Path of Exile 3.0.0: The Fall of Oriath Patch Notes
" Are you complaining about changes that affect your builds in Standard? Lmao get out of here If you are going to face a real challenge, it has to be a real challenge. You can't accomplish anything without the possibility of failure.
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" Or we just think, like GGG, that the power-creeping you see in most of *RPG games kill them over the time. Unlike it's competitors (like Blizzard's D3) GGG don't expect to stop developing PoE. Ever. This have inevitable consequences... |
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The Achievement End of the Nightmare no longer requires that you kill Malachai, the Nightmare with each class, and instead just require that you kill Malachai, the Nightmare once.
My 0,96% Achivment on steam is gone I guess. :( |
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" heralds are not auras, generosity doesnt affect them at all ... this is supposed to be aura, but it is offensive rather than defensive, so it normally affects enemies, not you nor alies, thats why i am asking about generosity IGN Bzyk
R.I.P. No-Aegis Necro tank (3.2.0) ;( |
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" if you think standard is stupid then good luck grinding temporary loot |
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" Where is this? Can't find in patchnotes. |
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When is The Aylardex going to have its 40% penalty reduced to 20% or 24%?
It's marginally useful as-is, but post-3.0 it'll probably end up being damn near useless for attack-based builds due to it causing power charges to yield a critical strike penalty per charge. Caster builds might see that penalty mitigated thanks to the 4% more spell damage per charge buff, but attack-based builds, the builds that could potentially get the most use out of The Aylardex, are going to avoid it like the plague if the ability to generate critical strikes has any impact in their planning. |
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Can someone explan me this more accurate pls
Scorching Ray now assumes a cast time of 4 seconds for calculating damage in PvP, down from 30 seconds. This will result in significantly reduced damage in PvP. I mean how that will afect my scorching ray damage in PvP? The Holy Bible
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