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Hey I love your build!
I have copied ur build in bestiary and am currently at level 91 :)
Just a couple questions:
- Besides the sexiness, why dont we swap out frostbolt and use 4 freezing pulse gems instead? Like that we could save 2 jewel slots and still have the buffs (also the helmet buff would work 2x as well).
I guess frostbolt is good for clearing far away mobs, but that would significantly boost dps i think.
- Btw the green nightmare jewel is not even for sale in bestiary... how did u get it?
- Also what do you think about arctic armour instead of that second curse aura? Then i can also use the second ring for more dps.
BR
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Posted byTrixst3rZ#7113on Apr 9, 2018, 9:17:38 PM
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Trixst3rZ wrote:
Besides the sexiness, why dont we swap out frostbolt and use 4 freezing pulse gems instead? Like that we could save 2 jewel slots and still have the buffs (also the helmet buff would work 2x as well).
I guess frostbolt is good for clearing far away mobs, but that would significantly boost dps i think.
Did you try putting it in POB? How much dmg increase did you notice?
Last edited by JaeAllDay#1723 on Apr 10, 2018, 3:08:11 PM
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Posted byJaeAllDay#1723on Apr 10, 2018, 2:23:08 PM
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FYI the DPS boost from level 20---->level 21 Frostbolt was 6-7k for me. Didn't realize how important that was.
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Posted byJaeAllDay#1723on Apr 10, 2018, 2:31:52 PM
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JaeAllDay wrote:
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Trixst3rZ wrote:
Besides the sexiness, why dont we swap out frostbolt and use 4 freezing pulse gems instead? Like that we could save 2 jewel slots and still have the buffs (also the helmet buff would work 2x as well).
I guess frostbolt is good for clearing far away mobs, but that would significantly boost dps i think.
Did you try putting it in POB? How much dmg increase did you notice?
Honestly, the damage of this build comes from 4 skills scaled with charges and resistance penetration, im not sure how to correcltly calculate that in POB. I know its possible but I havnt invested that much time in the program.
But lvl 21 Freezing pulse does more dmg than 21 frostbolt and if u can save 2 jewel slots and have the helmet bonus affect 4 instead of 2 skills I think there should be more dmg potential. It might slow down ur clear speed since u dont have the same reach with freezing pulse....
Any thoughts?
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Posted byTrixst3rZ#7113on Apr 11, 2018, 8:49:00 AM
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JaeAllDay wrote:
FYI the DPS boost from level 20---->level 21 Frostbolt was 6-7k for me. Didn't realize how important that was.
not yet, i didnt want to invest in buying a 21 frostbolt yet since I wasnt sure I was gonna stick with it, but maybe I should try it :)
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Posted byTrixst3rZ#7113on Apr 11, 2018, 8:49:55 AM
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Trixst3rZ wrote:
Hey I love your build!
I have copied ur build in bestiary and am currently at level 91 :)
Just a couple questions:
- Besides the sexiness, why dont we swap out frostbolt and use 4 freezing pulse gems instead? Like that we could save 2 jewel slots and still have the buffs (also the helmet buff would work 2x as well).
I guess frostbolt is good for clearing far away mobs, but that would significantly boost dps i think.
- Btw the green nightmare jewel is not even for sale in bestiary... how did u get it?
- Also what do you think about arctic armour instead of that second curse aura? Then i can also use the second ring for more dps.
BR
From wiki.
CoC:
- Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 500 milliseconds. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). It is important to note that this cooldown does not apply to the gem as whole; you can trigger multiple spells within the 500 millisecond cooldown time as long as they are different.
And about Arctic Armour:
- You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
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Posted bycarnagee#4949on Apr 11, 2018, 9:24:36 AM
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carnagee wrote:
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Trixst3rZ wrote:
Hey I love your build!
I have copied ur build in bestiary and am currently at level 91 :)
Just a couple questions:
- Besides the sexiness, why dont we swap out frostbolt and use 4 freezing pulse gems instead? Like that we could save 2 jewel slots and still have the buffs (also the helmet buff would work 2x as well).
I guess frostbolt is good for clearing far away mobs, but that would significantly boost dps i think.
- Btw the green nightmare jewel is not even for sale in bestiary... how did u get it?
- Also what do you think about arctic armour instead of that second curse aura? Then i can also use the second ring for more dps.
BR
From wiki.
CoC:
- Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 500 milliseconds. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). It is important to note that this cooldown does not apply to the gem as whole; you can trigger multiple spells within the 500 millisecond cooldown time as long as they are different.
And about Arctic Armour:
- You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Oh wow thanks I wasnt aware of that! well that clears up a lot :) I will have to redo some stuff on my gear then thanks.
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Posted byTrixst3rZ#7113on Apr 11, 2018, 6:10:33 PM
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So is everything on the OP still good to use on 3.2? I wanna know before I start leveling it. Also to ask and check, instead of using Cyclone, all I have to do is take that out of armour and use Lacerate correct?
Last edited by Tosimaru#0064 on Apr 12, 2018, 12:56:33 AM
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Posted byTosimaru#0064on Apr 12, 2018, 12:51:28 AM
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how is the single target of this build?
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Posted byTwistx#5136on Apr 15, 2018, 8:39:29 PM
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Im trying the build and i am loving it. Got one questio though. Why warlords mark instead of assassins mark?
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Posted bydods100#3580on Apr 16, 2018, 12:22:14 AM
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