Monster Density in Maps
nice i can not wait to see that and in enjoy it
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The real solution to this "problem" is to have the density update dynamically based on the number of maps run by players. Popular maps would be tuned down. Unpopular ones would get a boost. On the fly. Running the same thing as everyone else would become the least efficient route. Finding maps that other players didn't play would be a bonus. All this normalizing by X, Y or Z and "hours of testing" wouldn't be needed.
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" while certainly true for the most past you are forgetting the unique drops (crafting items, cards) that certain maps drop. Not only should the experience per hour balanced but also the value / hour - which is next to impossible since value flutters. you could also balance value AGAINST xp/hout which would mean maps with better drops give less xp. Most interesting would be a opposite-capitalism system where maps that are run little get denser over time of a league whereas maps that are run alot get less populated. | |
It's 3.1.0 already but still no pants for Marauder and Templar?
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As others have stated, this don't really resolve the fact that some specific maps are hands down easier/better for most characters than others.
I'm not a mapping expert to have each map type memorized but I know that I stay away from some map types and they just felt bad to run. You'd spend time going down some long hallway or cave only to hit a dead end and have to back track.... other maps don't have this at all and result in a much better play experience. People have pointed out that the "solution" to this is to re-work these maps so that you either have MORE monsters down these types of situations or more bosses/uniques/rares at the end of them to counter the wasted time. IGN: SoulCinder
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Why do I feel like this, as usual, sounds great and will turn out not great at all?
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" I agree with CoC, but not the rest. Double dipping was fucking stupid, good riddance. AoE system is better now than before, but the percentages do need a buff here and there. Boss HP is fine. They're bosses, not rares. |
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Probably it's hard to be made,but if they can will be cool feature.
In the map device have four slots. Put from two to four maps and let device mix them. So in this way we can have bigger map with mixed layout in many combination. No boring over and over same maps. | |
" That's great. A dynamic map system! And by the way find a way to make those non linear maps interesting. Maybe some micro quest. | |
" What's the point of a game that prides itself on it's huge amount of variety if you have to restrict yourself to a limited set of builds? Playing chess with only queens doesn't make you better than anyone my elisit friend. |