Path of Exile 3.0.0: The Fall of Oriath Patch Notes

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elbowfrag wrote:

Kind of sucks I just dropped 600 fuse to try and 6 link my searing touch only to see it nerfed. I suppose I should have just gone Cheiftan Tukohama meta fire totem build.

/piss on build diversity



Are you complaining about changes that affect your builds in Standard?
Lmao get out of here
If you are going to face a real challenge, it has to be a real challenge. You can't accomplish anything without the possibility of failure.
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Kastmar wrote:
Comments glorifying GGG have usually cheap players, who has low level characters and invested to their characters minimum. Never reached end game so they are happy with nerf because nerf doesn't bother low levels.


Or we just think, like GGG, that the power-creeping you see in most of *RPG games kill them over the time.

Unlike it's competitors (like Blizzard's D3) GGG don't expect to stop developing PoE. Ever. This have inevitable consequences...
The Achievement End of the Nightmare no longer requires that you kill Malachai, the Nightmare with each class, and instead just require that you kill Malachai, the Nightmare once.


My 0,96% Achivment on steam is gone I guess. :(
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6. The aura is on you, so it will nullify it, or just don't work. You don't use Generosity on Heralds, do you?


heralds are not auras, generosity doesnt affect them at all ... this is supposed to be aura, but it is offensive rather than defensive, so it normally affects enemies, not you nor alies, thats why i am asking about generosity
IGN Bzyk

R.I.P. No-Aegis Necro tank (3.2.0) ;(
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Kastmar wrote:
Comments glorifying GGG have usually cheap players, who has low level characters and invested to their characters minimum. Never reached end game so they are happy with nerf because nerf doesn't bother low levels.
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GankstarVX84 wrote:
double dipping was op, and the es pools were a bit mental also.. but.. life and armour is still shit, es is now shit, almost every ascendancies rework was just a removal of things, looking at the builds for characters it's all jush path of MEH. i'll stick around long enough to sell my items, i could care less about league shite, just seems like this was a patch to bring the game more in line with what the game should be like for new players on consoles, if you've been playing the game for years on poc, welp, fuck you. lol
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Xeian wrote:
Are you complaining about changes that affect your builds in Standard?
Lmao get out of here

if you think standard is stupid then good luck grinding temporary loot
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Spectres
We're hoping to have improvements to how spectres are stored, with the eventual goal of having spectres persist through logouts.

Spectres now also have a higher movement speed multiplier cap, so they can travel faster than before if their movement speed is significantly increased.


Where is this? Can't find in patchnotes.
When is The Aylardex going to have its 40% penalty reduced to 20% or 24%?

It's marginally useful as-is, but post-3.0 it'll probably end up being damn near useless for attack-based builds due to it causing power charges to yield a critical strike penalty per charge.

Caster builds might see that penalty mitigated thanks to the 4% more spell damage per charge buff, but attack-based builds, the builds that could potentially get the most use out of The Aylardex, are going to avoid it like the plague if the ability to generate critical strikes has any impact in their planning.
Can someone explan me this more accurate pls
Scorching Ray now assumes a cast time of 4 seconds for calculating damage in PvP, down from 30 seconds. This will result in significantly reduced damage in PvP.
I mean how that will afect my scorching ray damage in PvP?
The Holy Bible

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