[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
What exactly is necessary to prevent spectres from dying with this build?
I've seen a lot of people saying that they're pretty much immortal, but for me they're dying on pretty much all maps, and re summoning them is a chore since there are a lot of useless corpses around the ones I actually want to res, preventing me from being able to do it fast. I'm currently at lvl 72 and I've got all minion nodes on the build, except the last 2 ascendancy points because I didn't do the last lab yet (I'm assuming this is a big factor since it is 100% minion life, but still, most people report their spectres don't even take damage). My links are as in the OP, I tried using Tukohamas, Wicker mans and Solar Guards, all die very easily, even on T2 maps. Minion resistances are probably way overboard and the damage appears to be fine (I can do most maps up to where I have them (t7 currently) by summoning random spectres, but the speed is very low because of that) The Golem and the Animated Guardian never really lost any life by the way. Edit: Nvm, aparently using desecrate on the hideout creates low level spectres, wish I knew this before. Last edited by GreatAlucard#1956 on Dec 31, 2017, 4:17:45 PM
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"Your characters are marked private so we can't check. However... the most common mistakes are: - Low level Desecrate gem preventing you from creating high level corpses to raise. - Low level Raise Spectre gem preventing you from raising high level spectres from high level corpses. - Raising Spectres in a low level area. Edit: Your golem / animated guardian should be far squishier than your spectres. Current league IGN: Teldra_Anc_LAD Feel free to message me in game if I'm on. Last edited by grimjack68#6087 on Dec 31, 2017, 4:17:49 PM
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I was getting the correct spectre and then reraising them on the hideout, thinking it would work (?), I tried raising them on a map and they now appear to work as intended.
Thank you for the tips. Edit: My profile shouldn't really be private, characters were hidden (default I think, I never messed with it), so it should be public now (?). Last edited by GreatAlucard#1956 on Dec 31, 2017, 4:25:06 PM
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"Even a max level hideout is still level 60 for raised spectres. :) If you join global 6666 the guys in there will often share portals to completed maps with high levels so you can summon the highest available spectres. Also, if you can complete the Oba's map, the end area is ... level 82? Could be 84, I forget. Your characters are visible now. GGG sets them to private by default when you create your account. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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Those of you who are running Flame Golems - have you tried using a Clayshaper for the additional (4th) golem?
I am trying to decide if it's worth it over the Scourge 70% increased damage for minions. My thinking is that having an additional FG @ level 76 (lvl 21 gem + empower 3) being in a 6 slot may be more damage than Scourge buff. |
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" For starters, we are not running flame golems like golemansers. Flame golems only acting as suplement for map clearing. So answer is - definitely NO! Let's check this from point to point - flame golems needed only for clearing out trash, and 3 golems for that is more than enough. Their clearing speed capped by their AI and additional thing not gonna make it any faster. For the times when actual damage is needed - our Tukohama's vanguards take them out and will do that MUCH better, and scourge buff actually affect them. And trust me, it's not even a joke to compare flame golems damage and TV damage. Also, scourge have attack speed for movement skill. That's not even a question. P.S. And if you want to pretend that spectres actually don't exist, let's make some calculations. with clayshaper: our 3 golems become 4 golems. Pretty much, 33% MORE damage modificator. with scourge: we have about 105% increase minion damage from the tree, 90% from ascendancy and about 30% from our gloves and vis mortis. so final damage after additive modificators are about 325%, with scourge buff it would be 395%. It's about 22% MORE damage modificator. Sure it is weaker, but it is IF we only count our golems damage. But our main damage from TV is much greater and it's not even a point of debate now. Clayshaper is bad choice for that build. Last edited by Med1umentor#6844 on Dec 31, 2017, 6:05:56 PM
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" First off, thanks for your input. As for your calculations - it is unfair to group in acendancy, tree, and other enchants for TV's but not counting that for our flame golem. FG's get all of the minion tree/acendancy damage buffs that our TV's get. It basically comes down to what is more DPS, 70% increased damage or a 4th golem. I do not get where you are getting your "spectres do not exist" statement from. If I pretended they didn't exist, I wouldn't use them at all. Again, it comes down to what is more overall DPS, which is what any one of us should be going for once we are satisfied enough with our defense. But as far as mace vs. claw - it's 100% true that Scourge is a much better QOL item because high attack speed with whirling blades is 10x better than low attack speed with leap slam. |
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why not use midnight bargain for an extra spectre?
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Would just like to post and say thanks to the OP and to everyone that has helped provide useful information. My friend was able to put together a very solid variation of this build that I found to be very effective at both clear speed and survivability using 4 SG that I have also decided to use due to it suiting my play style perfectly. I just killed shaper and all guardians with ease by switching to 3 cannibal fire-eaters and 1 TV for single target.
This is currently the setup I am running. I also include 2x fragility jewels to activate the shield and glove effects. Last edited by Kimbroslice#1786 on Dec 31, 2017, 8:59:46 PM
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Aw yiss finally a 6l. |
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