[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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deimudda69 wrote:
can someone kindly writes a little "guide" for what to use gem-wise with the 2 SG + 2 TV variant? Chest and helmet is clear. Weapon and Shield is clear too i think. Remains the 2 4-link shoes and gloves. 1 is CoH with Arc w/e and the other is zombies or AG or totally different?

Thanks in advance.
This is a tough subject, as you're going to end up doing a half assed job at both of them. They use a different set of gems, jewels, curses, and animated guardian setup.

TVs do a burning DOT debuff that doesn't need to 'hit'.

SG's are a far more typical fire damage projectile that needs to hit, but doesn't cause any ignite or DOT.

TVs are best with an elemental weakness curse. SGs are better with flammability.

TVs need jewels with increased minion damage. SGs use jewels with minion cast speed.

TV's use a dual dyadus animated guardian. SGs use a Dying Breath setup.

If you're going to use a hybrid setup, I'd run Elemental Weakness, TV jewels, and the Dying Breath AG setup. Just keep in mind that neither pair of minions is going to be running at peak performance.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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ElJesse wrote:
so im not really following this guide but im wondering, are Tukohama vanguards normally rather squishy? having trouble keeping mine alive.
They certainly can be - especially as you don't have merciless or uber lab yet, which will give your minions 120% increased life.

You're also missing the minion life nodes around Puppet Master and Death Attunement.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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bluesylph wrote:
Other than using helm for another spectre setup what are people using instead of skullhead? I'm weighing my options a little. I don't have a cwdt setup yet so I might just run that. I have no issues damage wise, though I might buy a scourge cuz I got a few ex lying around.


Animate Guardian / Empower level 3 / Fortify / Minion life. :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Horntail wrote:
I was putting together my first AG but was just wondering... Aren't shaper & co chill immune?
Cannot be frozen. Nothing about just chilled. :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Archiiii wrote:
Then worth waste ~2 ex to take golem jewels?


yes. trash gone more smoothy.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
Did you know you use Tukohama's Fortress with the Necromantic aegis affect her totom with a extra one and more dmg for it and if its right the bonus dmg for the scorching ray totem is 40 % or 80%
Hey Guys.
This build looks realy cool, never played a summoner before.
Should be perfect since i only play HC.

I've got a few questions...
Leveling (currently lvl 32) feels kinda slow, even with a tabula?

Another one : at which point should i buy the stuff for the animated guardian?#
Are u guys using 2x Dyadus? Or is that setup to squishy for him?

Thanks in before, wish you all merry xmas :-)
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fabi06 wrote:
Hey Guys.
This build looks realy cool, never played a summoner before.
Should be perfect since i only play HC.

I've got a few questions...
Leveling (currently lvl 32) feels kinda slow, even with a tabula?

Another one : at which point should i buy the stuff for the animated guardian?#
Are u guys using 2x Dyadus? Or is that setup to squishy for him?

Thanks in before, wish you all merry xmas :-)

Leveling with summon raging spirits until about 50s lvl. Before that spectres are kinda weak.

Animated guardian needed on hard bosses, so you don't need to hurry. And why 2x dyadus should be squishy? You have every other armor slot to make him less squishy. But his survivability is kinda really dependent on skill gem level.

I'll recommend you level with solar guards spectres. They don't need AG, and superior in every way in terms of exp and map clearing. After that, on 70s lvl you can consider switching to golem+TV (which i use, but it's kinda pricey, but not too much), or as someone use SG+TV (which i don't recommend, and i don't understand people who use it), or for example skeletons mages+TV...

Anyway, until then just use solar guards and don't think about unnecessary stuff
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grimjack68 wrote:
This is a tough subject, as you're going to end up doing a half assed job at both of them. They use a different set of gems, jewels, curses, and animated guardian setup.

TVs do a burning DOT debuff that doesn't need to 'hit'.

SG's are a far more typical fire damage projectile that needs to hit, but doesn't cause any ignite or DOT.

TVs are best with an elemental weakness curse. SGs are better with flammability.

TVs need jewels with increased minion damage. SGs use jewels with minion cast speed.

TV's use a dual dyadus animated guardian. SGs use a Dying Breath setup.

If you're going to use a hybrid setup, I'd run Elemental Weakness, TV jewels, and the Dying Breath AG setup. Just keep in mind that neither pair of minions is going to be running at peak performance.


I'm failing to understand how elemental weakness better than flammability.

I mean, i got it, if you partying with someone it maybe so, but for soloer it doesn't make any sense, and it can be only worse, cause demand 20% quality to be on the same level as flammability. Don't even mentioning that considering that we run elemental equilibrium, so even in party it doesn't make much sense.

For the dude who want to run both of them at the same time, it's rather bad for him to recommend different curses like they are entirely different... They are not, you just confusing him.

SG also can use jewels with minion damage without any problem. Their cast speed is more than enough even without jewels, and minion damage will affect them not worse than TV. Cast speed is better for them only because we already have big chunk of minion damage from ascendancy and tree, but that's beside the point.

Dual dyadus is triple damage, it's basically 200% MORE damage multiplier. You can't get rid of this. Dying breath is unnecessary, it's just flimsy 18% increase additive (not even more multiplier) that you won't even notice. I wouldn't even run AG if i go full SG, because it doesn't worth it. I don't think that it even deserve mentioning. And your recomendation to run it when you have some TV is absurd.

Most of this post just so wrong that i don't even know what to say.
Last edited by Med1umentor#6844 on Dec 26, 2017, 5:46:25 AM
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fabi06 wrote:
Hey Guys.
This build looks realy cool, never played a summoner before.
Should be perfect since i only play HC.

I've got a few questions...
Leveling (currently lvl 32) feels kinda slow, even with a tabula?

Another one : at which point should i buy the stuff for the animated guardian?#
Are u guys using 2x Dyadus? Or is that setup to squishy for him?

Thanks in before, wish you all merry xmas :-)
Your main source of damage right now should be the SRS, followed by the skeletons. I was running SRS in the Reverberation Rod, with melee splash and minion damage. Put your spectres in the Tabula.

Remember to hit Flesh offering as soon as anything in a mob dies. Hit it again when the mob is dead to increase your speed to the next mob.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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