[3.2] AVP - Abyssal Volatile Poet || Now with MF option

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atolleso wrote:
I am going to try running this build with a Watcher's Eye that has 1.3% fire leech w/ anger. With that, warlords mark would be pretty unnecessary right? I'm thinking of going for Assassin's mark instead.


Warlord's Mark is not really used for the life leech, but mostly for the mana leech. We have many ways of leeching life (leech on the amulet, Atziri's Promise, Watcher's Eye) but none to leech mana, and since we are a MoM build, that's pretty important.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
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lallalaus wrote:
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atolleso wrote:
I am going to try running this build with a Watcher's Eye that has 1.3% fire leech w/ anger. With that, warlords mark would be pretty unnecessary right? I'm thinking of going for Assassin's mark instead.


Warlord's Mark is not really used for the life leech, but mostly for the mana leech. We have many ways of leeching life (leech on the amulet, Atziri's Promise, Watcher's Eye) but none to leech mana, and since we are a MoM build, that's pretty important.


Hmm good point. My watcher's eye also has +49% crit multi with anger so I'm running that for sure. I'll experiment with and without and see.
Absolutely loving this build in 3.2 just figured I'd make a nice update for any newcomers wondering if its still just as good in 3.2

Here is what I'm currently rocking, I decided to forego the MoM until later when I'm farming guardians etc. Right now 5800 health along with the fire dmg leech and the basalt flask I swap to for bosses or goliath maps seems plenty for surviving. I do know guardians may be a bit more problematic but honestly I have a dark pact totems build I made for bossing, this guy is just to shred maps and he does that so damn well. The biggest thing I learned is that you absolutely need to have your Frenzy skill gem quality at 20%. I was wondering why I was no where near the builds 3.8 APS and once I did that voila, I'm at 3.68 or so, that's when you start flying through maps with bodyswap.

Really want one of those sweet anger watcher's eyes. A fire dmg leech and crit multi one would be amazing, or even leech and increased fire dmg. So damn expensive though.

Edit: Just swapped to MoM. Wasn't able to get the phoenix guardian "complete this encounters" challenge done without it. Sitting at 6450 life and 1600 unreserved mana.

Last edited by Kasspa420 on Apr 8, 2018, 10:22:16 PM
Hello guys , why my damage is too low . Do you guys have any advice about my build , how to raise my avarage damage ? You can check my build from my profile by the way .
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anil1164 wrote:
Hello guys , why my damage is too low . Do you guys have any advice about my build , how to raise my avarage damage ? You can check my build from my profile by the way .


Hi, I've checked in PoB and you actually have pretty much the same damage I had on my character. Your attack speed is a bit low though, about 3.54 aps, so you are losing some effective dps due to that.
I see no reason to say that your damage is too low, you should destroyd everything in a matter of seconds; you can improve your abyssal jewels, those are pretty bad for this build (I suppose you were using them on a Wander), since they are one of the main sources of damage for our build.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
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lallalaus wrote:
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anil1164 wrote:
Hello guys , why my damage is too low . Do you guys have any advice about my build , how to raise my avarage damage ? You can check my build from my profile by the way .


Hi, I've checked in PoB and you actually have pretty much the same damage I had on my character. Your attack speed is a bit low though, about 3.54 aps, so you are losing some effective dps due to that.
I see no reason to say that your damage is too low, you should destroyd everything in a matter of seconds; you can improve your abyssal jewels, those are pretty bad for this build (I suppose you were using them on a Wander), since they are one of the main sources of damage for our build.


Thanks for your answer and wisely advices. I was thinking my dmg is low because i just checked some profiles from topic and saw some guys have 100k + damage , even i saw almost 150k damage with this build. But looks like they have really expensive op gears.

Anyway actually i wasnt using these jewels on my ranger , just i was thinking its also usefull for this build but looks like i was wrong . I change my jewels and bought new ones with flat life , fire dmg on or cold dmg on spells . I guess now its so much better.

For attack speed i can get attack speed jewels but i already set up my character from every way as i know and dont wanna change , in other way i dont know how to improve my aps without jewels . But still looking for more improvement my character with minor changes.
Last edited by anil1164 on Apr 28, 2018, 6:08:09 PM
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anil1164 wrote:
Thanks for your answer and wisely advices. I was thinking my dmg is low because i just checked some profiles from topic and saw some guys have 100k + damage , even i saw almost 150k damage with this build. But looks like they have really expensive op gears.

Anyway actually i wasnt using these jewels on my ranger , just i was thinking its also usefull for this build but looks like i was wrong . I change my jewels and bought new ones with flat life , fire dmg on or cold dmg on spells . I guess now its so much better.

For attack speed i can get attack speed jewels but i already set up my character from every way as i know and dont wanna change , in other way i dont know how to improve my aps without jewels . But still looking for more improvement my character with minor changes.


Well, full buffed you are sitting at about 105k avg damage on VD, so it seems perfectly fine.
With your wands is a bit harder to scale the attack speed properly, because the 8% one (that has Culling Strike) is really slowing you down. With that setup you need about 16-18% increased attack speed to reach the treshold (with 18% you reach 3.84% aps), you could use a Lightning Golem if you do not want to find those kind of jewels.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
Last edited by lallalaus on Apr 29, 2018, 5:48:57 AM
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lallalaus wrote:
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anil1164 wrote:
Thanks for your answer and wisely advices. I was thinking my dmg is low because i just checked some profiles from topic and saw some guys have 100k + damage , even i saw almost 150k damage with this build. But looks like they have really expensive op gears.

Anyway actually i wasnt using these jewels on my ranger , just i was thinking its also usefull for this build but looks like i was wrong . I change my jewels and bought new ones with flat life , fire dmg on or cold dmg on spells . I guess now its so much better.

For attack speed i can get attack speed jewels but i already set up my character from every way as i know and dont wanna change , in other way i dont know how to improve my aps without jewels . But still looking for more improvement my character with minor changes.


Well, full buffed you are sitting at about 105k avg damage on VD, so it seems perfectly fine.
With your wands is a bit harder to scale the attack speed properly, because the 8% one (that has Culling Strike) is really slowing you down. With that setup you need about 16-18% increased attack speed to reach the treshold (with 18% you reach 3.84% aps), you could use a Lightning Golem if you do not want to find those kind of jewels.


I Changed one of my poet's pen ( without culling ) from % 10 as to 12. And i got 2 new jewel , one of them have %4 attack speed the other one % 5 and also %7 attack speed if you've dealt critical ( probably im gonna deal critical ) So totaly i got % 11 attack speed and if im lucky ( get critic ) + %7 more . Its %18. Im not sure about my calculation , i dont know its working like this or not but if it is i think everything is fine right now. If still not enough , looks like i have to use lightning golem like you said. Also do you have any suggest about enchants from lab for gloves and boots ? Thanks again , mate .
Last edited by anil1164 on Apr 29, 2018, 9:05:02 AM
Greetings,


Great guide and thread. There is one thing I do not understand (I am a pretty new player with POE and this is my third build.) I got lucky a few days ago and got the jackpot having the armour drop for me. (KestakDeLioncourt is my Poet VD toon). I Am still learning and tinkering with the different mechanics. I just realized reading this thread that you are talking about Shattering and now I am ready to swap my Herald of lightning for a herald of ice.

May you please explain to me how you get the shatter effect? Please go into details if you can.

Thank you
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kestak wrote:
Greetings,


Great guide and thread. There is one thing I do not understand (I am a pretty new player with POE and this is my third build.) I got lucky a few days ago and got the jackpot having the armour drop for me. (KestakDeLioncourt is my Poet VD toon). I Am still learning and tinkering with the different mechanics. I just realized reading this thread that you are talking about Shattering and now I am ready to swap my Herald of lightning for a herald of ice.

May you please explain to me how you get the shatter effect? Please go into details if you can.

Thank you


Hey there!
The shatter mechanic is pretty simple, when you kill a monster that is frozen, it's going to shatter (you cannot shatter unique enemies though, the ones with a orange/red name, like bosses and so on).
A monsters that gets shattered doesn't leave any corpse and doesn't activate most on-death effects (like the exploding porcupines you may have seen here and there); since we are generating corpses by ourself, we don't really care about the fact that the corpses are shattered when killing those monsters, so it's just a QoL bonus to not have to deal with annoying mechanics.
If you have Herald of Ice, when you kill a frozen enemy (therefore you shatter it) it creates a cold-based explosion around it, which helps clearing the packs and killing the stragglers.

That's pretty much it. To shatter an enemy you need to freeze it in the first place; to freeze an enemy, you need to deal a critical strike with enough cold damage (you have to deal a minimum % of the monster's life as cold damage, otherwise it doesn't get frozen). Therefore we want to add to our spells as much additional cold damage as possible.

If you need more information you can check the Wiki page which talks about the freeze mechanic.

P.S. Anyway the shattering mechanic is not build-enabling for our setup, it's just a QoL feature.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
Last edited by lallalaus on May 11, 2018, 6:43:11 PM

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