[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build
https://pastebin.com/F7U2UkTJ
1mil per skelly !! |
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SO for everyone who asked about a 'safer' build, this got me 95>96, no deaths, and I did shaper/elder, caterina 2x and 2x sirus AL8
https://pastebin.com/RKp7GSaY For everyone wanting a FASTER build, I just did 200 racecourse maps to finish the challenge https://pastebin.com/Jf6ZitwX YMMV, big difference? Keeping Spirit offering UP (no trigger Flesh Offf), spider aspect, that's pretty much it Speaking honestly, the safe build is a bit boring as you can pretty much AFK T16 metas, etc. Last edited by d3viant6#7582 on Jan 18, 2020, 7:48:54 AM
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So, this might get a bit geeky.
But, I was wondering about POB and how it calculates minion charges (the two boxes we check in Configuration if we run Hosts/Carnage). Does it assume 1,2 or 3 charges? The answer is 3. For other people wondering inserting the following edit in a jewel leads to the same damage as ticking the minion frenzy charges box. I couldn't figure it out at first since I only looked at the top of the wiki page for frenzy charges. But got help on reddit, who told me that the minion buff from charges is actually much greater and can be found at the bottom of the wiki page (https://pathofexile.gamepedia.com/Frenzy_charge#Effects_on_monsters_and_minions). #facepalm. Here is the edit I put in a jewel: Minions have 45% increased attack speed Minions have 45% increased Cast speed Minions deal 12% more damage Minions have 15% increased movement speed I made the same mistake for Power charges. The buff is 200% increased critical strike chance and not 40% per power charge as I thought. End of geeky rant. Last edited by varmemester#3475 on Jan 18, 2020, 7:33:32 AM
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Continuing my thoughts on minion charges a bit.
I've been switching back and forth between slave drives (pure dps, gives no charges) and hosts/carnage. In this regard people seem as divided as me. Hosts/carnage are surely a HUGE boost IF you don't continually cast new skeletons, since those skeletons won't get the charges you already have. That makes them way less useful when mapping since that is exactly what most people do (including me), I assume. I guess the only way to make the charges more useful when mapping is to be less aggressive about casting skeletons? If newly casted skeletons would get the already stacked charges, running carnage/hosts would be a no-brainer. Last edited by varmemester#3475 on Jan 18, 2020, 8:04:48 AM
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" i cant see your doryani on your POB, i am also thinking of switching away from mom, what would be "safe" EHP without mana? |
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Why should i aim for "+# to Level of Socketed Minion Gems" mod on bone helmet?
Since Summon Carrion golem isn't the main DPS source, I'm confused with this. (How's the "Nearby Enemies take #% increased Physical Damage" mod?, seems to increase tons of DPS.) Yaa Last edited by s1020111#3978 on Jan 18, 2020, 10:55:04 AM
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" re: +# to level of socketed minions gems you don't need it. important in a helmet (IMO) are the 20% minion damage on bone helmet, life, and +1 to number of raised zombies/skellies. +40% skeleton damage enchant is a bonus if you can afford it. "Nearby Enemies take increased Phys Damage" - lot of people (me included) are running a Pride in an essence worm to get that, seems strong! Last edited by Snibe#1151 on Jan 18, 2020, 11:02:53 AM
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in tree... is funny, but... i lost 400hp kkkk!!
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So I have a serious complaint about this build, everything else I've done by the time I'm in red maps most of my skills are ~15/20, but with this build I've literally died ~5 times only, so all my skills are much lower, they haven't even made it to 20 once. Much dissapoint!
Being serious, this build is kinda amazing, and just got my first 6l- metamorph organ on her and it dropped a Femur of the saints! Last edited by never3nder_87#9245 on Jan 18, 2020, 11:50:45 AM
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" This is where the Doryani Jewel is: It's just to the right of Witch start. For HP, you should honestly be over 6.5k to make the switch to life, but the higher the better. You should also definitely be comfortable with dodging and movement on the character as it does dip your overall eHP. I really don't recommend it for everyone. It's just something I wanted to try running to max out my skeleton DPS. |
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