Kay's Summoner Memorial Page | New Guide is linked inside!
If you're running enduring cry, would it be a good idea to buy a 12 exalt bone helm to have ES ontop of life? And ditch haste?
|
![]() |
Ok so...I was looking at this Spider build a bit closer, and I noticed that the recommended gems in the Dagger's red sockets are Melee Splash Support and Melee Physical Damage support..but when you actually take them out of the weapon and cursor over them, they both say they do NOT support the spiders..a big Ol' Red X on that skill. So am I missing something as to how they are working? Or was this maybe an over-sight??
|
![]() |
Hello! Just wanted to contribute a bit, since I don't see this mentioned anywhere. I have found the darkness enthroned belt to be a nice boost for the build. With 2 20% damage increase jewels you get a total of 70% damage. Also a nice chunk of life, dex and/or resists depending on what you need for only 2 chaos. Also just to echo some previous posts, enduring cry is awesome! If you want to be more tanky use this and glancing blows for sure.
Last edited by Bluninjapenguin#3719 on Jul 25, 2020, 12:21:43 AM
|
![]() |
" You should either keep rolling or sell the base. I dont know of ayn build using these mods. The arevage chance to hit +3 gems and More ele dmg is 1/33. Try to hit +3 gems + removable mods. If you dont hit Minion dmg on the Essence its fine you can add it later. You cant add +gems though. Then you fill your suffixes with a non influence removable mod and craft "cannot roll caster mods" on it as the last suffix. You should have a helmet with 3 non infl. suffixes, +3 gems and 2 free prefixes. Then Augment influence for minion dmg. Remove/Add influence can be bought for 1-2ex. I sepnd around 25-40 ex (including Bases) crafting Helmets with lvl 20 min dmg. |
![]() |
If you're using a bone helmet setup, what do you set the chill effectiveness to in PoB?
|
![]() |
Hi!
I have the expensive AG setup with: Mask of the stitched demon, blind chest with life and ES, Kaoms roots, Kingmaker. AG skill links: AG21+20/20 minion life+feeding frenzy+20/20 elemental army. My animate guardian was massacred on a T15 map. Mods were: -10 max res and beyond. Does this happen to anyone else as well? Am I doing something wrong? Last edited by DaveNotDave#2153 on Jul 25, 2020, 5:13:09 AM
|
![]() |
anyone mind giving me some tips on upgrading? been following the guide but kinda went off and did some upgrade here and there
pob: https://pastebin.com/BmDtrUg0 I do have this shield that i crafted and tried to use necromantic aegis but the survivability is really lacking. I am also running this belt for tougher content. Me and my friend also want to tackle t16 100% maps but i honestly doubt my defensive side can handle it, any fix is apprecriated thank you ! |
![]() |
What Spectre MTX is kay using?
|
![]() |
" It happen to me...two times... |
![]() |
So I picked up this build a few days ago on recommendation, and it's been doing me pretty well. I can easily do T16 maps as well as most Elder/Shaper guardians deathless. I've got an excellent HP pool with a clear-cut way to continue increasing it, and it's for the most part satisfying to play.
I am having some issues, though. I'm going to run through them below along with some of my thoughts on how to potentially fix them. For reference, this is all referring to the Tanky/League Starter build. 1. My Zombies sometimes die in higher difficulty encounters (T16 bosses that really hurt, Elder, Shaper, Sirus A6+). It's hard to re-raise them in certain boss encounters as the "Trigger a socketed spell" crafted mod on the wand triggers Bone Offering before a zombie is raised, meaning for the most part I don't actually get to raise a zombie without first removing that gem (unless there are enough corpses left-over that Bone Offering can't consume them all, such as in regular mapping). This issue also persists when I have to raise Spectres (although this is less annoying since I only exclusively do this outside of maps). My current project, once I get more currency, is to make a +3 Minion gem level helmet with a fractured life mod from an essence on it (since that gives me the highest single-mod life possible on a helmet). This'll hopefully increase the survivability of my zombies. I'm also thinking about putting an Animated Guardian on the link instead of a Stone Golem (and also add Meat Shield support, as advised), but I'm unsure of how this'll ultimately impact DPS since it gets rid of Elemental Army support and I don't have enough currency nor enough confidence that my minions won't die to do the expensive AG gear. 2. Similar to above, I sometimes lose my spectres during extremely damaging boss fights (primarily Sirus or Shaper). I'm not sure how to best solve this, although I suspect that switching my spectres for another one might be in my best interest specifically for boss fights. I'm currently using Slave Drivers (I previously used Scales of Esh, but they were way too passive for my liking during mapping). 3. My spectres aren't aggressive enough (or don't do enough damage) to allow me to do red-tier Blight maps safely. I'm primarily doing a minion build because it'll allow me to more easily farm Blight maps. However, as it currently stands, my spectres either aren't killing the enemies fast enough or just aren't aggressive enough to do an unrolled T13 Blight map (with the only annoints on it being the ones that give you lucky chests and slightly increased pack size). My most direct thoughts are that I need to be more considerate of what towers I'm using as well as increase my spectre damage. I'm currently placing frost cage and meteor towers. Important to note, I haven't actually tried a Blight map since I picked up Unending Hunger, so this might not even be an issue anymore, but I'd like to hear some feedback on this. 4. In certain boss encounters, namely Sirus, during the last phase if I don't move fast enough to avoid his big flashing laser beam (which is more times than not, unfortunately), I pretty much die immediately or barely live with like 100HP. My thoughts on how to fix this are to both increase my HP pool (by applying Fertile Catalysts to my two Vermillion Rings, as currency allows), as well as increasing my chaos resistance (specifically on my helmet and belt, which I'll be remaking soon, and my shield, which I'm working on when I get the crafts needed). If anyone has any other input for this, I'd be appreciative. Here's my gear and PoB: PoB: https://pastebin.com/P7YWkArp Any thoughts on what to do would be appreciated. |
![]() |