Path of Exile 3.1.0: War for the Atlas Patch Notes

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Tukohama's Vanguards no longer summon multiple totems at a time while spectred, and the duration of their totems has been lowered to 5 seconds (from 10). They are less likely to place additional totems while they have at least one totem.


What?

To my knowledge each Vanguard only summoned/had one totem at a time max, barring taking Necromantic Aegis and having Tukohama's Fortress equipped.

Is what you posted meant to nerf the Aegis/Fortress strategy (which I'm fine with) or is what you posted trying to convey something else, like if you have multiple Vanguards out, if one of the Vanguards has placed a totem, the other Vanguards are less likely to place a totem (this I'm not fine with)?
I deeply regret selling my legacy vinktars and not buying an acuity at the start of Harbinger when I had the exalts for it.
Balance is an illusion, exile.
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BigBadWolf1776 wrote:
I would also LOVE to know the thought processes behind Baron NOT going legacy.


Something something harder to program for minions.

Baron didn't seem like it was anywhere near powerful enough to justify a nerf.

And even if they did nerf it, why would they buff SRS and Skeles, but not Zombies.
Skeleton buff sounds cool. Too bad they will still die to pretty much any sort of high damage before they can do anything themselves.
uwu
wait... didn't they promise some skill buffs in the manifesto? All I see here are more skill nerfs and monster buffs...

wut iz dis
Correct me if I am wrong, but were missing a support gem.
There were meant to be 10 new skills, not including the curse split or the redesign.
4 new active skills, 6 new support skills.

But I only counted 5, so I assume the last one isn't finished yet?
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Arctic47 wrote:
Chris Wilson: Of course, there are plenty of buffs in 3.1.0 as well, but we'll leave those as pleasant surprises in tomorrow's full patch notes.

Am I missing something here?
g

This is exactly what I was thinking!
Well these are some of the saddest patch notes I've ever seen..
Summoners were newer really good, and now are useless (they have neither damage nor means to survive on endgame content). Leech-based builds now can't leech to survive. I guess totem league then... DP aside, they are only ones who were not nerfed to uselessness.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
Actually, this is the best set of patch notes I can recall.
Most of the changes roll forward; even the acuity and barrage nerfs won't crush people that invested in those items in std (*cough cough* Mjolnir *cough*). A lot of the changes look like they'll improve diversity, the new supports will make for interesting combos, and it seems like overpowered skills and tactics were suitably blunted. My golemancer took a hit, but truth be told I shouldn't be able to walk into any boss room and let my golems tear the boss apart over my bloody corpse.

In general I am very content, and I'm looking forward to seeing those candles.

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