[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build
" Interesting. Thanks for responding. |
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" They literally crippled so many decent builds and narrowed the diversity. Just think if they didn't buff the ranger abilities lol. Last edited by GingerTheNinjer#4520 on Jan 20, 2020, 6:13:31 AM
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Thank you heaps, viperesque, for rolling this build out. It's really a great one for starting out and learning the mechanics of the game.
Some more pros and cons that I feel this build has: > Boss fights are really short and smooth. Not having to focus too much on targetting gives a lot of room to evade attacks and learn their animations. Furthermore, we have loads of defensive layers while we watch the bosses get absolutely mobbed by the skellies: Taunt, Blind, Hinder, Corrupted Blood immunity, Maim immunity, etc. > Flexible gearing options. Dual wield wands for more of a glass cannon? Sure. Shield up for shield charge and toughness? This is my pick, because I'm sure a klutz, and I take a really long time to react to danger and flask up. > Budget build capable of scaling. This build can be cobbled together with less than 1 exalt, since even a 4- to 5-linked Skelly will wreck most content. There aren't items that you absolutely need to enable the build. However at the same time, you can pour in a lot of currency to make mapping/bossing/delving really smooth. +1/+1 wands, +1 amulet, 35%ms boots, 10%HP belt, +1/2 corrupted chest armor. Take your pick. > Flexible skills. Multistrike? Ruthless? Impale? All of them can work well, and you get to pick based on your needs. Run MoM to build a massive tank, or reserve mana for even more DPS? Both paths work, and there are advocates on both sides. With the Glorious Vanity (Doryani) jewel, our HP with energy shield forms a very respectably eHP pool. Given how ES scales from our HP, we're nearly impervious to getting 1-shots. This way, we get to run Pride (20% - 40% MOAR damage), Generosity+Dread Banner and Aspect of the Spider (perma-hinder so you have even more jewel choices, AND enemies take increased damage while affected). > Flexible Spectres. Frenzy charges? Power charges? Sure, but when I'm not bossing, I re-summon my skeletons all the time so although I get 3/3 charges in battle, my (continually) newly summoned skeletons don't benefit. However, with bosses, these skeletons really shine with maximum charges since they aren't re-summoned. During delves at around 600, I found proximity shield Spectres to be a nice cheesy way to stay out of harm's way. Beyond this, there's a whole smorgasbord of useful Spectres to curse, taunt, warcry. Loads more choices as we progress! > Decent map clear. With melee splash, a clump of mobs will instantly die on each cast of skeletons, even on t16s. Of course, there are mods that make things more difficult (phys. damage reduction), but since this is mostly a cast-and-go build, it doesn't really matter. Get a good, strict loot filter so you don't need to double back each time a rabbit runs by. Also, try to cast the skeletons DIRECTLY on the clump on monsters, so they are instantly engaged. This is a huge QoL we have over zombie builds, since we get to precisely control where the skeletons are. For some builds, proximity shields are pesky; but since our skeletons get up, close and too personal, it's a non-issue for us. > Map mods are generally kind. Physical damage reflection is a no-go for me, since I need to spend time re-summoning Carrion Golems. While mapping is all about speed and efficiency, this map mod isn't FATAL, so we can just keep summoning and everything will eventually die. IMO unless it's a really nice (high quant/guardian) corrupted map, I would roll the mod off. No regen maps are totally fine with enduring mana flasks. No other map mods seem to be an issue (unless you don't have chained-projectile mitigation, then it's on you). > Animate Guardian. Good investment for later, and it can be modded to your liking. Personally, I've lost a couple of Kingmaker-AGs but they were both in instances that I knew were far too dangerous. On the second go, I had it with huge life pool (increased % and raw life chest) and crazy regen loadout as suggested by other contributors, but it was more of a one-shot than a lack of regeneration. Once we know the limits of the AG, it's really a great addition to the team. > Minion playstyle. I know this gets a lot of flak from other builds with a more "active" playstyle, but IMHO, that's just salt overflowing from their nostrils. This build is NOT one that you can AFK if you want to be efficient. As mentioned, you want to target your skeletons and not let them run willy-nilly. You want to be positioned so that you're in range for Pride, Dread Banner and Aspect of the Spider. You want to dodge telegraphed hits. When you aren't in range of the Animate Guardian, you want to ensure that Shield Charge connects, so we stay Fortified. That's almost exactly how every other build runs; melee, ranged, totem, or otherwise. When bossing, we have to be mindful to keep Flesh Offering up for maximum deeps, while staying aware to drop a Desecrate so Spirit Offering can gobble corpses up when it procs. Sure, some builds are more "in-your-face", but we're built to have meat-shields for a reason. When we watch fellow exiles melt when tanking black blobs on Metamorphs while we are having tea with our AG, there's bound to be envy. > Physical damage only. Running Brutality prevents us from dishing out ANY other damage types. That means Unholy Might does nothing for us, neither does any + elemental damage source on Ghastly Eyes. While this isn't a huge deal, I find that running with AuraBots makes it underwhelming, as a huge chunk of their auras are ineffective for us. However, as mentioned above, this build is nothing if not super flexible. By swapping Brutality for another gem during group plays, it's an enjoyable face-melting experience. I'm sure there are more ways to view this build, but I'm really thankful to run a league to 40/40 without relying on RNG. Oh bless, viperesque. |
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" Are you sure that you used the Undying evangelist? Because i tried them, summoned in [32] The Sceptre of God [33] The Upper Sceptre of God [56] The Grand Promenade. And i always get the proxomity shield. |
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" Since your AG gives you immunity to chill/frozen/temporal chains you can consider putting immunity to staunching on your granite flask, remove your life flask, and get room for another Quartz flask. I can recommend trigger wand. I have 4600 ES up all the time (with a chest giving me extra ES) The only annoying thing is you have to switch gems around when you log in to cast zombies. Last edited by varmemester#3475 on Jan 20, 2020, 7:54:53 AM
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" DOH!!! You are right. It is what happens when I play after a 12 hours shift. I wonder which one I summoned by mistake... I will try to figure it out. |
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Hello guys, I have been lucky last week and I got around 5 ex to spend, I am wondering about next upgrade of my necro to improve boss fights. Everything else is ok - T16 maps etc...
Should I upgrade gems (and which) or/and some parts of gear? Last edited by DeeStCZ#2061 on Jan 20, 2020, 2:50:09 PM
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" I'm pretty new at POE, what combination of gears/skills are making the AG do this? |
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" kingmaker sword |
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Guys give me ex of your abyss jewels stats please i dont know what i need to put in...
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