[3.2] That Doomfletch Life | 3.1 VIDEO GUIDE UP! Tree/PoB | All Content | Reviews

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it is me again...so i tried everything invested all i have but fail...tried Chimera or even weaker bosses but get one shot everytime...what am I doing wrong? Can someone with similar gear which is not 100% OP help me and show how he´s is doing it?

Everyone is writing all fine just stand in front and rip the bosses.....i try everything but die in 2 seconds not only st chimera even at lower masp bosses tier 11+


remove abyssus

My builds: https://www.pathofexile.com/forum/view-thread/2255805
Nice build, what would you suggest of these two?
Last edited by sickoo0#3077 on Nov 6, 2017, 3:39:17 PM
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Specialist86 wrote:
it is me again...so i tried everything invested all i have but fail...tried Chimera or even weaker bosses but get one shot everytime...what am I doing wrong? Can someone with similar gear which is not 100% OP help me and show how he´s is doing it?

Everyone is writing all fine just stand in front and rip the bosses.....i try everything but die in 2 seconds not only st chimera even at lower masp bosses tier 11+

Gear again:


5.6K life res capped

If no is there who can help then if someone is interested in my gear PM me i try a new char then seems like i´m too dumb for this one :)


yeah I'd say 5600 life is nowhere near enough to be playing with abyssus on.

I have 6700 and minotaur still oneshots me with bad map mods.

CHimera is by far the hardest guardian for this build btw.
Chance to bleed more DPS than Crit Strikes - Why Crit Strikes?

Yes, you will get 3-5% more damage on paper with chance to bleed than crit chance, but then we'll be running around with about 40%CC-60%ECC which is just way too low and unreliable in my eyes since we benefit from multi so much. With Crit Stikes we're sitting at 60%CC-80%ECC which is the sweet spot for us.


It is misleading to say "this is a sweet spot," because crits are not the only thing that matter when calculating total DPS. You must consider what effect stacking more and more critical strike chance does in terms of the overall damage gain it can give you versus other stats. This is commonly referred to as "diminshing returns"

Here's an example, let's say your attacks normally do 100 damage, and your crits do 200. Going from 0% crit to 5% crit, your attacks on average go from 100 to 105. This is a 5% increase. however, if you initially have 70% crit chance and go to 75% crit chance, then your attacks on average go from 170 to 175, that is only a 2.9% increase.

You are also understating the dps increase from chance to bleed on your pastebin path of building- it is a 7.5% total dps increase over crit strikes, not 3-5%- over the long term with flasks up this means chance to bleed is going to be better 100% of the time. However, it's important consider the relative dps of crit strikes and chance to bleed when diamond flask is NOT active. In this scenario, effective critical strike chance is in the dumps, a measely 39.65%- even when the critical strike chance is this much lower, however, the relative dps increase of crit strikes is only .7% more than chance to bleed.
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sickoo0 wrote:
Nice build, what would you suggest of these two?


Devoto for sure. The helm only have like 2 meaningful stats, that is life & intelligence, & its not even T1-2.
resistance is low ball, socket gems deal elemental damage is meaningless as our attack skills are in the bows.
Small update. I decided eventually to turned raider to Pathfinder. tired of keep running out of sodas.

After putting on Koam's, survivibility has improved quite a lot, though still get one-shot alot. Only 5k life now (my end game goal is to reach close to 7k).

I have decent jewels, unfortunately all for melee & spells, & I am low on currency, but that can be fixed with more grind.

I notice I trying to play the bow build like a melee build, which is why I died a lot. Armor->Evasion, at end of the day, & once I start not playing like a in your face melee with high armor, survivibilty improved a lot.

Once I got Taste of hate & can wear steel rings, I will start buying jewels to balance wise Ork.

Now I will focus on leveling & grind currency.
Can you look at my profile? , I always die to bosses and do not do much damages ;(

https://www.pathofexile.com/account/view-profile/sickoo0/characters?characterName=BitchArrowSlut



what am I doing wrong.

Hope you can help me. :)
Last edited by sickoo0#3077 on Nov 7, 2017, 3:33:56 PM
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sickoo0 wrote:
Can you look at my profile? , I always die to bosses and do not do much damages ;(

https://www.pathofexile.com/account/view-profile/sickoo0/characters?characterName=BitchArrowSlut



what am I doing wrong.

Hope you can help me. :)


Gear wise I do not see anything wrong, the are pretty good in fact. Maybe you face the same problem as me, that is barrage keep missing target.

I notice often, the projectile just went right pass bosses, & it improved if I namelock the boss( be sure you can see health bar of boss at top of Screen), firing the barrage in general direction often wouldn't work. Game coding design that GGG don't bother to resolve I presumed. My theory is that while we see barrage as a Single target skill, it wasn't design as such. Without namelock, it assume you just wanted to fire at enemies at the direction you point, & so not all arrows will direct at the intended target. Because of the animation lock, while not hitting our target, we are sustainial to be mawn down without our leech.

If that's the main cause of dying, then try to namelock bosses ( will take a while to be familaise) . If that's not the issue, then I am aufrief I don't know how to help. Hope someone else can help answer your question.

Crying redditor's incoming.
i just its time to pull off some Removed By Support MEME
A day w/o dealing with stupid ppl is like....Never mind. Ill tell u if it ever happens

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