mapping and then Ele Weakness or special ele curse for bosses.


I'm really curious about Punishment. It's like giving all your minions explode chest. Even if it did no extra damage it will be amazing.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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Ralf_Fiennes26 wrote:

Same thing for me, but I am also too lazy to try speedrunning. Anyway most players will never achieve 3.30 timing to start mapping. I tried one run with your new setup and it was 33min 20sec, i think pretty good. Maybe in Heist i can end acts in ~5-6 hours what will be great.


Maybe it's possible to go faster if skipping some more stuff. I target the levelling guide for newer players and usually they spend more time in Acts. And that's fine! Why not enjoy the journey :)

For Harvest, I kept falling asleep during league start. I didn't get much sleep because preparing guide etc. I had to go back to sleep because I couldn't stay awake haha
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:
Spoiler
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Ralf_Fiennes26 wrote:

Same thing for me, but I am also too lazy to try speedrunning. Anyway most players will never achieve 3.30 timing to start mapping. I tried one run with your new setup and it was 33min 20sec, i think pretty good. Maybe in Heist i can end acts in ~5-6 hours what will be great.


Maybe it's possible to go faster if skipping some more stuff. I target the levelling guide for newer players and usually they spend more time in Acts. And that's fine! Why not enjoy the journey :)

For Harvest, I kept falling asleep during league start. I didn't get much sleep because preparing guide etc. I had to go back to sleep because I couldn't stay awake haha


my feedback is not so much about speedrunning as it is about optimum run, making use of everything you encounter:
Smoothing the progression (movespeed boots, essences, less backtracking)
Smoothing the build (passives, links to look for, gems)
Smoothing the bossing.

I am not a speedrunner myself, 8h acts is comfortable for me, but by the end of acts i am rescapped and have a decent HP pool and DPS, my base setup is finished a few zones before kitava, and IMO, this is what a walkthrough guilde should focus on - a smooth experience that makes the most out of acts.
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muramiri wrote:
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kayella wrote:
Spoiler
"
Ralf_Fiennes26 wrote:

Same thing for me, but I am also too lazy to try speedrunning. Anyway most players will never achieve 3.30 timing to start mapping. I tried one run with your new setup and it was 33min 20sec, i think pretty good. Maybe in Heist i can end acts in ~5-6 hours what will be great.


Maybe it's possible to go faster if skipping some more stuff. I target the levelling guide for newer players and usually they spend more time in Acts. And that's fine! Why not enjoy the journey :)

For Harvest, I kept falling asleep during league start. I didn't get much sleep because preparing guide etc. I had to go back to sleep because I couldn't stay awake haha


my feedback is not so much about speedrunning as it is about optimum run, making use of everything you encounter:
Smoothing the progression (movespeed boots, essences, less backtracking)
Smoothing the build (passives, links to look for, gems)
Smoothing the bossing.

I am not a speedrunner myself, 8h acts is comfortable for me, but by the end of acts i am rescapped and have a decent HP pool and DPS, my base setup is finished a few zones before kitava, and IMO, this is what a walkthrough guilde should focus on - a smooth experience that makes the most out of acts.


I see what you mean. I try to improve those things too, but always forget something. Or even I have it in old guide, but forgot about it when making video guide. Main problem is video takes a long time and I can only record once. Actually I realised I missed some things after upload and it's already too late.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Are you guys thinking hammer nerf are comming to Sentrys?
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NNeto wrote:
Are you guys thinking hammer nerf are comming to Sentrys?


I don't think so. The big change from 3.10 -> 3.11 is easy "mirror tier" crafting with Harvest. Almost builds are super strong with Harvest crafting. I saw on reddit someone did 2 seconds Sirus A8 kill with Chain Hook. Most people can't get so high level gear though, so for them Sentry isn't OP.

Maybe GGG disagree and kills Sentry? It doesn't matter because there are many more spectres.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Act 2 is now on my youtube :)

PoE - Spectre Summoner Levelling Guide - Act 2

Let me know what you think :)
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

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