On Balance Feedback and Charge Changes
Okay so my opinion on the power/frenzy charge change is that I initially was very shocked....after thinking it through I see reasons for both ways. Frenzy charges thematically are awkward for casters, and having power charges be amazing for both attack and casters makes them a bit too strong. I think what you did puts a bandage on the underlying problem. That problem is - Crit is 99% of the time better than just hit. Without hit, its hard to scale damage for 90% of attack builds (unless you're one of the OP ascendancies that adds a ton of damage).
I think if you keep the charges this way- some of the ascendancies should be changed as well. There are far too many ascendancies that are just not being used aside from hipster builds. Check out my Ascendancy of the day threads on reddit and you'll see the overwhelmingly negative responses to a large number of ascendancy classes. I'm honestly a little disappointed that 3.0 comes out next week (though I really want to play!) - having 1 week to test all the most important changes is a bit rough, plus the ascendancy classes really need a touch up with all these big changes...not just assassin/trickster. Elementalist is useless now that ignite isnt as good, hierophant/deadeye are still a meme, scion needs a look again tbh. I'm sure you guys have plenty of work to do, so not everything can be done, but I really really think they all need to be re-looked at. | |
" Best changes ever?? Wow, if they keep this up we'll be all playing the same builds in a couple of patches since they killed everything else... Sycophantic people being sycophantic... "Pls GGG let me have your babies..." "Chris, we love you!" Why don't you back those stupid comments with facts?? "Make game more hard"??? Dude, get a grip... As I wrote before, I love this game but I'm not blind... And I can criticize when needs be. Fanboys are the ones destroying the game with the whole "GGG can do no wrong" mentality... Last edited by Galen_Cathal on Jul 28, 2017, 4:46:00 PM
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I like how some people will just mindlessly defend GGG and praise the changes without being able in any way to describe HOW these changes are good except for making characters worse. So we can get the "tactical" aspect back since this is apparently a strategy game.
Though I'm sorry to you guys thinking this - people will still kill things fast and mindlessly, this is an ARPG. Making characters will just be more boring since GGG has made the choice for you now that power charges are for casters and frenzy charges are for attack builds. As for the ailments, I think it fits in nicely with ignite now since ignite is worthless. Why should any ailments be good? Good job GGG, soon we will only have attacks and spells with damage multiplier gems - very straight forward, lots of shit that sucks and maybe a few uniques that makes some ailment desirable some time. | |
GGG sycophants are disgusting.
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" I think some of you are being too harsh with GGG. This is a BETA, don't forget it, GGG should be allowed to put balance changes in for us to test even if they are still being worked on and even if they are far from being complete. The problem here, in my opinion, is that these changes were released unfinished, undocumented and uncommunicated, one week prior to the final release. Last edited by FrancescoV on Jul 28, 2017, 4:56:43 PM
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So i'm against this idea in its build diversity manner but also feel forced into frenzy charges as a spellcaster character so i feel like im on the fence. My suggestion is to make both frenzy and power charges give 4% more damage but you only get the damage from your highest pool(while also lower the crit from power charges which i agree with).
Example: im an attack based assassin running bloodrage for some leech but focusing on power charges having 6 with only 3 frenzy. the 6 power charges will grant me 30% crit and 6*4 more damage as it is my higher pool. The frenzy charges will add attack speed but they're more quality of life rather than damage in this scenario. This may even allow you to drop it from 4 to 3% damage as builds will find a way to be more optimal with such a setup. This setup also allows players to feel less forced to get all the charges but at the same time not punished for creative build ideas. Hope this is read | |
Im just laughing at the people in absolute hysteria over getting ONE multiplier removed from the frenzy charges.
and a bit of crit removed, when its already piss easy to get, especially with diamond flask unchanged GGG, this is what you get for letting players have too much power and feel entitled to it. those other more multipliers you introduced ? they forgot about them already. cotdamn, I wish I can go back to open beta version of the game. hell, I can tolerate desync if it means no stupendous power. | |
dansgame
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Part of the appeal of Path of Exile was in building your character in whichever way you wanted. The only limit was in where you started on the skill tree. While cookie-cutter builds will always be a problem in games like PoE, build diversity never seemed to be lacking. It seems GGG implemented some of the design decisions over the past two years with the intention of drastically limiting that diversity. While I don't agree with the all of the changes coming to 3.0 (ES, AoE in 2.6, dipping, specific nerfs, etc.), I could at least understand the reasoning behind them.
I don't understand the changes to charges or shock & chill. I don't know anyone who was complaining about Assassin being too powerful or Frenzy charges being too ubiquitous. I don't know why a game built on exploration of mechanics and skill diversity would suddenly want to hamstring that exploration. PoE has experienced tremendous growth as more and more players have been exposed to the width and depth of the game. And 3.0 looks to be the largest influx of new players yet. But I am extremely worried about the mechanics and the future of the game. It seems GGG is rushing 3.0 out the door and headlong into some poor decisions without considering the consequences. *Addendum* - The game is in such a good place right now, I don't know why GGG would take the risks it's taking mechanically in 3.0. Last edited by GrumpyMcElbows on Jul 28, 2017, 5:02:15 PM
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" No fuck that it's deserved like this is some damage control bullshit right now going on especially the chill and shock nerf that's as stupid. See this completely unaffect me in terms of my you know play style what bothers me is the whole who the fuck proposes these garbage changes? I worry the future you see that's the big fucking deal for me. Yes the charge shit is retarded like they made a trap chest that gives frenzy charges then you got the fucking GGG fanatics going OH JUST USE TRAP ATTACK TRAPS man that isn't the fucking point what the fuck. WHO THE FUCK IS GOING TO CARE ABOUT SHOCK at this point you need to deal X% of a monsters hp HELLO? Boss? Guardians? Chill is based on % cold damage too so in most cases the two just got utterly destroyed and it doesn't even do anything to trash mobs because they already die in 1 - 2 hits OH BOY. In addition with that being said see I would of BEEN PERFECTLY fine if they announced this like early in the beta instead it's the last fucking week and this pull this garbage shit right here. and fuck this phone. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy on Jul 28, 2017, 5:07:40 PM
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