Path of Exile 3.0.0: The Fall of Oriath Patch Notes

Please make spectres persist through logout and even more importantly dc.
That´s something that would be nice just in general, but if they do not come back in the new acts, summoners have to always start certain maps in order to get their spectres which is super frustrating especially when you get a seamingly random dc.
So this it what it looks like when Experts with multiple level 100 in HC with 1k+ hours *balance* a game seems legit and Barrage still untouched the op part about Vinktars untouched but instead nerf non T1 skills leave shit tier skills alone for years i must say the Balance team should stop slashing Target Dummies in hideout with perf gear and based on that they balance the game


"
imLuCaSsS wrote:
I love to see level 85 SC players applauding the nerfs and thinking they actually understand anything about this game. ROFLMAO.

Cmon dude you play this game for 4 years and all you got is a lvl 88 SC character I get it in the first day of league playing SSF HC. Do you really think u understand anything about poe?! Do you really think you understand anything about xp grinding? Do you really think you understand anything about farm? clean speed? HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAH

[Removed by Support]


Well do you?

What is there to know about running Strand a couple hundred times more?

I sure applaud you for getting 88 in a day, in SSF HC on top of that, that is proof you know darn well your game and how to be efficient at it.

Anyways, it sounds about like my playstyle you are laughing at, in the 85-87ish range HC/SC alike, so I felt like adding my input.

Some people lose sleep over not reaching level 100 while others feel less committed and just reroll when they get bored of their meta-defined "clean speed" build clearing the same map over and over.

Some people might just be saying they enjoy the nerfs to piss off people like you, so laugh all you want. ;)

I legitimately look forward to what those changes will bring to the table and the enjoyment of bringing a build to fruition in a less repetitive leveling experience and not feeling like missing out on a mandatory meta-defined DoT/defense mechanic. Further than that, I don't really see the point of xp grinding, I mainly map and do higher content to get loot and currency to finance my next build.

There is no right way to enjoy the game, different states of the game cater to different playstyles, except maybe permanent league players who always seem to have their precious 3-years old builds nerfed at some point but that's another story.
Since bosses had their life buffed and XP gain has been nerfed again (lul), bosses should now grant a lot more XP. Have more incentive to smack at bosses for 100% more time, except the current 1.57 alterations in form of vendor trash and "20%" chance of map drop.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Aug 2, 2017, 11:44:12 AM
phew finally finished Reading everything
what is the new vendor recipe? dont tell me its another puzzle unique like the goddess unleashed
"
elpipi wrote:
33% nerf to RF spell dmg? Why??? Because of MoM?
Also so many proud performance improvements...Then bring back cospris and mjolner proc rate back to non-worse than manual cast levels.
"The cooldown changes were primarily driven by performance concerns. The change intended was vs the rate of hitting. It was not aimed at Discharge.

We realise these uniques are not in the right place after these changes were made. The balance team (a combination of specific designers and QA) was under a reasonable pressure to pick a right answer for 2.5.0 in a short period of time. (For those looking to blame someone, feel free to assign it to me for putting undue time constraints on the balance team.)"

Who's to blame this time around?
Also:
"For Discharge specifically, we'd most like to see its primary use as a self-cast skill. We likely won't make any changes in this direction until 3.0.0."
LOL. This was an easy one and in-line with how lazy most situations are taken care of lately, add the "cannot be triggered", it's close to useless anyways ;)


Burning damage was buffed in general, nerfs to RF and SH were done to balance it out.
IGN Mahavir
In current state game is about nothing,we fighting for nothing and those changes mean nothing cause all is about...






next league to skip...
"
TheSaddestSong wrote:
In current state game is about nothing,we fighting for nothing and those changes mean nothing cause all is about...






next league to skip...


What kind of purpose do you expect from an aRPG? PoE has a full developed endgame with Shaper as the final boss. What else do you exactly need except from adjustments and improvements of what already exists?
IGN Mahavir
Good work GeeGeeGee.
Going EQ JUGG HC LETS GOOOO
If you are going to face a real challenge, it has to be a real challenge. You can't accomplish anything without the possibility of failure.
lmao ok getting a sandwich this gonna take some time to read

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