[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
Unless TV and solar guards are also nerfed then this change will be pretty inconsequential. I mean maybe you will have to devote 3 item slots and a flask slot to block instead of the current 1 very good shield or shield and amulet slot. Maybe you will even have to actually put a few points into block on the tree, but of all the classes I have ever played a spectre necro can easily spare all that and more with how much damage spectres do. Hell GGG could arbitarily cap a necro's max block at 50/50 and this build would still be rediculously powerful.Lets also not forget that the new items and fated uniques will likely bring us new toys to play with.
Personally what I am going to miss the most is the spirit offering nerf. That was a really nice chunk of cast speed for your movement skill. Last edited by PURDURABO#4726 on Feb 27, 2018, 4:29:53 AM
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" 3 item slots and a flask slot? :D ye so inconsequential! cap at 50/50? the difference between blocking 2 out of 4 attacks, or 3 out of 4 attacks is literally life and death. this alone shows you're clueless. |
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" If you look at it in a vacuum then the difference between 75 block and 50 is significant. But the truth is most builds would kill to have upto 10K EHP, the rediculous single target damage of 4 TV's on even a 5 link and even 35/35 block with a nice juicy heal on block. And I am not certain why you think a spectre summoner does not have skill points , flask slots and item slots to spare. I mean seriously but I was facerolling 3/4 guardins at lvl 84 on a 5 link vis mortis and where the rest of my gear cost me no more than a few chaos each and was doing shaper shortly after that with only a few cheap upgrades and about 7K EHP. Last edited by PURDURABO#4726 on Feb 27, 2018, 5:47:19 AM
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" huh? what vacuum? difference between 50 and 75 block is ENORMOUS, period. try doing 8 mod in HC with 75 then 50, see how it goes. other builds have other defensive features, eva armor, dodge spelldodge, maxres, much higher movespeed, leech, often much higher hp es, and so on. yea TV is utterly useless outside of single target, great. 35 block? what. you need 70+ otherwise it's not reliable and not worth the investment. yea 600 heal on block, when you're taking several thousand per hit in endgame bossfight. I didn't say anything like that, don't straw-man. I was mocking your statement that a few item flask slots and passives are inconsequential. bullcrap. no-one cares what you faceroll on SC dude no offense, there are dozens of other builds doing the same or similar. |
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I played this build and got it to lv93 in abyss. Finished all contents of the game with ease.
And after looking at the change to necro ascen, i would say it is overall a nerf to the defensive capability of this build. The 50% reduction of the effect of bone offering doesn't matter that much because you can overcome that with rumi's concoction. And also we will lose the phys damage reduction from zombie node as well. What i suggest here is dropping the Mistress of Sacrifice (no.12) and switch to commander of darkness, which can boost both our damage and durability (with the right aura) quite a lot. |
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A single Rumi would solve the block problem if you have shaper shield and amulet, but I'm not sure that could be properly sustained through harder boss fights, nor am I decided which flask I would switch.
With a 30% block shield and BO + helmenchant we'll still have 52% block and 17(BO) spellblock. Rumi would put that to 72/27, a lazhwar would put it to 72/63, a cumulative 67% block-to-spellblock would put it to 72/75. Solidity and Sanctuary are close on the tree and might even be affordable, those would give +10~11% block. Mind Barrier is close too, that can give 7% spellblock. Rumi + lazhwar + mind barrier would be a relatively cheap way to still have 70/70 +, but I don't feel that's the best endgame option. Still, I'm not sure which skillpoints would be worth to exchange for block. Almost all of them give effective life, and there is a limit what would be still worth exchanging for block chance. The heal-on-block decrease seems significant too. Maybe it'll be best to plan around advancing fortress, ~80%+ cumulative block-to-spellblock and either Solidity or Sanctuary notable - Solidity looks better to me. That will also give 70/70 +, but it costs damage and attack speed. Last edited by Wyrade#1553 on Feb 27, 2018, 7:49:38 AM
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"Mate if you are talking about a very niche league that few people actually play then you probably should have mentioned it before as I am talking about SC, you know the league designation that most everyone plays. You also ingore the fact that even at 50/50 block with 10k ehp , a heal on block and 5 link vis mortis a necromancer would still be one of the tankiest builds in the game with absurd single target damage. Last edited by PURDURABO#4726 on Feb 27, 2018, 6:52:10 AM
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" elitist hc scrub strikes back. it's really embarassing realizing that i used to be like him some years ago. No rest for the wicked
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to be honest, even for Shaper and Guardians I dont use Bone Offering. I prefer Flesh Offering for movement speed. Movement speed is my personal survival tool for most boss fights + the increased damage is nice too. But I play only SC, in HC it may be a completely different game.
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" "dude no offense" but complaining about broken shit being fixed and declaring a still fine build dead, wtf? Necro is still super viable and we're easily able to build around the nerf, where's the problem? But you can play something other, of course. Calling the build dead will still remain the only "bullcrap" in this thread, "period". |
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