If after the Beta these never are confirmed that they stay i quit the game
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Posted byslaveme16on May 18, 2017, 3:21:13 AM
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I've never seen so many bitches crying at the same time in my life.
but they can not trivialise a boss fight no more tho
kappa[/quote]
As an exclusive life player, I can say that this is laughable.
Players:Please buff life characters.
GGG: No problem.
ES gets destroyed.
I didn't care what would happen to ES, I'm not one of those noobs who is bothered by someone else's success, I just wanted my builds improved.
Indirectly this also nerfs life because life items will be more popular, as more people switch to it, while still being lackluster.
Thanks GGG
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Seriously, you forgot to do the math.
Life pool from life based characters ALWAYS has to be alot lower than energy shield pools from es based characters, because you forgot about the big defense, life based characters have to offer.
I mean seriously, it's so easy to make a character with at least ~7k life and to have at least ~50% physical damage reduction without any endurance charges up. How can this be balanced?
To be more detailed:
Energy shield players doesn't have this big layer of defense or better said, they have no defense at all, because energy shield as a type of defense turns into effective life without having tons of phys reduction and tons of dodge and evasion. If you want to play a 100% es based char without having the possibility to leech with Vaal Pact anymore, then es regen has to be buffed ALOT! Since the normal leech via Ghost Reaver is a joke with only having 2% leech from Warlord's Mark (as spell casters).
So you have to buff Ghost Reaver with mods like increased es leech per second and % increased of maximum Energy Shield per second to maximum Energy Shield Leech rate
Or you create some new es leech nodes on the tree, especially in the Intelligence/Es based areas on the tree.
And to be honest, I never saw a character with 25k es; I don't know from where you got those numbers!!??
Maybe with the old Vaal Discipline it was possible to reach 25k es together with god-tier gear in standard.
At the moment I play an es regen based character and I have really decent gear so far as you can see here:
With ~250% increased es from tree PLUS the more multiplier behind the CI keystone, 465 Intelligence and a lvl 20 Discipline results for me in 13,4k es as effective life. Which is in my opinion totally comparable with a 7-8k life char, because those also have the big phys reduction from all the armour as well, or additional evasion and dodge as layers of defense. We energy shield players only have the es pool and that's it.
And on top of that we have the big downside that we have to wear stuff like Valyrium or Eye of Chayula to not get stunned and we also have to care about to get frozen. As a suggestion, you could make CI keystone to have something like "stuns/freezes are based on maximum energy shield"; and not still on life. From this point of view, life builds are way more unbalanced than es builds. Or change the placement of Unwavering Stance and put it more in the middle so that EVERY char has access to it without crippling the build.
So, SERIOUSLY, how could this be balanced at all? With those reduces in energy shield I'd have maybe almost 9k es with my (decent!) gear then, but with the lack of any physical damage reduction and while having to waer a crappy ring to avoid stuns most of the times.
How can this be playable at all against hard hitting bosses and how can this be balanced?
As other users already mentioned it, you should just have buffed life which - and that more unfair - you already did buff with hey hybrid "armour/evasion + life" master craft mods.
I don't get your whole point GGG, please enlighten me.
With 250% hp nodes you would have around 7k hp.With 300%es,totaly possible,aura nodes increase taken for discipline and some defence nodes increase to shields?I jsut made one char on poe builder right now with 27k es WITHOUT mirror worthy gear.So,no,YOU dont know what you are talking about
Bye bye desync!
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Posted byelwindakoson May 18, 2017, 3:22:23 AM
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All those people in here who cry without using their brains... guys, we will get the Pantheon system which provides extra defence and nobody knows if they are going to nerf/remove volatile and reduce monster damage.
There will also be something that prevents you from lethal damage aka one-shot protection...
But it's fine, just act like kids and cry on instead of finding solutions... grow up kids!
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Posted byRyoukoon May 18, 2017, 3:22:53 AM
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Good job GGG!
The game becomes harder again! At last!
Now Es characters should avoid damage from bosses rather than pressing 1 button and facetank Shapers hammer.
Seriously, there are builds that can kill Shaper AFK!!!!! 25k+ es and lot of cast when damage taken, isn`t it broken!??? Still will be playable though.
Seems fear to me.
Could be more flat life on the tree though and some buff to the existing unique items with life on them.
Love to see so much salt in the thread xDDDD
NANI
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Posted bygepmahon May 18, 2017, 3:22:57 AM
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GGG u made my day. Life based will be much better now. and berserker will rule the leech system LUL get cuked es rmt cucks KEK.
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Posted byEnchovskiqon May 18, 2017, 3:23:24 AM
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So, with VP gone, and ES pool massively reduced...it is basically useless. ES had a larger pool, because ES builds have no other dmg mitigation or evasion.
I love my life builds, and would have loved more focus on a life buff, instead, ggg just made ES useless . As before, jumping off the nerf cliff head first in to the rocky depths.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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Posted byMarinxaron May 18, 2017, 3:23:46 AM
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Seriously, you forgot to do the math.
Life pool from life based characters ALWAYS has to be alot lower than energy shield pools from es based characters, because you forgot about the big defense, life based characters have to offer.
I mean seriously, it's so easy to make a character with at least ~7k life and to have at least ~50% physical damage reduction without any endurance charges up. How can this be balanced?
To be more detailed:
Energy shield players doesn't have this big layer of defense or better said, they have no defense at all, because energy shield as a type of defense turns into effective life without having tons of phys reduction and tons of dodge and evasion. If you want to play a 100% es based char without having the possibility to leech with Vaal Pact anymore, then es regen has to be buffed ALOT! Since the normal leech via Ghost Reaver is a joke with only having 2% leech from Warlord's Mark (as spell casters).
So you have to buff Ghost Reaver with mods like increased es leech per second and % increased of maximum Energy Shield per second to maximum Energy Shield Leech rate
Or you create some new es leech nodes on the tree, especially in the Intelligence/Es based areas on the tree.
And to be honest, I never saw a character with 25k es; I don't know from where you got those numbers!!??
Maybe with the old Vaal Discipline it was possible to reach 25k es together with god-tier gear in standard.
At the moment I play an es regen based character and I have really decent gear so far as you can see here:
With ~250% increased es from tree PLUS the more multiplier behind the CI keystone, 465 Intelligence and a lvl 20 Discipline results for me in 13,4kes as effective life. Which is in my opinion totally comparable with a 7-8k life char, because those also have the big phys reduction from all the armour as well, or additional evasion and dodge as layers of defense. We energy shield only have the es pool and that's it.
And on top of that we have the big downside that we have to wear stuff like Valyrium or Eye of Chayula to not get stunned and we also have to care about to get frozen. As a suggestion, you could make CI keystone to have something like "stuns/freezes are based on maximum energy shield"; and not still on life. From this point of view, life builds are way more unbalanced than es builds. Or change the placement of Unwavering Stance and put it more in the middle so that EVERY char has access to it without crippling the build.
So, SERIOUSLY, how could this be balanced at all? With those reduces in energy shield I'd have maybe almost 9k es with my (decent!) gear then, but with the lack of any physical damage reduction and while having to waer a crappy ring to avoid stuns most of the times.
How can this be playable at all against hard hitting bosses and how can this be balanced?
As other users already mentioned it, you should just have buffed life which - and that more unfair - you already did buff with hey hybrid "armour/evasion + life" master craft mods.
I don't get your whole point GGG, please enlighten me.
Great post, but unfortunately GGG seem to have completely forgotten that their game contains something called armour.
ES builds (typically) have little, or even 0 armour, thus require a much larger pool to survive phys damage. And before (other) people bring elemental damage into it, elemental resists are easy to obtain on all armour types regardless of life / ES / EV base.
And no, having a diddly squat bit of armour on a decent hybrid isnt going to do much at all without heavy investment into armour nodes.
Life is not the equivilent of ES in this game, it never was and CI is simply an exception that makes it that way.
Life is one of the three stat aligned defences:
Strength - Armour
Dexterity - Evasion
Intelligence - Energy Shield
Life is a basic pool on top of all of those for all character builds, meanwhile the point of CI is to trade your life pool for immunity to damage that can bypass energy shield.
This is so basic, and its quite unbelievable that GGG have lost their own plot and are now equating ES to life.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS.
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Posted bybhavvon May 18, 2017, 3:25:25 AM
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> 6k es
> no instant life leech
> no es flasks
> no armour and evasion
GGG mb u just remove this fucking es from the game?
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Posted bygobzion May 18, 2017, 3:26:10 AM
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Good job GGG!
The game becomes harder again! At last!
Now Es characters should avoid damage from bosses rather than pressing 1 button and facetank Shapers hammer.
Seriously, there are builds that can kill Shaper AFK!!!!! 25k+ es and lot of cast when damage taken, isn`t it broken!??? Still will be playable though.
Seems fear to me.
Could be more flat life on the tree though and some buff to the existing unique items with life on them.
Love to see so much salt in the thread xDDDD
So ES melee characters are meant to run away and hide, and never hit anything?
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS.
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Posted bybhavvon May 18, 2017, 3:26:44 AM
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