[3.9] Windz's Generic Miner Sabo (Arc/Pyroclast focused)
" Bowers/wanders use many abyss jewels with flat dmg for their atk skills, while miner will prefer spell dmg/crit. However, is that the only option we have? Can't we just scale elem/phy dmg, global crit chance/multi, then just go full conversion? It should benefit both KB/PS and GC, right? And, if this assumption is accurate, we could avoid using barrage. " To be honest, I was not sure to go GC Miner, until you mentioned new mechanics. I played it for two leagues already, and went pretty far with the last one. My current version - while not fully min/maxed - can pretty much do uber elder deathless on my own realm. It took me around 20 runs to achieve. We do not have endurance charges, so we cannot "cheese" half of the fight with immortal call. Also, unlike VD, GC always aim for the nearest target - even if they have immunity. So, we have to stick fairly close to Shaper, which in turn is quite dangerous. Mostly due to the beam at point blank range, and elder getting re-positioned in a bad spot (corner) through his slams. On the next ring, you have hardly any space left for dodging the incoming attacks. Other content does not provide me any challenge at all... So, going scion would have allowed me to try the LL version, or respec into something else at some point. And, I am not a big fan of leveling several characters per league, since I like pushing my builds as far as possible. If there are some viable options to make mapping more enjoyable as a sabo, at least in terms of clear speed, I might end up making another one though. " I will have to look into this. If PS is still available in A1, I am planning to use it with two storm prisons for leveling. ^^ Last edited by Mirchea on May 31, 2018, 12:36:15 AM
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" I missed that information, really. I guess the wiki is still filled with old information about gems? Edit: I tried Arc mines in the helmet slot (shaper with remote mines on), so on a 5 link with the old gem and with the life/ mom tree for GC mines. Was able to kill trash in T16 maps (139% rolled) with 2 placements. I guess that might be indeed a good added 4 - link (instead of arcane surge links?) for leveling/ mapping. Anyway: I do not have an open skill-slot, really and with arc it would be possible to use vaal arc as well, issnt it? Last edited by Oxygene_PoE on May 31, 2018, 2:58:24 AM
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Hi, just found this video that gave me some additional tips about leveling : https://www.youtube.com/watch?v=EiGvd4F34Fk
Start with explosive trap then can switch @ lv12 to Fire trap. He also tells this in the comments for leveling with mines : I don't actually have any experience leveling mines since I was never a fan of the playstyle, but I believe it's mostly the same idea but replace the BBG +1 lightning with a BBB +1 fire for fire nova mine + controlled destruction + elemental focus, and use that until at least level 38 (maybe swap to glacial cascade at that point with a 4L?) Last edited by d4m00n on May 31, 2018, 3:24:08 AM
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With all these new traps and changes of old traps... What's the odds of branching away from GC mines and going with something else without having to change too much in terms of gear and or skill tree?
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yeah a lot of friends are saying why not just go arc mines in general over gc mines with the buffs they got. What do you others think of that?
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" Coward's Legacy Chain Belt You are Cursed with Level 20 Vulnerability You count as on Low Life while you are Cursed with Vulnerability Watcher's Eye + Determination makes you immune to Vulnerability I get that part, but how do you get onslaught and global damage increase from Brightbeak? Or did you mean Dreadbeak (fated version of Redbeak)? Would you run it as a off hand in that case? Wouldn't it be easier to just run Omeyocan, as long as we can make up for the mana loss? | |
" Typo, Dreadbeak I mean, Also it doesn't make you immune to vulnerability, it makes you "unaffected" by it as per "Unaffected by Vulnerability while affected by Determination" which means you still get to keep those LL buffs. as an example, if you use the curse "immune" flask, you won't get the benefits from the belt. Also 30% more damage from pain attunement node. Omeyocan wouldn't be suited as mana is a big part of our damage mitigation. Off hand or main hand doesn't matter at this point until I get to actually test it out in game. |
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Thanks for the update to 3.3, Windz!
I just went through the new life/mom tree and noticed you diddn't take the "additional mine" node beneath volatile mines. I checked myself ingame and without I got one max mine less. Now I wonder what I missed on the other + mine effects, I guess you run max mines as well. There is something I don't see yet. Probably someone could help me out? |
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Could we get a more in-depth leveling guide for 3.3 please?
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Sorry if I'm being redundant, but, is it mandatory to have 2x the long winter? I mean, does the extra burst gives more dmg? Moreso, why the helm enchant + 2x long winter?
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