Development Manifesto: Ascendancy Changes
" And you're wrong. Inquisitor doesn't have 100% elemental pen, he ignores elemental res on crit. If your target has 20% res, he will do damage has if they had 0% on crit, while on the other hand elementalist would do damage as if they had -5% res. A crit build inquisator doesnt benefit much from elemental weakness and the like while elementalist does. So yes, you're wrong. |
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" why, its amazing... hopefully they revamp heralds or fire skills gunna suck |
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" High representation doesn't mean OP. Just means maybe it's fun to play or easy? Necro can clear everything solo, but that's reliant on our pets surviving. Imagine if ur weapons broke mid fight? What can u do but suicide to get more weapons. The Rich Get Richer, the Po Stay Po.
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" Your point is valid. I'd still rather have the inquisitor especially for fire damage. And I still fundamentally think the gate the Elementalist's pen is behind is a dull, underwhelming node. |
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The only reliable source of block chance for necro and they decided it to split the effect in half.... really?
. I mean... how are we suppose to grab necromantic aegis now? I understand that the offering nerf was necessary, but to reduce the effectiveness down in half is just really absurd. You could've at least considered reducing the duration on players or maybe reducing the effect by just a little (maybe by 25 or 30% reduced effectiveness), but no... you chose to mercilessly kill the ascendancy node, and now we have to buy those pesky Reckless defense jewels just to compensate, add to that the chance to receive critical hits from monsters and bosses by investing in those jewels. Sigh what a worse time to play necro. Last edited by ayemjake20#2191 on Feb 27, 2018, 12:58:58 AM
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What do you think about the gladiator?....
I tell you what is buffed : PAINFORGED : Now have additionnals passive : 1-Cannot be stunned by hits you block 2-Your counterattacks deal double damage Violent retaliation : +4% maximum block chance +1% block chance for each hit youv blocked in the past 10 seconds AND now you They mooved the passive Gratuitous violence to the passive Blood in eyes. So you need To finish Normal and cruel lab for have gratuitous violence now and the bleeding explosions.... What do you think? its a nerf or a buff for you? I dont understand why the put counterattack deal double damage... Is it really something that make a difference in game to have this skill ? and now with double damage?? Is the +4% maximum chance looking good for you ? ( also whats difference between maximum and block chance? ) thanks Last edited by jordan02#1081 on Feb 27, 2018, 1:20:41 AM
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Otherwise good, but Pathfinder still looks shit.
Path of Exile - RNG based hoarding simulator
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Are you guys reworking herald of ash?
Its kinda sad to use herald of ash for 25% pen lets say as a firestormer or flameblaster. The old use cold skill to pen fire res was much better in cases of fire spell builds. |
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" We can get bleed explosions from haemophilia gloves, but they don't have life so... it's nerf for me :/ |
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Dear GGG,
I've played Necromancer for several thousand hours in temp leagues, so I think I should have a good idea about the class. I'll share some thoughts about the changes... Although I hate to see my favourite class "nerfed", it's fully understandable that you have made mistress weaker. That thing was the single most OP ascendancy node in the game. Max block and spell block with extremely little investment made it possible to deal with any content in the game the first week in a new league (HC). I see that you are trying to make Necromancer more versatile (skeletons, zombies, srs, spectres). This is a good idea, but I think you are forgetting the most important thing you need to do to make anything other than spectres good. Melee minions of any kind really need the aggressive mod, like the one you can get for golems through equipping Primordial Might. There really should be something equivalent for zombies and skeletons. Without a mod like this, the powerlevel difference between zombies/skeletons and spectres is humongous, so no matter how much you buff them it will never make a difference due them being almost completely passive. So, if you want Necromancer to be more versatile, please buff the zombie jewel and the skeleton jewel to include an aggressive mod, and place them higher up the rarity ladder. (Or simply add the aggressive mod to the appropriate ascendancy node) Best wishes, Mr L Last edited by Cybersnip#0532 on Feb 27, 2018, 1:57:03 AM
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