[3.6] Milky's Scorching Ray Totems (updating process)

here is my think about the change :O

https://pastebin.com/CAMd2L35

its now with MOM as Zerker.

When the Totem Life nerf was in the beta after Wiped its from Damage feeling okay but when not it will be feel a bit slacky but viable the Damage per Currencies will be okay (only Tukohamas Fortress are expensive , Doryani easy self farm ) Witchfire brew will be not fine anymore so can we take Sulphur Flask with some usefull stat like remove XYXY ;)


EDIT : oh fck forget thee Tukohams fortress give Blood magic so it fck mom :O and without totem limit sucks ;/

EDIT 2 : https://pastebin.com/8Fu2qw7r here now without Tukohamas Fortress and working MoM
Last edited by Obámá on Aug 3, 2017, 5:06:57 PM
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Obámá wrote:
here is my think about the change :O

https://pastebin.com/CAMd2L35

its now with MOM as Zerker.

When the Totem Life nerf was in the beta after Wiped its from Damage feeling okay but when not it will be feel a bit slacky but viable the Damage per Currencies will be okay (only Tukohamas Fortress are expensive , Doryani easy self farm ) Witchfire brew will be not fine anymore so can we take Sulphur Flask with some usefull stat like remove XYXY ;)


EDIT : oh fck forget thee Tukohams fortress give Blood magic so it fck mom :O and without totem limit sucks ;/


the totem life nerf is currently active in the beta, i played the build often enough to notice it.

just specc Bloodmagic and the lifenodes instead of MoM and you´re fine ;)

I have no endgame experience with MoM on the build and are not sure that it will work out well anyway, even with the berserker mana recovery
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Aug 3, 2017, 5:05:31 PM
"
Milkyslice wrote:
"
Obámá wrote:
here is my think about the change :O

https://pastebin.com/CAMd2L35

its now with MOM as Zerker.

When the Totem Life nerf was in the beta after Wiped its from Damage feeling okay but when not it will be feel a bit slacky but viable the Damage per Currencies will be okay (only Tukohamas Fortress are expensive , Doryani easy self farm ) Witchfire brew will be not fine anymore so can we take Sulphur Flask with some usefull stat like remove XYXY ;)


EDIT : oh fck forget thee Tukohams fortress give Blood magic so it fck mom :O and without totem limit sucks ;/


the totem life nerf is currently active in the beta, i played the build often enough to notice it.

just specc Bloodmagic and the lifenodes instead of MoM and you´re fine ;)

I have no endgame experience with MoM on the build and are not sure that it will work out well anyway, even with the berserker mana recovery



Currently Totems Life nerf mean on day like Pathnotes or before ?


Then its be okay with Damage i play first Time RF Totem in Beta an the Damage feel nice :O
Doing first Time all Guardians at max 2 trys and dont take too long (2-3 Mins per Fight on Guardians) . Sharper Fail Run was a bit slacky so i think 5 mins for it ^^ i never play op Damage Builds so dont know how fast it is but think will be okay for me.
the Beta Ulab was carry too viable carry 1-2 person Phase 3 was 30 sec when not bad Traplayout (with 3 players) ^^ so i can do ulab farm ;)

Play with Fortress and no MoM as Chieftain
Last edited by Obámá on Aug 3, 2017, 5:16:12 PM
The change was probably live since the last wave (currently). Like a week or so, not sure about that.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Aug 4, 2017, 12:31:28 AM
"
Pretty much rip tbh, lost a ton of damage.


If you've been following the posts, RF totems gained a boost in DPS not lost with the changes in 3.0
So I'm guessing its set in stone that its Zerker > Chieftain in 3.0?
"
aykay317 wrote:
So I'm guessing its set in stone that its Zerker > Chieftain in 3.0?


Pretty much yes.

Historians will mark this era as Rise of the Berserker Casters rather than Fall of Oriath probably.
Just so I have this right, if I am walking into a fight clean (ex. farming uber lab) I have to to the following to get equivalent damage:

- cast 6 + X totems where X is the number of totem I want up to get the curses applied.
- cast at least one RF totem where the boss is
- cast SB and target the boss
- cast a SR totem and hope it targets the boss and not an add
- cast orb of storms to proc EO
- cast a lightning trap to proc EE if I still have AB.

doublepost
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Aug 4, 2017, 3:08:09 AM
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aykay317 wrote:
"
Pretty much rip tbh, lost a ton of damage.


If you've been following the posts, RF totems gained a boost in DPS not lost with the changes in 3.0


Both are not correct :p

RiP would mean that the interactions get broken (like what they did with scolds) or the dmg is abyssimal (hi elemental hit). Both is not the case.

The build deals less damage with the aoe which shouldn't be noticable in almost all cases against normal/magic monsters. rares will need a OoS. Also SoulMantle is needed more than before.

Singletarget is the same as before with my changes and can potentially be a little bit higher.

Defensive it probably got better with MoM (assuming it works good enough)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc

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