On Balance Feedback and Charge Changes

Nodody will read my post i believe, already 42 pages...

However, the key point of the charge system is it's globality, it affects everything, so builds will scale with various skills, attacks AND spells.

a Character using frenzy skill and CWDT+spells gets a good scaling of frenzy charges for the CWDT+spell part, it's an interresting concept. I like the possibility. To remove it... Why?

Same possibility is doable with CoC...

WHY? It's too sad, and too dumb to believe, it will kill diversity. Really. It's perfectly possible to rebalance other elements but do not gut charges, do not even touch them.

Too many uniques are based on charges... you shouldnt modificate such part of the game. Everything else is FINE, i dont care.
Honestly, if such change come to live, i wont touch poe anymore, it's too heart breaking. charges are the symbol of diversity. It KILLS the hype for me.
I will never be good but always I try to improve.
Last edited by Geisalt on Jul 28, 2017, 4:25:38 PM
GGG... let me say you are a great company run by nice people, I love you, I love POE and will always support your work.

BUT throwing out of the door big balance changes like these one week prior to release (changes that by your own words you didn't have the time to deliver with more accurate values) looks... amateurish... and shows one thing: the game still needs a few weeks of balancing and polishing.

You decied to release next week and I'm sure you did it for good reasons, I really hope you won't regret it in the lung run.
Not in the beta, but make sure to check additional sources of chill/lightning damage. Vaal lightning trap comes to mind.
"
GGG_Neon wrote:


Charges

We will re-evaluate the Power and Frenzy charges situation over the weekend. It would be very useful to hear your explanation of why certain builds or items have been damaged (or improved too much) by the change, with specifics and explanations. Many of the posts so far have just said "X is ruined". While the initial feedback has been somewhat helpful, proper discussion and analysis from the community will really help us fine-tune (or abandon) this change.


ME personaly i hate this change and hate is me using the lighest word to describe my feelings about this change.


One of the biggest drives for me when it comes to playing poe is the "endless possibilities" for exploring and creating builds. When you guys remove frenzy charges from characters that are spellbased that reduces the fun aspect of broader possibilities.

for instance Blood dance boots + RF + Trickster that stacks frenzy charges.


The other thing is this feels like GGG is purposely dumbing down this aspect of the game to cater to "console players" for their X box poe release. I playh poe not d3 . I don't want a game going downward spiral in IQ requirement to play it.

Thanks.
IGN : Sir_Big
Last edited by Achilion on Jul 28, 2017, 4:22:41 PM
Don't misunderstand that there isn't a misunderstanding of the changes, GGG. Also, whoever said "please nerf Assassin" (which I hope no one actually said) SURELY meant "please buff other classes".
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
when i comes to the change to assasin, i wouldnt mind because it is quite easy to get crit cap while using skill such as freeze pulse. but the change kills builds that use skills with low crit or no crit chance such as herald bomber builds. if there is compensation for this nerf there wouldnt be an issue, such as adding crit to heralds.

the change to power and frenzy charges is just ruining builds.
if you use power charges as an attack based build you just lost 20% crit per charge and you get a useless spell buff.
if you use frenzy charges as a spell caster you just lost 4% more damage per charge and sustaining frenzy charges just for abit of cast speed isnt worth it and especially as an essence drain build that doesnt really benefit from having lots of cast speed

i would prefer to see changes that only change the things needed to be changed.
if you want people to use power charges as none crit build give people general damage instead of only giving it to spell casters because now using power charges as a spell caster is nice because you get damage but as a crit spell caster its even better because you get you get crit and damage.

so maybe the change could have been more like this:
power charges grant 40% crit and 4% more damage on none crit.

then players using power charges for crit attack builds arent punished as hard and player using crit spell casters dont get even stronger and now players that dont use crit get something that the crit builds cant get
BEST CHANGES EVER !!! do your work and don't listen to the reddit trash talk i hope you do what needs to be done i mean nerf everything buff monster and make game more hard
IGN : Piechol

Pc specs:
i7 6700k 4,5GHz / 32gb G.Skill DDR4 3200MHz / Asus Maximus VIII Formula / Asus Gtx 1080 TI / Corsair RM1000i / Samsung SSD 500gb 850 Evo / Case Corsair Graphite T780 / Corsair H115i / Windows 10 x64
"
Piechol wrote:
BEST CHANGES EVER !!! do your work and don't listen to the reddit trash talk i hope you do what needs to be done i mean nerf everything buff monster and make game more hard

yeah, but not by killing a core feature of the game: global charges affect all characters.
I will never be good but always I try to improve.
"
Piechol wrote:
BEST CHANGES EVER !!! do your work and don't listen to the reddit trash talk i hope you do what needs to be done i mean nerf everything buff monster and make game more hard


Explain to me how these changes are good? Go on do it.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Is 10 of the pages replies from I_NO?

Ever heard of.. vocal minority :D

"
allbusiness wrote:
"
Crackmonster wrote:
Go read the thread in feedback if you want my longer reasoning. Not gonna repeat it all here.

Wanted to add to my post here(not reply to ya):

I'd caution that assassin nerf. I said from the very start of ascendancy classes, even when other players weren't playing assassin i called it out as being too much power to crits and that it would make crit capping too easy and it was too powerful for scaling damage. Finally meta caught on after some leagues and now you adress it - however that change.. i don't think i will touch assassin looking like that. It has been too nerfed - now it's more about poison/bleed and since those suck the whole thing sucks, and even before they weren't that big of a deal. Just my 2c.




Your feedback means nothing in the face of empirical evidence.



Literally every ladder, every race recently for the past couple of months after the discovery of abusing Flasks has resulted in Pathfinders being clearly over represented every, single, time. The class was completely left alone despite having offensive and defensive scaling that is far beyond anything the Assassin himself can manage. How GGG justifies nerfing the Assassin's crit is beyond me.


You wouldn't hold your own in an empirical dance with me! And you're lucky since im going to sleep so saving you the lesson. Also wtf are you even going on about, i'm telling them they overnerfed assassin..

Lots of work to do tomorrow - busy days ahead!
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster on Jul 28, 2017, 4:32:55 PM

Report Forum Post

Report Account:

Report Type

Additional Info