[3.3] MF Windripper Deadeye | TS and Barrage | PoB Link
" ur talking about the lvl 30? .. mana flask and leveling ^^ below vaal pact there is a small node that gives 0.4% life and mana leeched which is pretty good for leveling purpose |
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Question: doing a variant of this build. Rolling a quiver and ended up with these two. I'd prefer to only multimod one (as I'm not vaaling... I may do :P). Which would be better?
so multimod> Life > Att speed > WED ...or... (T3 multi and wed). Multimod > Life > Att Speed Advice appreciated! EDIT: There's also the option of course to say scratch and start again, but... you know... I will write something here when I can think of something clever and amusing. Last edited by PyknoR#7488 on Apr 13, 2018, 5:30:33 AM
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So I have been struggling to figure this out, but why don't my skill gem bonuses (top build in the below picture) show up in POB like they do for the standard mapping build from the OP (bottom build)? I have almost the same exact gear, but I am missing 200k DPS once I control for jewels/eyes. The same goes for cold damage.
Spoiler
Here's my build (I am going for a maximum IIQ build to mess around with in standard): https://pastebin.com/zzF7VB5d |
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" Yep that one. Okay then i'll check that out. Thanks! |
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" there is another option the first i would multimod for sure the second i would yolo with 2 exalts well at first with 1 and the third if you want to be safe - just sell the quiver for 3+ ex ... cheapest with this roll is 3ex which has some bad rolls already on it ... so i guess 4ex is kinda possible for the first second probably more |
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Cheers for that exxidus. If I wanted to just craft one for self use, which one would be best? I assume the first one, as the wed on the 2nd one is so-so?
Edit: I won't yolo ex... I'm so unlucky with slamming... I don't want +6 mana on my quiver :P I will write something here when I can think of something clever and amusing. Last edited by PyknoR#7488 on Apr 13, 2018, 6:44:44 AM
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" well, then its still the 2nd - wed craft is 8-22 so less for sure if you craft multimod and craft wed urself |
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To clarify the fork/ pierce discussion:
Tornadoshot has two projektile types: - the First projektile (the arrow flying away from your Char.)is always piercing and pierce fork chain has no effect on it - The second projektiles (the 3 smaller ones going off in the explosion) doesn't pierce and pierce, fork and chain do effect these secondary projektiles The order is first pierce then fork and at last chain. Every pierce must be used before the projektile will fork. |
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" So can smn clarify it? |
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" this is true ... BUT usually every player that plays with TS is using projectiles pierce x additional target from skill tree! + many use the enchant that tornado secondary projetiles pierce 2 additional times Every enemy can only be hit by 1 secondary projectile - therefore with TS 3 arrows + additional arrow (or even 2 on shaped quiver) you have 4 x 3 or 5 x 3 secondary projectiles the monster groups have to be over 12 or 15, without any "projectiles pierce" nodes to be able to fork and hit another monster, that wasnt hit yet... If you have the node on tree: "projectiles hit an extra 2 targets" your 12 or 15 secondary projectiles already hit 36-45 targets ... see the problem with forking secondary projectiles? They can not hit any monster anymore, because the secondary projectile is not allowed to hit the same monster twice Making Fork even for the secondary projectiles useless - even tho they could, theoretically, fork " explained multiple times in the discussions on the last few pages. But to clarify it specifically for you too: Tornado Shot Projectiles have 100% pierce and therefore can not chain at all Secondary Projectiles explained in the quote above - can also only theoretically chain, not in praxis Additional Arrow is the only thing that does anything for a Tornado Shot player, because it give you an additional 100% piercing Tornado Shot + extra 3 Secondary Projetiles (or 5 with helm enchant) Last edited by exxidus#7943 on Apr 13, 2018, 9:13:26 AM
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