Path of Exile 3.1.0: War for the Atlas Patch Notes

"
NickK_GGG wrote:

[li]Tukohama's Vanguards no longer summon multiple totems at a time while spectred, and the duration of their totems has been lowered to 5 seconds (from 10). They are less likely to place additional totems while they have at least one totem.[/li]


This, in fact, means what? That if we have 4 TV it will be only one totem?? Because I don't remember about the same TV summoning 2 totens. Maybe only with tukohama and passive?
I have been waiting for new content for a long time, hoping some skills can get buffs so that I don't need to play sunder or nec at beginning of every league, but 3.1 maybe the worst edition I have played.
So I throw my red bull and decide to go to sleep at the beginning of this league.
"
antibreeder wrote:


Or at least just buff Raise Zombies since both SRS and Skeles got buffs.

Baron buff would hurt so much less if Zombies were actually competitive base damage.


Those other skills didn't need buffs in the first place. In fact, they didn't need changes at all, except zombies. Either way, there were still zombie builds that could kill shaper, obviously considering the large investment they needed at first with the baron. Now that's actually no possibility.

I just still can't get it through my head on why they would change the Baron, without considering this was a huge change, and not even give an explanation for it.
Hue
48 new uniques... woah...
i am so ready to play this game again!
Nothing I saw here prevented me from making my own build in advance...I was stupid to wait ;(
Edit : Duplicate Post, my bad
Last edited by atarekaze#6587 on Dec 5, 2017, 10:06:53 PM
Shaped and elder item I see...

Wish I can elder my scroll...LUL
These changes look great!!!! I think the new league will be so much fun!!!!!!!!!!!!!!!!!!!!! I can't wait :) :) :) !!!!!!!!!!!!!!!!!!!!!!!!!!! awesome work!!!!!!!!!!!!!!!!!!!
"
Agrippas258 wrote:
Those other skills didn't need buffs in the first place. In fact, they didn't need changes at all, except zombies. Either way, there were still zombie builds that could kill shaper, obviously considering the large investment they needed at first with the baron. Now that's actually no possibility.

I just still can't get it through my head on why they would change the Baron, without considering this was a huge change, and not even give an explanation for it.


None of it seems to make any sense except for a knee jerk response to a fringe SRS or maybe Spectre build. Both of which have many more popular builds that don't even use Baron.

Zombies were also the only summons that needed such heavy strength bonuses for Baron's extra zombies.

Non-Zombie builds probably weren't stacking tons of strength in the first place so they're probably losing 30~50% damage from their gear on the few builds that were using it.

Zombie builds were mostly going 1200+ are losing a huge amount of damage since all that strength was costing them from investing in other summoner gear, jewels, or aura passives.
Would have been nice to see more melee/bow buffs, but maybe in the next patch...

Anyway, will start the league like the last with sunder, and see what´s possible with my SSF gear for twinks.
Große deutsche Community mit TS, Forum und Infos gesucht? -> http://www.exiled.eu/

Report Forum Post

Report Account:

Report Type

Additional Info