Bestiary as a Core Game Mechanic
Good call.
I think the worst issues were: rarity of high-end beasts, spawning so many minions you could barely see the beast itself, non-instant nets, inability to capture at medium/high/full HP, accidental beast deaths due to low HP, along with maybe 100+ useless recipes (I didn't count, but a LOT). (edited) Also some Menagerie issues. And no Stash there. With those issues fixed, you could revisit it in some future race, perhaps with a day of practice league leading up to it. Player numbers are plummeting. Last edited by SpectralDrake on May 8, 2018, 7:13:37 AM
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So we won't have access into bestiary uniques sets :( ?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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OMG I'm so happy right now. This was literally my 1st league I've skipped...
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We Salute You o/
And we Thank You |o| |
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Going to miss the new recipe screen banner though.
It made me feel like I really achieved something special... :) |
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ty ggg
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Glad to hear. It increased # of accidents in HC.
It was fun, but I'm not interested in continue to do Pokemon for every single coming-up league. Even redoing all the masters are annoying and not fun. Wanna just keep fighting. | |
I have a love / hate relationship with Bestiary so mixed feelings about this.
@GGG - Kudos for trying something so different and for making difficult decisions. I'm excited to see what you guys cook up next based on everything you learned from this league! |
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" Thank you. Your RNGeesus is a false prophet
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The 4th reason why is how unpopular this mechanic is. For real I don't remember a lot things implented into a game that was so hated (beside stuff that cost real money).
last time I have heard so much hate about a game change was with all the class changes during WoD in WoW. |