On Balance Feedback and Charge Changes
" You check how many Pathfinders there are like in the top 100-200? You obviously didn't. Stretch that number to current top 1000 and see how many Pathfinders there are compared to Assassins. 24 Assassins in HC Legacy vs like god knows how many Pathfinders. Now take that to SC, stretch that number to top 2000 and see how many Assassins there are vs Pathfinders. And Assassins should be more wildly popular in SC because of huge DPS numbers and not giving a fuck about defense right? Wrong. Pathfinders STILL outnumber them by a dramatic amount. So please, stop spreading false information. |
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" While I and others can appreciate your analysis. You somehow missed the second part of my quote: " Are you seriously saying people slapping on bloodrage to generate frenzy for "free" is overpowered or hurts diversity? Or using coh+ass mark to generate for "free" is overpowered or hurts diversity? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim on Jul 28, 2017, 6:10:58 PM
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"lol your 'evidence' is hilariously bad, and its plain wrong even this "you will however see a LOT of inquisitors, occultists, berserkers, juggernauts, etc(who do damage themselves), NONE OF WHICH use a single frenzy charge." is WRONG http://85.214.120.75/?liga=Legacy&thisclass=Berserker&level=90+-+100&ilevel=1+-+21&class=1 24% of berserkers alone in legacy softcore levels 90-100 use blood rage (which, may I remind, gives you frenzies on kill) | |
I think the power charge changes are fine but why not just remove the more dmg all together from frenzy charges and make frenzy charges just give more atk/cast speed so they still work for both attack and spell builds. That way it's more useful endgame for both atk and spell builds but not just "generic dmg buff."
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You're literally proving my point. You have identified the two classes that are DESIGNED to use both frenzy and power charges.
I specifically mentioned that I was excluding them for this purpose which you evidently just completely ignored. But you have yet to provide a single example of a build that isn't taking an ascendancy specifically meant to use these charges that "adds in 3 frenzy charges for the free 12% more damage" you claim. Not a single one. In your entire sample. And that's ignoring the fact that by using statistics of "all leagues" you're pulling irrelevant data from 5 years ago, when both charges(and both curses and bloodrage for that matter) were completely different. Which is because, as was apparent from the data I showed, which was the top, most prominent, most successful builds in the current patch, NOBODY was "adding in frenzy charges" as an afterthought to their build. Just didn't happen. They either build around frenzy(which they will still do and be just as effective), or it wasn't used. All you've shown is that you're willing to lie and misrepresent statistics to bolster a point you've effectively admitted you know is wrong. |
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" I literally handed you the information. It is an objective fact. Why you're choosing to focus only on assassin and ignore the actual popular classes...I guess it's the only way you can delude yourself into thinking you're making a cojent point. But you're factually wrong. And you're the only one spreading false information. Or are you unable to count? |
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" As I pointed out, this a BETA, it's quite common in BETAs to deal with unfinished stuff... both for content.. and for balance. In the case of the new frenzy charges and body armour, they are clearly incoherent and don't make sense, but I don't think this happened because they suck at balancing the game.. I think it's because GGG wanted to put these changes in the beta to get some feedback while still not being able to accordigly adjust all the stuff that directly and indirectly is going to be affected by them. What I find worrisome is that we are just one week away from release, and by the look of these changes they are still testing and balancing a lot of stuff, at this point balance and functionality should be set in stone... we should be bug testing and nothing more. |
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" What? A whopping 24%?!? That's totally overbearing and abusive. Because you claimed quite clearly it was something "Everyone did" but you can barely find less than a quarter of a single class? Hmmm. But again...that's literally an investment. And fun fact: almost all of them are using attacking skills(because spell zerkers didn't do this) meaning they are completely unaffected by this. Show me SPELL CASTERS who are using frenzy charges. And show me the "Vast majority"(you claimed everyone did, so even finding a majority should be super easy). Or you can just admit the FACT that it was a super niche thing that people occasionally did as an option and was far from the norm. As for saying I'm wrong, I'm not. I said top100. And none of the top100 zerkers in either list used bloodrage. As they were mostly spell zerkers. But again, keep lying about the statistics and conveniently manipulate them to say whatever you need them to at a given point. Yes, some worse builds did it. But they weren't the top. And again, even then, they were the extreme minority. Last edited by NessOnett8 on Jul 28, 2017, 6:25:40 PM
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GGG,
I am not one to really ever post on the forums because I always trust what you are doing. However, after reading through nearly all replies and frustrations explained in this post, it should be clear that you fucked up. I could go on and on about why you have pigeon holed build diversity which is something that makes POE so great, but many before me have already explained the reasoning. I was okay with the AOE nerfs in 2.6. I did not like it, but I trusted you and dealt with it. I was okay with the doubling of boss HP even though Atziri had less health than a Tier 6/7 boss.... Now, I was okay with the nerf to double dipping and trusted you that your new system would be efficient. That was a mistake. I have been playing beta since it was out as I purchased a key and I have tried several different builds attempting to build around your changes and let me tell you: You fucked up bleed so bad that it is literally useless. I rarely think any skill, unique or tactic is "useless" but bleed is fucked so bad. I understand it is beta but this has been fucked up since the release of beta and not only have you not fixed it, you nerfed it even more with these recent changes. The only reason that I am posting is because I love this game but I firmly believe you are taking it to far with the nerfs at this point. Not to mention, you are even nerfing uniques before they are even released. Poison is kind of shit as well. It is no where near as bad as bleed is at the current moment but it is not great. Maybe there is one or two builds that are decent when scaling poison but do you really want to limit build diversity for poison to one or two builds? That kills the whole thing that makes POE so fucking awesome. I respect the master piece that you created which is POE. That is also another reason why people are so outraged. Deep down, we are simply scared that this game is headed in the wrong direction due to the recent changes. As you can see, this is probably the most outraged the community has ever been in the entirety of POE's existence. I think the smart thing to do in this situation is to just admit fault and take the outrage as constructive criticism and room to improve and get better. I think these recent changes need to be rolled back and damage with bleed and poison need to be significantly increased in order to be viable. You claimed that someone from your testing team created this godly build with poison and justified even more nerfs but we have yet to see any realistic numbers. Show us the math and proof. If it exists, then we can have a conversation around solutions to the problem. The more minds involved in discussing solutions, the better the product typically becomes. An example of this is open source software. There is a lot of hatred in this post and I apologize that you are having to deal with that but please try to see through the ugly posts and understand that these people simply care about this game. I know in the end, you will do the right thing for the community as you always have and I do appreciate the followup reply to this post. I love this game and at this point, I am scared for its future. Regards, | |
" I could not have write it better, this is exactly how i feel! Please GGG be careful not making your game less interesting and fun for the sake of balancing... Creating a build seems very linear atm |