Kay's Summoner Memorial Page | New Guide is linked inside!
" When you start POB fresh, all options are not ticked. Also some auras (Haste) are disabled. I recommend opening two POB. One is my POB and your own POB. Then check how tho make configuration. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" You can spectres yourself. But once you do this, POB will always tell you 'update is ready'. If you upgrade, it will return spectre into to default. For Primal Crushclaw: Add this to Path of Building\Data\3_0\spectres.lua
Spoiler
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestNessaCrabT3"] = {
name = "Primal Crushclaw", life = 12, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeCold", "GAHarvestCrabDashSlam", "EASHarvestEmerge", "HarvestNessaCrabScreech", "HarvestCrabAbyssSlam", "HarvestCrabDashSlam", }, modList = { }, } Add this to Path of Building\Data\3_0\Skills\spectre.lua
Spoiler
-- Data\3_0\Skills\spectre.lua
skills["MeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", }, levels = { [1] = {75, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2}, }, [2] = {75, 0, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 2}, }, [3] = {75, 1, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 2}, }, [4] = {75, 200, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 2}, }, }, } -- Data\3_0\Skills\spectre.lua skills["GAHarvestCrabDashSlam"] = { name = "GAHarvestCrabDashSlam", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", }, levels = { [1] = {50, -30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1, 2}, }, [2] = {50, 0, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1, 2}, }, [3] = {50, 1, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1, 2}, }, [4] = {50, 60, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1, 2}, }, }, } -- Data\3_0\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, }, }, } -- Data\3_0\Skills\spectre.lua skills["HarvestNessaCrabScreech"] = { name = "HarvestNessaCrabScreech", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, }, }, } -- Data\3_0\Skills\spectre.lua skills["HarvestCrabAbyssSlam"] = { name = "HarvestCrabAbyssSlam", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_cold", }, levels = { [1] = {0, 4, 50, -30, -50, 50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 1, 1, 2, 1, 1}, }, [2] = {0, 4, 50, 0, -50, 50, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 1, 1, 2, 1, 1}, }, [3] = {0, 4, 50, 1, -50, 50, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 1, 1, 2, 1, 1}, }, [4] = {0, 4, 50, 60, -50, 50, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 1, 1, 2, 1, 1}, }, }, } -- Data\3_0\Skills\spectre.lua skills["HarvestCrabDashSlam"] = { name = "HarvestCrabDashSlam", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.MovementSkill] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-5, levelRequirement = 0, statInterpolation = {1}, }, }, } lua data from: https://poedb.tw/us/mon.php?n=Primal+Crushclaw -- I recommend Knights though. They use the same basic attack, but have higher base damage. I tried the crabs and the water fountain effect makes the map hard to see! 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Jul 26, 2020, 2:51:27 PM
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" You could try a hybrid build. S&S + RK for mapping, then Pure Spectres (RK) for endgame bossing. You can change the passive trees so they are the same. Then swapping is just changing helmet :P Double cluster sets will give you enough DPS to melt all bosses. I tested Uber Elder with just one RK today. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" Wait... You mean in Configuration?!? YES! I knew it, I knew it! Now I'm at around 500k DPS (400k against Sirus, but I never faced him so I'm fine for now). Thanks, our Mistress of the Thousand Minions! Az That's called pain. Get used to it.
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So im having problems with my large cluster jewels.Ive crafted both with the method thats written, the problem is notables, instead of vicious bite and renewal, I have renewal and feasting friend on the left side and right side, so it takes me more passive points to reach vicious bite which is placed between renewal and feasting friend. Dunno if u guys understand my problem, dunon how else i could say, is there any way to fix it?
Still dont know how to solve it. Last edited by bandit222#3923 on Jul 27, 2020, 11:32:26 AM
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Rumi's Concoction (recommended unique flask) replaces which default flask for league starter?
Basalt, Jade, Quarts (and why?) |
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" It happened with me, not in map but in encounter with unique monster T4 in Sarce grove. it one shot me and my AG. My AG setup: Mask of the stiched demon, blind chest with 10% life gain as ES... Gem links: AG - feeding frenzy - elemental army - minion life - fortiy (from boot). After that, i have a bug with my AG. I re-equiped AG with same gears. But I saw my AG didn't gain ES. I tried to replace chest with gain ES 3 more times but AG can't gain ES. Is this a bug? |
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Hi guys,
I'm having trouble finding redemption sentries. Mainly because I can't spawn conquerors it seems. I started this build mid league where I already have red maps and now I don't know how I can spawn conquerer in lower maps, because in high maps the build is too weak yet. How can I spawn a "low lvl" conquerer when I already have red maps. Is there a chat chanel for spectre sharing? /Edit: Thank you guys. I now have it. Last edited by dhuber666#7065 on Jul 27, 2020, 4:11:59 AM
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" ask in global 820 type in chat /global 820 than ask for a redemtpion sentry |
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" i wait new version <3 |
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