[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
"Pretty damn solid, actually. The only improvement I can offer is to respec from Spirit Eater to Commander of Darkness, as long as you are running an aura. Same damage boost plus you get some free resists. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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"I've been really happy with 4xSGs, currently pushing up to t15 maps. I switch over to TVs for guardians / shaper / uber. Frost sentinels are good too, but you'll need different curse / AG setups. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" " AG setups depend on what you are running for spectres. Dyadus setups increase damage from Tukohama's Vanguards. Dying Breath setups increase curse effectiveness. Singularity setups increase damage from 'hits'. If you are running 4xTVs, use dual dyadus, bringer of rain, icetomb, rainbowstride, southbound or rare gloves with life and restsis. If you are running 4xSGs, use either Dying Breath or dual Singularity, and add in Leer Cast, Zahn's Cassock, Victario's Flight, and either Southbound or rare gloves with life and resists. Dual Singularity is *slightly* more effective for Solar Guards. If you are running a hybrid with a mixture of SGs and TVs, you can run either the Dyadus setup or the Dying Breath setup. Dyadus will only buff your TVs, however, your other minions are likely capable of clearing trash mobs without the help of the AG anyway. Dying breath will buff everything by increasing your curse effectiveness, but the damage increase isn't as big as the Dyadus setup. To summon your AG initially, you need to collect all the equipment, identify it, drop it on the ground in a map (any place not a hideout or town), then hover your cursor over it while casting Animate Guardian. Your items are consumed during this, and if your AG dies, they will be lost. When you log in for a session, you will need to cast AG once to resummon him with all your gear. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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Hey everybody,
First off, this build is awesome! I'm still a bit new to PoE and have a lot to learn but have had a ball running up to T15 maps without to much trouble. Ran corrupted vaal temple t16 last night and died on the last boss, but other than that have blasted through most maps and done a few uber labs. Was hoping to get some knowledgeable folks here to check my build for improvements? Any tips would be greatly appreciated. Thanks for reading. |
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" Out of the top of my head... You don't seem to have any spell block chance anywhere... Doing this GREATLY reduces your survivability. Consider popping a shield with block chance to spells or an amulet... Something like: |
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i have made the version with head minion stats for TVs and 6L chest for solar guards.
currently i have no idea if should i have AG with zombies or only 4 minions with me are enough. i think i definitely need the offerings and arc with curse so can anyone help me how to have zombies or AG because i feel defenseless w/o them. |
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" Yet another person with ZERO spell block :( Guys I cannot stress enough how much spell block helps :( If you absolutely HAVE to have zombies too, you can always put them in AG 4Link with Empower/Melee Splash and minion life, but I dont feel squishy without them, you just need to take care of your block chance Last edited by Sawtyss#3943 on Jan 26, 2018, 5:22:22 PM
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" Thank you! I like the look of that amulet, problem I have now is I need to make up a heap of dex to drop my current one... |
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" thank you for the reply! I know where to put zombies and AG but i have no idea what to replace because i'm using helmet for solar guards and i feel glove and boot 4Ls are necessary. I wanted to know if it's OK to run w/o zombies/AG or not. at last i don't understand how can 10-15% spell block chance increase survivability that much, i think i'm not seeing something clearly. |
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" Id say its more like 40% additional spell block in the end... Bone Offering gives what? 34% spell and 35 attack block? With a 50% spell block shield, assuming you have 43% attacks block before offering, you would have a total of 43+35=78 attack block, 50% from that is 39% and that is added to your base spell block from offering (34) making it 73% Right now with bone offering and my current shield I reach 78 block, 75 spell block. This is a significant difference for me;) As for the zombies... I don't use them. I've used them a lot, and I mean a lot, but ever since I switched to golems they are just unnecessary. If you have at least one minions taunnt on hit jewel socketed somewhere either the spectres, or ag or goles usually have the aggro, and youre pretty safe. At the moment the only thing that can actually hurt me, apart from like rippy guardians or ubers are abyss swarms if I dont pop armor flask and am unlucky with block. You should be seeing roughly the same thing. Also if yoou go for flame golems you absolutely dont need SGs. Golems clear, TVs rip bosses assisted by AG who has a dedicated 4L in the helmet ;) Last edited by Sawtyss#3943 on Jan 26, 2018, 6:35:53 PM
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