Path of Nerfs

Not bad, Friday couldn't come any faster.
oooooooooooooooooooooooo
Thank you very much GGG.
The game just got intersting again without instant leech.
"
Juxtap0se wrote:
Damn .... 78 pages of talking shit. Come now.
I fell like not a shingle one of this nerfs is going to affect me. Was the community really so reliant on Vaal pact?


I guess.
Played quite a lot of VP this league, turns out i was just on time before the nerf-hammer hit :D.
And somehow, for some inexplicable reason, i feel like i'm gonna be entirely fine in Abyss without having to play either totem or summoner build.

"
demi1god wrote:
100% of people complaining about XP nerf have no character past 95.
I checked 17 of you guys.


Thanks for reading and have a nice day.


i suppose you have no idea your making there point for them. they suggest they are upset with the change to exp, and u suggest that they should not be. lets break this down, they say there upset that the goal line has been moved further as they have never achieved the goal and feel its a good target for them to aim for at some point. your counter is,as there characters are lvl 95 and lower they have no right complaining as there goal was unrealistic for them, and they should not of considered shooting for
it in the first place? that sir is ignorant or dumb. the exp levels were fine. the 1% of players pushing 95-100 can easily make another character or play hardcore or ssf if its all just too easy for them.
if everyone finished the 10mile walk for cancer do we make it 20miles next time? if the Cavs beat the Bulls 122-118 should the NBA say its time to raise the nets? scoring is up in the NFL, should they be looking at lengthening and narrowing the field? i think an alternate solution that would of been great could have been to have any levels past 100 provide no life/passives or skills but just keep allowing the exp to keep ticking with higher player levels past 100, then the 1%could actually be competing with themselves,to see who gets league highest,,lvl 104, 111,. wow, imagine what could be possible.
No more money from me till you fire the experts or at least shift them into a more appropriate role, like sweeping the floor.
Ok...So now if you go Slayer, you HAVE to grab Vaal Pact just to get the same bonuses you already had...
Last edited by Subxeno#6089 on Dec 5, 2017, 2:14:10 AM
"
Chris wrote:

  • 95 to 96: 6.5% more experience needed
  • 96 to 97: 11.5% more experience needed
  • 97 to 98: 18.7% more experience needed
  • 98 to 99: 28.25% more experience needed
  • 99 to 100: 40% more experience needed



Omega fucking LUL
also RIP acuity

seems like i won't try to get lvl 100 nor will try to farm uber this league (:
"
JOWH wrote:
Well, it's just getting worse. Build diversity further down, probably monster/boss difficulty up again soon. This game was great once and I had high hopes but now...
I cannot even say I'm happy that I've spent money to support you - because all the builds I have played and that I ever wanted to play - I can't just do it anymore because you nerfed so many aspects of the game that it's impossible to do.


The thing that i enjoy nowadays, btw, is comparing posts like this one to posts like "i miss the old days when PoE was actually challenging and fun to play, where any white mob could kill you if you weren't careful, and nowadays it's just the same clearspeed meta with constant powercreep every patch".
Has anyone considered thinking about how many days of your miserable life will be thrown in the bin if your character dies whilst leveling from 99 - 100



When I see Dev notes like these it just uninspires me. You didn't fix anything, you didn't add any new hype to something that would be cool to play. No, you gutted things and gave nothing to replace them with. Very uninspiring GGG. The vaal pact nerf was fine, but randomly switching the entire meta while also nerfing 0.01% builds is sad.

Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each Element (down from 110%). As Doomfletch has no Critical Strike Chance value now, none is inherited here.

^ This literally does nothing, it's better than it was before because you gave it extra flat... lol.

Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). It no longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage.
So previously it was 271 ele dps with 7% crit

now it's 345 ele dps with 5% crit... That just means Elemental Overload is better...


Rise of the Phoenix
Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). New versions now also grant 40 to 60 Life (this cannot be divined).

Just why.

Are you removing 'no regen' from the map pool? Are you removing any mod that makes RF unplayable against certain(and extremely common) affixes in high tier maps?

You also completely ruined Acuity. You could of kept them as-is, now they're going to be used even less- not because of availability, but because they just simply suck.

The only useful change of giving them the on/off switch is regen for traps and trials... But, cmon... Acuity wasn't even that good pre-nerf. I've never made a build that said 'oh acuity would min/max this' because they're irrelevant in clearspeed meta.

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