Energy Shield and Life

Back to the Path of Oneshots.
fuck sake
path of on death effect
dont worry guys you can still reach 10k .... with hybrid build xDD
my time to shine!
Great changes!

I was fearing that u didnt dare to chance mechanics so drasticly, but im impressed that u did what i think is needed :)

And the new affixes, defence/life, and dodge/phys/energy regen, is really cool! :)

Looking forward to the beta to try it out :)
"
Chupacabra87 wrote:
All the whine babys here... omg. You remind me of the D3 community when i read through the Messages.

How about first test things and give feedback that's worth something, instead you instantly begin to cry because your OP builds got nerfed and you don't know how else you can beat the game.

Let me tell you this: I have a lot of respect for GGG and their way to improve this game. They got balls bc they knew before this announcement that the cry babys will come.

GGG - Only developer with balls!




GGG - Only developer with balls!

XBOX #1 XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1XBOX #1
TO THE GROUND BABY!
Maybe this poem from Rory (Balance & Design) helps. :)

"

Now this is a story all about how
ES got nerfed right into the ground
And I'd like to take a minute
Just sit right there
I'll tell you how I made our Int defences totally fair

At the top of the tree, it was nerfed and raised
On niche builds was where it spent most of its days
Not for min-maxin', just trying to be cool
If you didn't like life, CI was your tool
'Til Vaal Pact and GR let it put life to shame
Started making trouble in the metagame
It cakewalked the fights and the team got scared
We said, "You're getting a big rework 'til the meta's repaired."

I ground down the values on all of the gear
Had to buff some base types to keep it all fair
All to nerf what you could get from the best rare
Then I whipped up new life mods
That all armour could share

We dialed down some keystones, giving them all a flaw
We tweaked crafted mods and we added some more
So that's all the changes
But don't you be a hater
You'll try it all out and we'll tweak it in Beta


http://www.pathofexile.com/forum/view-thread/1899920/page/1
My opinion...

Just outright REMOVE VP!!

Then add more ways for us to scale Leech Rate and % Maximum leech. Make it so if we want damn near instant leech but not quite we have to invest in it. Invest in say 10 or so leech nodes. The leech nodes existing on the tree of course have SOME of the modifiers but that's the problem even if you invest in all these nodes and even go to extremes such as using Vorici Bases (% leech rater up to 40%) crafted you still have leech that is not going to really do as much as the investment into should be doing. And why do all that when i can simply invest into ONE NODE and have it all instant anyway?

Thats the change i would like to see. Remove VP and give more investment options that are worth doing to beef up leech to the point it actually noticeably makes your leech better and even make the rate where its close to instant if you really invest in it to do so but still leeching at a set rate. Leech is already a strong mechanic and its no secret that VP totally breaks that mechanic. And stopping it from working on ES will do nothing but make it so life builds do all the facetanking. And since ES is an option people have to invest in no one will because you're still not gonna be able to facetank like you can with a life build with VP. VP is the biggest problem more so imo than ES scaling right now.

Otherwise... Welcome to Path of Bezerker everyone...
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on May 18, 2017, 7:49:10 AM
Weird changes .... :(
The balance team is always overnerfing stuff instead of clever balance.

Instead of changing items (more legacy craps and so no):

- just reduce some ES nodes, limit energy jewel to 1 or so
- change CI into chaos damage cannot bypass ES or smth like that
- ghost reaver should work with CI but with less effectivity
- VP - doesn´t work with CI but still the same for life what´s the point?

I see no buffs for life (just a bit of extra life on body) and/or rebalanced monster´s damage spikes.
It would be so easy to buff life getting per level, buff strength/life ratio and/or add some +xx life passives and keep CI unique and competitive.

"
Shia_Leboeuf wrote:
dont worry guys you can still reach 10k .... with hybrid build xDD
my time to shine!

You mean those which will now have like 3-4k ES? With GR it's like 600-800 ES leeched per sec maximum. Yeah, very playable.
Permanently sorry for bad English :D

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