Responses to the 3.1.0 Patch Notes
" It's become an endgame caster weapon for shield charge. " Trivializes boss fights like Shaper still. Get any decent rare main hand for damage, prioritize crit and flat phys (abyss league helps with this). Play an ascendent (slayer/assassin) and enjoy both instant leech and overleech. Last edited by typecast#2382 on Dec 5, 2017, 10:01:17 PM
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I like the Patch notes :) But Chris pls consider to NERf Zerphi as well....its too over powered(25000 life regen per second!), here is a video:
https://www.youtube.com/watch?v=I6kyGkXGOBc The Holy Bible
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I like what you did this time. Jamming everything into a novel sized patch notes is overwhelming.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? |
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" I breathed through my nose slightly louder than usual. As for " While I understand wanting to be hyped for patch notes, and thus wanting all the crazy reveals in one post, I think it's important to note: a) Posting the nerfs in a manifesto the day before the notes allows us to be excited (almost) PURELY about the buffs for patch note day, and makes the buffs more noticeable by comparison. (I think the time constraints resulting in other changes and buffs you had planned being postponed is a MAJOR contributor in the "underwhelmed" response you're receiving). b) Giving us an extra day to react to the nerfs and theorycraft other builds in light of the nerfs is important. It lessens the panic of having to muster up backup build(s). As always, thanks for your transparency. Your team's attitude, your blatant CARE for us as a community, is one of the many things that keeps me coming back league after league. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 5, 2017, 9:46:27 PM
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" Have the devs looked into their effect on facebreaker totems? Because flat phys is insaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaane. |
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" COUGH... COUGH.. Bull... COUGH... COUGH.. S*** Seriously, what a line of BS. Do you have the same "considerations" when making draconian, build killing nerfs? Do you rework the entire mechanic from the ground up? NO! You just axe things into the dirt, but then talk about having to rework the base of the game for buffs and no time. LMFAO! Game diversity? Seriously? And this is why I'm not putting another dime into supporting this game. The Corporate back peddling and lies are putrid. |
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" You may have reasons for not wanting all skills to be viable, but you could use something like the Dota2 approach towards balancing to make more skills viable. Run some analysis on which skills are outliers in how little they are used, and buff their damage effectiveness/crit chance/attack speed/attribute requirements, or whatever else you want by 3-5% more (or whatever small amount you find suitable). This should not make any skills ridiculously overpowered in just one balance iteration, and it should not be too much more difficult than typing a bigger number into a box because you aren't reworking the skills. You already have the statistics on skill usage so there wouldn't be too much extra work on this front. It's a boring approach to balancing skills, but over several iterations it will certainly increase build diversity (though this may not necessarily be a goal you have). Even elemental hit would be often used if the added damage values were high enough. |
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Honestly the content in 3.1 looks good. I'm excited for Abyss and I'm actually someone who would like the grind to 100 to take longer (so long as there are still items to chase while doing so). The problem I have with GGG as of late is the flat out lying or misleading or deflecting of criticism.
- We have a decent list of buffs coming tomorrow. - We have a million DPS build that we will share before next week. - ES builds at 25k These are all essentially lies, mostly stated seemingly for the purpose to mislead the majority to explain a reason for a nerf or change. Just fucking tell the truth. Seriously. Say this instead: - We don't have many buffs tomorrow, however, patch 3.2 will feature a complete re-work of ascendancies. A future patch will deal with reworking skill gems. - We don't like how powerful this build was, we are reducing its power to compensate. - We are sick of the ES meta and would like the current meta to change. I fucking hate feeling like I'm being lied to. If you make changes with the honest intent to make the game better, just state why you're doing it. It's mindbogglingly frustrating that we have to consider whether or not you as a company know what the fuck you're talking about (consider the whole GGG doesn't actually play their game fiasco) when you try and justify changes through lies. This whole controversy started because as a company you've started to say factually incorrect things and straight up ignore people that demanded an answer for it. For god's sake just tell the fucking truth. Last edited by jdance25#4742 on Dec 5, 2017, 9:53:27 PM
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I don't care about The Baron and I won't care about Breach until you nerf master XP and stop forcing people to do soul-crushing rotations for masters every league. Master XP, especially for Zana, needs literally a 75% or more nerf. But you're actually adding XP penalties and nerfs for high level players... So clearly you don't care about this. Huge missteps, as usual.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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This.
" You guys seem to be falling into the "We listen to the top 0.01%, and nobody in the office actually plays this game" trope. Sad. |
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