[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

nvm, I solved it.
Last edited by JumberPresen#1962 on Dec 14, 2017, 2:21:16 PM
For AG, would brightbeak, frostbreath, or tempestuous steel be good options as well for the mainhand slot? This is assuming dyadus is in the offhand.
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JumberPresen wrote:
nvm, I solved it.


what is solve?
I think i'm missing something very important here, how the hell do you map with 3x TV and 1xWM? They're so goddamn slow clear speed wise compared to actually broken Solar Guards i would even consider switching them to some skeleton archers with GMP? Am i missing something here or they're suposed to be slow? Should i use them for regular 1-14 mapping or only for hard content like UAtziri/Lab/Guardians?

@edit Just for reference - yes, i switched support gems, 6l Vis Mortis, t14 TW and WM, was doing Malformation which took me waaay more time than it does take me usually with Solar Guards, it honestly felt like i was doing this map for good 10 minutes (beside the fact that it's layout suck hard). Normally with SG i barely manage to cast off Desecrate + Bone Offering/Flesh Offering and off i go but with TV and WM i could easily take my time, pop desecrate x 3, cast offering, cast 1-2 more desecrates and finally wake up to move onto another big pack because their area coverage is awful and totem beams moves so slowly.
Last edited by szulerecki#2526 on Dec 14, 2017, 3:02:35 PM
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szulerecki wrote:
I think i'm missing something very important here, how the hell do you map with 3x TV and 1xWM? They're so goddamn slow clear speed wise compared to actually broken Solar Guards i would even consider switching them to some skeleton archers with GMP? Am i missing something here or they're suposed to be slow? Should i use them for regular 1-14 mapping or only for hard content like UAtziri/Lab/Guardians?

@edit Just for reference - yes, i switched support gems, 6l Vis Mortis, t14 TW and WM, was doing Malformation which took me waaay more time than it does take me usually with Solar Guards, it honestly felt like i was doing this map for good 10 minutes (beside the fact that it's layout suck hard). Normally with SG i barely manage to cast off Desecrate + Bone Offering/Flesh Offering and off i go but with TV and WM i could easily take my time, pop desecrate x 3, cast offering, cast 1-2 more desecrates and finally wake up to move onto another big pack because their area coverage is awful and totem beams moves so slowly.


I think the clearing build would be going 2-3 WM, at least that's how it worked last league. 3 TVs is all about boss melting.
Mapping with TV is quite slow, I'm waiting for the echo fix to switch to solar guards. I feel like this is more of a HC build, and I do enjoy the survivability and single target damage, but wicker men are trash now, so clear took a big hit.
solar guards for mega clear speed
vanguards for guardians/shaper

that should be the thread title coz its asked nearly every second page
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yehcuzletsgo wrote:
solar guards for mega clear speed
vanguards for guardians/shaper

that should be the thread title coz its asked nearly every second page


Yeah, i was misleaded by 3.1 update by the OP and that he is mapping with 3 x TV and 1 WM so i decided to give it a try, but man, never was i disappointed by clear speed that much. Anyways, thanks for explanastion, i believe best link for SG would be - RS - Gmp - Spell Echo (still works for their "bolts" that split by GMP) - Fire pen (or Faster Projectiles/Slower Projectiles - Elemental Focus - Minion Damage?
yeah id swap fire pen for faster proj. can swap to slower proj (or pierce) on tougher bosses

i believe the op made the build originally to be a tanky hc build with good boss dps, that happened to have decent clear speed coz of how broken wickers were in 3.0

even in 3.0 solar guards were miles ahead for general clear, the latest patch just made the gap larger
is this a typo?

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How many of each?: For boss killing (Guardians and above) it's best to all Tukohama's Vanguards and at most 1x Wicker Man. This will give immense single target damage and OK clear speed. For mapping I'd recommend 1x Wicker Man and rest Tukohama's Vanguards.


because you say 1 wicker and rest tukohamas twice?

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