[3.9] Windz's Generic Miner Sabo (Arc/Pyroclast focused)

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Malaclypsety wrote:
hi,
if i want to go for a 1 map shaped atlas strat in the race, what maps (shaped around t10-12) would be ideal for this build's playstyle?


As someone who does not like to run the same map over and over I did the whole atlas with this build this league and dit not find a map that felt terrible with it. So it basically comes down to personal preference. What i think are some good maps are Toxic Sewers or the higher version Waste Pool because our gc bursts don't really target the walls and only go in front or behind you along the corridors. You may also base your choice on posible valuable div card drops but there i can't really help you.
Last edited by Phuelo on Apr 26, 2018, 4:19:35 AM
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Phuelo wrote:
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Malaclypsety wrote:
hi,
if i want to go for a 1 map shaped atlas strat in the race, what maps (shaped around t10-12) would be ideal for this build's playstyle?


As someone who does not like to run the same map over and over I did the whole atlas with this build this league and dit not find a map that felt terrible with it. So it basically comes down to personal preference. What i think are some good maps are Toxic Sewers or the higher version Waste Pool because our gc bursts don't really target the walls and only go in front or behind you along the corridors. You may also base your choice on posible valuable div card drops but there i can't really help you.

The two maps you mention certainly feel great, but I'm afraid their mob count stinks. Still don't have data on that, sorry. But I've purchased quite some Shaped Waste Pools this league, ran them with chisels, sextants and Zana mods only to run dry shortly after.

Map drops will probably be better in the May event due to all the additional league mods, but sustaining t14 probably won't happen. That was hard enough during Abyss with its heavy sextanted t14 Vault.

Regarding the original question, I wouldn't go for a single map but rather a range of maps (like one of each from t11-14) because league mods will rotate on an hourly basis and there will certainly be mods that are better than others.

For t10 there are 3 possible choices imo:
Haunted Mansion: one of the most popular maps overall, though the layout neither helps nor hurts GC Mines
Channel: Good layout for this build because of the rather narrow path plus you get Tabula cards all the time
Toxic Sewers: Best layout for this build

Might edit other tiers in later..
Last edited by Solmyr77 on Apr 26, 2018, 5:35:47 AM
What should I use on a 5-link and why are you using trap and mine dmg insted of ele focus when ele focus gives more dmg acording to path of building? What is the reason ?
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Tepcio wrote:
What should I use on a 5-link and why are you using trap and mine dmg insted of ele focus when ele focus gives more dmg acording to path of building? What is the reason ?


mandatory: GC, Remote Mine, Minefield

possible additions: Trap&Mine Damage, Hypothermia, Inc AoE/Conc Effect, Inc Crit Strikes, Inc Crit Damage, Cold pen

not good: Ele Focus, Controlled Destruction

Check your own PoB to see which of the possible addtions provide the best damage. Inc Crit Strikes will not be on top but is suggested by the guide because critting reliably is worth more than some theoretical dps.

For the same reason you do not want Controlled Destruction.

Ele Focus disables ailments, which is horrible for this build. You want your GC to chill (enables Hypothermia), shock (more multiplier granted by Yoke amulet) and freeze (defensive value).

I would use Trap&Mine-Damage and the combo of Inc AoE/Conc Effect for a 5L setup because the former reduces mine laying speed (QoL) and the latter provides the best bonus to either clearing or damage. You would mostly run Inc AoE and switch in Conc Effect for (tough) bosses.

Much better would be to just get a pseudo 6L helmet with an additional Mine.
I got an elder ring loop done passing through the right-hand side quadrant to thicket all the way to Phoenix. I shaped estuary just now and uncompleted all t13,, t14 and t15 save for shaped wasteland (t15), this allows me to self sustain estuary and wasteland (part of elder ring) with a lot of Guardian maps as well as a few of my haunted house t16.

Basically speaking what this does is once a t13 or t14 map is rolled to drop, it'll chose estuary since its my only active t14 which is also not part my elder ring. I'm still playing around with it and see if shaping museum (t14) would be better debtor mob density as its part my the ring as well.

I'm pretty sure you can level this build pretty well without ever needing Inc AoE. Demolitions Specialist + 4 link Tremor Rod + Phys to Lightning gets you through act 10 and early maps for 1 chaos. After you have a bit of currency (and passive points), you can ditch your staff and get area with your threshold jewels.
Last edited by waved4sh on Apr 27, 2018, 6:54:01 PM
https://clips.twitch.tv/NaiveSassyShieldPRChase

pretty much min maxxed LL.
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https://clips.twitch.tv/NaiveSassyShieldPRChase

pretty much min maxxed LL.



Think you sold most of your gear, what was your gear? Care to explain why you have dying sun, does the property "Skills fire 2 additional Projectiles during Flask Effect" helps GC mines?


Thank you.
sold nothing. just stashed everything cuz i dont enjoy the miner anymore that much.
Dying sun were just skin'd
gear breakdown:


thats pretty much everything
I'm sure this has been answered before, but at this point would this be a viable Flashback starter?

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