[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

Does it worth getting "Unwavering Stance" passive for this build?
Last edited by 6_din_49#4066 on Dec 17, 2017, 2:37:30 PM
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6_din_49 wrote:
Does it worth getting "Unwavering Stance" passive for this build?


not needed. we have pantheon now, king is fine.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
"
6aPMaJIeuKuH wrote:
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CoolColJ wrote:


skele mages can do the same thing on a budget, just need 3 jewels, and they can take a lot of aggro by planting 6 skeles per cast in front of you, and they block projectiles and have innate 20% block.

I like them, as the Spectres can lag behind and you drop down skele mages like totems, while you wait for your spectres, no need to convocate.
Plus they are great in uber lab to keep traps deactivated as they last a long time and don't move much

Volley works nice on them, and they can shoot way off screen.
Does enough DPS on a 4 link +2 minion helm for general AOE clear even in T15 maps




yesteday play whith skelemages witch in party. they have anougth dmg for trash, but was useless on the abyss or bosses. they kill rare mobe some time, same mob my 2TV and 2WM +8 zombie + AG + SG kill in second.


that's the idea use the skele mages for general clear while your spectres kill rares and bosses.

Plus in my last build in Harbinger I use a 4 link dark pact so I could do damage myself, on the skeles. With Herald of Thunder to proc EE.
Handy on some daily missions


see here
https://www.youtube.com/watch?v=WDS0_zEPMa0


The spectres/zombies are always lagging behind so I like having the ability to plonk down skeles and do damage myself while they catch up
Last edited by CoolColJ#7084 on Dec 17, 2017, 3:48:35 PM
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CoolColJ wrote:


that's the idea use the skele mages for general clear while your spectres kill rares and bosses.

Plus in my last build in Harbinger I use a 4 link dark pact so I could do damage myself, on the skeles. With Herald of Thunder to proc EE.
Handy on some daily missions


see here
https://www.youtube.com/watch?v=WDS0_zEPMa0


The spectres/zombies are always lagging behind so I like having the ability to plonk down skeles and do damage myself while they catch up


try use everything by little is bad idea as i think. in harbinder i do hierofant whith 4 DP tothem + sceletons. it was needed a lot of damage nodes for fine damage.

so better to take nodes for minion or HP as i think.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
For the Specters which gems are important to get 20% quality on vs gem level 21+ and which skill gems should i focus on improving first? I'm running 3 TV and 1 WM.
Hey guys Im loving the build so far. But I have a question I havent been able to find answers for. In regards to TV how many totems do they drop? Ive seen answers of 2 but maybe the nerf made it so they only drop 1? Any help would be appreciated.
Can Animate Guardian equip gear that has Abyssal Jewels socketed? If so, Tombfist (https://pathofexile.gamepedia.com/Tombfist) could be extremely good on them. Intimidate would act as a 10% more mod for just a glove slot.
"
6aPMaJIeuKuH wrote:
"
CoolColJ wrote:


that's the idea use the skele mages for general clear while your spectres kill rares and bosses.

Plus in my last build in Harbinger I use a 4 link dark pact so I could do damage myself, on the skeles. With Herald of Thunder to proc EE.
Handy on some daily missions


see here
https://www.youtube.com/watch?v=WDS0_zEPMa0


The spectres/zombies are always lagging behind so I like having the ability to plonk down skeles and do damage myself while they catch up


try use everything by little is bad idea as i think. in harbinder i do hierofant whith 4 DP tothem + sceletons. it was needed a lot of damage nodes for fine damage.

so better to take nodes for minion or HP as i think.



Scourge claw gives me all the damage I need. 4 link Dark Pact on skeles does about 80-100k DPs, it's enough
Each skele mage does about 10-15k dps each, enough for AOE clear even in Guardian maps

Spectres handle tough bosses

rippy Temple boss dies in 3-4 secs before he can open his first portal :)


5+k life, 2k ES, 2k MOM mana, and 60+ Block and spell block - feels pretty tanky
Last edited by CoolColJ#7084 on Dec 17, 2017, 6:11:24 PM
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CoolColJ wrote:


Scourge claw gives me all the damage I need. 4 link Dark Pact on skeles does about 80-100k DPs, it's enough
Each skele mage does about 10-15k dps each, enough for AOE clear even in Guardian maps

Spectres handle tough bosses

rippy Temple boss dies in 3-4 secs before he can open his first portal :)


5+k life, 2k ES, 2k MOM mana, and 60+ Block and spell block - feels pretty tanky


Im thinking about buying a scourge, Do you care that much about the attack speed rolls on it? Or should I just buy the cheapest one?

And how much did it help out your damage, I still feel kinda bad spending over 100c on it when it sells for like 20c in standard.
this new helm on trade site:

Socketed Gems are Supported by Level 18 Burning Damage
Socketed Gems are Supported by Level 20 Concentrated Effect
Socketed Gems are Supported by Level 20 Minion Damage
+36 to Strength
+27 to Accuracy Rating
+14 to maximum Life
26% increased Burning Damage
Minions deal 25% increased Damage
25% increased Area Damage
10% increased Light Radius


can you believe it? a 4 socket helm beats 6-socket armor by a mile...there are just so many possibilities in this league. if I got this helm I will put spectres here then going for 3 flame golems on armor, use 4 jewel slots for primal jewels. I think flame golems will have sick dps as well. what about u guys? what's the new funky builds u have in mind?
Last edited by Imurgod#2468 on Dec 17, 2017, 6:39:57 PM

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