Kay's Summoner Memorial Page | New Guide is linked inside!
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I think I'll be dropping Cruel Preparation for specing into Glancing Blows (base build), pick up the first passive beside glancing blows for +2% spell block and not needing to use Rumi's. (HCSSF tactic) This will bump up to max attack block of 75% and spell block of 72% (74% with lvl 25 bone offering).
Debating Mutewind Pennant (shield) to run call to arms (instant warcry) and rallying cry, but the life and res loss sucks :( But instant warcry and onslaught would make it feel smoother for mapping (literally left click the way to victory). I would probably swap out shield for end game bossing as I am not sure taunting an end game boss is safe. |
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I've played a lot of spectre builds in the past and am excited about doing something new. I am curious about the uniques required for the spider build. Are they prohibitively expensive in the first couple weeks of a new season?
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" If you really want to do maps with elemental reflection using spectre builds, I think maybe your best bet is Redemption Sentry since their attacks are cold and physical hybrid. |
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Ran into a wall with going for a full defensive build and the Joy to do it. (that and didnt like last challenge league rewards)
With 3.11, it gives me hope again. Glancing Blows is Now on the Tree, and its in a very easy to get to spot overall compared to using a timeless. 75% chance to take 50% Dmg from almost every Hit.. then Layer in other defensive options with Minions... Use the Surrender for around 769HP recovered Per Block Possibly Increased Duration Enduring Cry for around 2k Regen per Second. Its easy to get 100% Increased Duration for a 4 Sec Cooldown/4Sec Duration Warcry. 8khp regen over 4 sec ? Creates Endurance Charges for Immortal Call to. |
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Hey guys! I've played Kay's SD spectre build for a couple leagues now and since we're in standard purgatory I finally was able to progress enough to get RS. I was wondering, what mapping gem combination would be good for an all around RS build? I really dislike having to switch gems between mapping and getting to the boss. I don't mind doing it for the elderslayers but it feels exhausting doing it for every boss.
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This is by far the greatest an most detailed guide I've ever seen. I will use your build for the upcoming league and still got one question.
Can anyone recommend a Loot Filter for Summoner? Or should I just use a regular neversink filter? |
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" I was looking into glancing blows too, but: look at the new skill tree, Arcane Guarding cluster got buffed, and with Bone Offering, Arcane Guarding, Mystic Bulwark and some spell block craft on shield you can get high enough block to not even think about glancing. (5% from craft on shield, 26% from bone offering, 12% from Arcane Guarding, 8% from Mystic bulwark = 51% spell block) And wiht attack block craft on body armor you can reach pretty good attack block chance as well. At around 50% block Glancing Blow is no more worth it, and with a bit of investment (i know its way harder in SSF) you can reach max block without huge DPS loss. |
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Quick question and im sorry if its been answered already :
Very early in the league when you dont have access to a weapon with the trigger socketed spells craft, what do you do with bone offering and desecrate ? Just cast it manually ? Thanks for this awesome guide btw, will probably league start with it for 3.11 :) |
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" Yep, manually. Offering during mapping can use corpse on the ground as you go. Desecrate and then offering when bossing. |
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" Getting to 50% Block chances is easy. Getting the Final 20-25% to make it more reliable is where it gets hard. I went into that hole last League trying to get 75%/75% Block without Glancing Blows, the gear Requirement/point requirement to get there gets high. (mostly.. the points requirement) When Glancing blow lets us flat out get to cap with very very little effort. With Glancing Blow for spell Block. (4pts for Glancing Blows) Bone Offering 26% -> Glancing Blow takes this to 52% 2pts for Mystic Bulwark -> 16% Spell Block. up to 68% This is with Zero gear, 6 pts movement from Base Tree that is used. This gets even higher once you start adding in your +Minion Gems bonuses It's the same function that Vortex Build uses when it goes Glancing Blows. Last edited by SPYDER680#3552 on Jun 17, 2020, 1:17:41 PM
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